Re: [WIP] .render_model exporter (First custom model ingame!)
Quote:
Originally Posted by
p0lar_bear
I thought it did; didn't it inject the vertex weights into each JMS file?
jahrains injected the verts into the gbxmodel, rec0s injected them into each jms but the first release didn't support regions (the second release did).
Re: [WIP] .render_model exporter (First custom model ingame!)
you may be out of a job here soon jahrain :-3
Re: [WIP] .render_model exporter (First custom model ingame!)
Quote:
Originally Posted by
Kornman00
you may be out of a job here soon jahrain :-3
As the prophecy begins?
Well, good job so far Jahrain. It looks like you're doing a good job, so I'll at least say so.
Re: [WIP] .render_model exporter (First custom model ingame!)
Well I'm pleasantly surprised to come back and see amazing things being done. Nice work.
Re: [WIP] .render_model exporter (First custom model ingame!)
Quote:
Originally Posted by p0lar_bear
IIRC, it was pointed out that a specific statement in Halo 2 for Windows Vista's EULA says that users may not "work around technical limitations of the SOFTWARE PRODUCT," or something to that effect.
C:\Program Files\Microsoft Games\Halo 2\eula\EULA.htm
6. SCOPE OF LICENSE. The software is licensed, not sold. This agreement only gives you some rights to use the software. Microsoft reserves all other rights. Unless applicable law gives you more rights despite this limitation, you may use the software only as expressly permitted in this agreement. In doing so, you must comply with any technical limitations in the software that only allow you to use it in certain ways. You may not
- work around any technical limitations in the software;
- reverse engineer, decompile or disassemble the software, except and only to the extent that applicable law expressly permits, despite this limitation;
- make more copies of the software than specified in this agreement or allowed by applicable law, despite this limitation;
- publish the software for others to copy;
- rent, lease or lend the software; or
- use the software for commercial software hosting services.
Re: [WIP] .render_model exporter (First custom model ingame!)
Quote:
Originally Posted by
UXB
You may not
- reverse engineer, decompile or disassemble the software, except and only to the extent that applicable law expressly permits, despite this limitation;
I wonder if korn's hax fall into that little grey area. >.>
Re: [WIP] .render_model exporter (First custom model ingame!)
Quote:
Originally Posted by
Choking Victim
jahrains injected the verts into the gbxmodel, rec0s injected them into each jms but the first release didn't support regions (the second release did).
That is bass ackwords! Mine injected into the JMS file. I tried to convince rec0 into making his do it but he was too lazy so i made one myself that injects into the jms file. Plus, mine did support regions as it left the original JMS file untouched except with each vertex weighted, and as for permutations and LODs, that was the purpose of making it inject into the JMS file instead of the gbxmodel as far as I can recall. http://hce.halomaps.org/index.cfm?pg=3&fid=1956
Quote:
Originally Posted by
Kornman00
you may be out of a job here soon jahrain :-3
Hope that means good news! :D
Re: [WIP] .render_model exporter (First custom model ingame!)
^ I think that was the one you released around the same time as rec0's. I dont think i've used that one yet.
Re: [WIP] .render_model exporter (First custom model ingame!)
Quote:
Originally Posted by
Choking Victim
^ I think that was the one you released around the same time as rec0's. I dont think i've used that one yet.
His was out for a year before I made and released mine.
Re: [WIP] .render_model exporter (First custom model ingame!)
After this is it onto collision models jahrain? They can't be that different.
Re: [WIP] .render_model exporter (First custom model ingame!)
Quote:
Originally Posted by
SMASH
After this is it onto collision models jahrain? They can't be that different.
I will definitely look into it. As well as animations too. I don't know how much they differ yet, its hard to tell just by reading hex.
Re: [WIP] .render_model exporter (First custom model ingame!)
Yea, hopefully I can understand this stuff in due time and give a helping hand.