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Re: YOYO V2 : Why is it taking so long!
Sounds very promising guys! Keep up the good work Mat and Botley!
Slow progress on my side, I sent CtrlAlt the map one month ago, to fix some big problems we had.. + fixing UV, errors and correcting some stuff I wanted.. So, it's slow but he's doing the job well.. but I got no news from one week now.. so Ctrl , if you're reading this, please gimme some news on AIM or by PM..
After i get the new build from him, I still will have to add/correct some LAST stuff to the model and in sapien.. if Ctrlalt does not have time anymore I'll look for someone else.. maybe E3po again, if he has time to give..
After these modifs, assuming the Matooba's quad and my Custom hog (still waiting the new skinned version from D4NO) are ready, here we'll have the FINAL BETA READY for the big last test!
Thks for your -can we call it patience lol- .. I still believe it's going to BLOW you all!
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Re: YOYO V2 : Why is it taking so long!
Quote:
Originally Posted by
yoyorast
maybe E3po again, if he has time to give..
I'm getting my system back sometime this week with my fresh install of xp\haloce like i did when i first started on yoyo. Hopefully all will come out nice :)..
Talk to ya more later yoyo.
-E3
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Re: YOYO V2 : Why is it taking so long!
Yoyo, it better, if I dont get blown soon I'm going to have to call in a hooker.
Glad to see things are still in production, although its slow its something at least.
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Re: YOYO V2 : Why is it taking so long!
The map is gonna blow us? Sweet! Now I'm even more excited!
Great work Yoyo and company.
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Re: YOYO V2 : Why is it taking so long!
hey yoyo, toobs told me about the bsp having ghost geometry, geometry/collission that isnt visible in halo nor max, couple of things that can help with that is saving the max file as something else and use that, cloning the entire bsp element, then creating new max file and merging the cloned bsp element into the new scene, and use that one
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Re: YOYO V2 : Why is it taking so long!
Quote:
Originally Posted by
ledhedgn
hey yoyo, toobs told me about the bsp having ghost geometry, geometry/collission that isnt visible in halo nor max, couple of things that can help with that is saving the max file as something else and use that, cloning the entire bsp element, then creating new max file and merging the cloned bsp element into the new scene, and use that one
O thank you so much man, there are in effect , some invisible walls in the builds... we'll use your tip , thks..
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Re: YOYO V2 : Why is it taking so long!
Quote:
Originally Posted by
Matooba
texture needs more definition. all of the textures look the same, just different colors. you really need to work on base materials. not to mention they're very cloudy and low res looking. it's almost like you took screenshots of the mongoose and spliced em up onto your uv map.
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Re: YOYO V2 : Why is it taking so long!
ha, im a noob at skinning so i approached it with the ethos of 1) get base colours down with minimal detail 2)enchance later.
im following tuts all the time to make different materials ... anyone know any good sites that will help with photoshop skinning?
Everthing was made from scratch and am honoured that you think i spliced details from the screenshots.
Edit: i need good scratch effect brushes, anyone know of a good site, google just brings me useless ones.
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Re: YOYO V2 : Why is it taking so long!
How about you release the UW map and let other people get a shot at it? :P
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Re: YOYO V2 : Why is it taking so long!
im not sure people will like my UVWmap as i suited it for my convenience... but if Yoyorast is not happy once ive finished the texture i'll be glad to release it.
The textures arent final on any of the renders, they're just to re-assure Yoyo that there is progress happening, placeholders if you will. So chill out people.
This is an excersise for me and i think with determination i can make a Halo worthy skin :D
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Re: YOYO V2 : Why is it taking so long!
I think its great progress. You've only really been on it for the last week or so due to me. Sorry i took so long with my end. And for f'ing the uv's.
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Re: YOYO V2 : Why is it taking so long!
ha, no worries man.
i got a shit load of college work to do and photography over the next week so updates on the goose will be more distant.
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Re: YOYO V2 : Why is it taking so long!
Quote:
Originally Posted by
SgtBotley
Everthing was made from scratch and am honoured that you think i spliced details from the screenshots.
that wasn't a compliment. I should've elaborated a little more and said that it looked like a low res image was spliced up and so the .jpeg quality deteriorated more, hence the "fuzzy" look to your texture.
as for the brushes.... www.google.com and search for "grunge brushes".
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Re: YOYO V2 : Why is it taking so long!
cheers old bean - I added blur to some parts to make it less dominant ingame.
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Re: YOYO V2 : Why is it taking so long!
Quote:
Originally Posted by
SnaFuBAR
it's almost like you took screenshots of the mongoose and spliced em up onto your uv map.
hey hey hey...
thats my method :p don't tell ppl secrets...
I agree though, the texture is lacking detail, and its foggy. Its relatively good though it just looks like I'm viewing it on low texture settings. It needs more definition, like it needs to be sharpened (altho i wudnt just sharpen it in Photoshop who knows what that'll do yikes).
I'm not very good with texturing though, and my textures always have the same problems tho.. (foggy and such) plus I haven't tried texturing in quite a while.
Quote:
Originally Posted by
SgtBotley
ha, no worries man.
i got a shit load of college work to do and photography over the next week so updates on the goose will be more distant.
hmm, if your into photography I might suggest you try to build a brush library. I have a friend who's really good with photoshop (well to me he is, and hes done some texturing but its not his thing, hes mostly good with advertisement type things and collage type stuff) but his big thing is that he takes alot of photos, and he takes almost all of his photos and scours over them for elements that can be made into photoshop brushes. He has like a gigantic brush library he uses for his photoshop work. What this does tho is it helps him give texture to what ever hes making and to make it seem more realistic and less bland. So if your into photography I'd suggest trying this out, get photos and cut them apart in photoshop, and turn various elements into brushes. (stuff like concrete texture and surfaces that have detail, cracks and what not, get creative) what ever you can find that might be of help when texturing, make it into a brush so you can use it to your advantage. It'll make the texture more rich. when you overlay it with these brushes. Theres many methods you can use, just experiment.
Thats my advice anyway... I'm not too good at texturing but its just an idea, its something I've been meaning to try...
of course if your lazy, you can google for brush sets... tbh I think thats cheating, and its similar to ripping if you don't give the creator of the brushes credit... but thats a whole other can of worms that shouldn't be opened, especially in this community XD.
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Re: YOYO V2 : Why is it taking so long!
yeh, thats a great idea.
i have thought about it, but havent really got round to doing it :D
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Re: YOYO V2 : Why is it taking so long!
also, try to not paint on highlights and such. that's an old crappy counterstrike 1.6 thing since it didn't really handle shaders or ingame lighting very well. use shaders and such to your advantage.
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Re: YOYO V2 : Why is it taking so long!
Yeh im gonna go over the whole 'Hull' texture and make it more detailed. Regarding your statement Snaf I'll leave out highlights for the shader/cubemap guy to deal with.
Also, whenever i take Halo 3 screenshots the detail is really vague.. so i sort of compensated with blurring it. Seriously, the only detailed references are the renders from Bungie, i'll study those over the week and hopefully bring you guys a rewarding update.
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Re: YOYO V2 : Why is it taking so long!
Nice to see you're going to improve the textures Botley.. good luck!
Hmm, Matooba, do you need to wait the ATV to be fully skinned to start animating the bipeds? If not, I'd suggest you start it as soon as you can, cause I guess this is a big task that could take a lot of time..
On my side, I'm still waiting for CtrlAlt build, in the mean time I've been trying to reduce a little bit more the poly number by removing some useless stuff + I added a new corridor that will allow to reach the "Panic hill" (sort of panic room but inside the central hill) from inside.. lol I guess its not very clear but you'll see, its a bit like the same system I added to the Panic room allowing to give some hurt attack to someone hiding inside the panic room.. anyway, all the stuff is ready to be implemented in the last model, so CtrlAlt plz hurry up man Thks!
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Re: YOYO V2 : Why is it taking so long!
No, i'm already working on it. I can just merge the new model to my rig and it will be fine. Already doing tests with mass points size and location to get the physics to behave nicely and still have good collisions.
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Re: YOYO V2 : Why is it taking so long!
So I'm not the only one that thinks it seems like its cell shaded or something? It looks too cartooney...idk what I'm trying to say...
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Re: YOYO V2 : Why is it taking so long!
Is it me or do the wheels look a tad small?
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Re: YOYO V2 : Why is it taking so long!
Quote:
Originally Posted by
Conscars
Is it me or do the wheels look a tad small?
I was wondering the same.. is it late to change this a little bit?
O and good to know you're already on the bipeds MAt!
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Re: YOYO V2 : Why is it taking so long!
No i already had plans to adjust the wheel size. I believe we talked about that already Yoyorast. Also, Before anyone comments on skin anymore, please wait for in game screens. A lot of other details will go into the skin. The actual skin being turned into a bitmap at the moment. When it gets completely onto it, then adjustments to its textures can be made. I'm sure Botley will make necessary changes to the textures once its laid out. I think the handle bars was what was left to do. I'm on the other hand having some issues due to max 2008 not having decent exporters. I have reverted back to max 7 because of its great compatibility.
Ok, quick update for those wanting a 360 degree look at it so far.
Click Link: http://www.moddercentral.com/video/3...goose_vid.html
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Re: YOYO V2 : Why is it taking so long!
looks quite good ingame atm:
http://img384.imageshack.us/img384/1...eingamexu3.jpg
Textures will be improved and that was the wrong bitmap compiled so the wheel guards look errored to death but theyre fine so d/w
credit to Matooba for compiling ( its a scenery model so dont ask about suspension and physics yet )
just a taster of ingame render :P
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Re: YOYO V2 : Why is it taking so long!
I don't want to get my hopes up...But, can you reassure that it's going to have scar-like damages to the textures when you're done with it?
or are you keeping that out?
EDIT: Very accurate btw.
Awesome work :)
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Re: YOYO V2 : Why is it taking so long!
hmm well in Halo 3 the mongooses are , at the beginning of a game, in near factory condition = no scratches...
i guess destructable LOD's are an option, i'll have to mull it over with Matooba first. I dont really know about that jazz but if its possible thn sure i'll definitley put in damage details.
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Re: YOYO V2 : Why is it taking so long!
TBQH, the model is ugly...
Its much too round as well as teh wheels are too small. Look at real mongoose shots to get better proportions.
front end is much too large, as well as window is too tall.
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Re: YOYO V2 : Why is it taking so long!
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Re: YOYO V2 : Why is it taking so long!
I prefer your version Sean.
oh wait....
(no beef yeh, just felt that i had to be defensive as the wheel size has been previously discussed and can easily be changed for the final build..., also the model was done using perpendicular reference shots from Halo 3 and cant see how you can say the windshield is too tall without assuming you're being picky for the sake of it. Its not an exact replica of the Halo 3 edition Mongoose anyway so let your imagination flow a little and cheer up :D )
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Re: YOYO V2 : Why is it taking so long!
YOYO
hook me up with a beta if this ever gets released.. or I'll tell everyone about your petit bite :)
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Re: YOYO V2 : Why is it taking so long!
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Re: YOYO V2 : Why is it taking so long!
Hawt.
Never having played H3, IDK how close it is, but that hardly matters. Great job guys, keep it up and with any luck we'll see yoyo2 out by the end of the month :D
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Re: YOYO V2 : Why is it taking so long!
is that a detail map?, i dont remember skinning that jazz.
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Re: YOYO V2 : Why is it taking so long!
bleh, standard halo detail map.
and no, that is not hot.
Also, Yoyo just reminded me to fix up the hog, I'll get on that soon, but I'm am very stretched out with time at the moment. Christ you wouldn't believe. Video, Illustrator, 3D Modelling and animation, Flash animation, Compositing in Nuke, Mudbox, Cinema 4D, stop frame clay animation and etc etc is just CHEWING up my time. Fucking college.
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Re: YOYO V2 : Why is it taking so long!
COllege my ass, you've been home playing Crysis or having sex with Rosie and you know it >:P
looking forward to what ever it is your doing dano :)
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Re: YOYO V2 : Why is it taking so long!
pssh, you can say that again mister Zilra >:D
But seriously, fucking christ. I forgot to mention web design and dev too.
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Re: YOYO V2 : Why is it taking so long!
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Re: YOYO V2 : Why is it taking so long!
didnt say
Quote:
with THE detail map
Only did this so some ppl realize the difference between with & without.
It took a long time to do this model. Easy guys:eyesroll:
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Re: YOYO V2 : Why is it taking so long!
Looks good. But please, don't use that detail map. It looks like someone took pig shit (its corrosive) and dumped it on there, then let it sit for 3 years then removed the shit with a chainsaw. Make a new detail map and its good.
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Re: YOYO V2 : Why is it taking so long!
ha, good description :P...
that detail map is most obviously a placeholder test... as it wasnt specified that it was near finished. I've still got to go over the textures and refine them , then make a custom detail map, which will be more subtle than the example one.
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Re: YOYO V2 : Why is it taking so long!
Quote:
Originally Posted by
SgtBotley
hmm well in Halo 3 the mongooses are , at the beginning of a game, in near factory condition = no scratches...
i guess destructable LOD's are an option, i'll have to mull it over with Matooba first. I dont really know about that jazz but if its possible thn sure i'll definitley put in damage details.
I can do destructible LODs, that would fall under my job anyway. I'm working on this thing, too, you know.
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Re: YOYO V2 : Why is it taking so long!
Its been 'mulled' and is thought to create too much lag ingame.. i guess we can run some tests to support that theory and if so im sure Matooba will be in contact with you.
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Re: YOYO V2 : Why is it taking so long!
Not sure if you guys are talking about damage on the ATV like it would break in multiple pieces when completly broken, but this wouldn't be a good idea for yoyoV2 cause all the vehicles have to behave the same way.. (not sure it's correctly said but you got the point i guess)..
+ there's no need for more stuff causing lag, V2 is already too complex and heavy..
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Re: YOYO V2 : Why is it taking so long!
Fully agreed - the awesomeness that will be Yoyorast Island Version Two doesn't need anything that could detract from gameplay or cause unforeseen bugs.
I for one think we'd all like a quick check-up as to what/who else is still hindering you from compiling the beta-test build, and thus the release, so we can pester those people to no end. lol.
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Re: YOYO V2 : Why is it taking so long!
Neeeeeeeeeeeeeeeeeeeeeeeeeeeeed beta.
:lobo:
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Re: YOYO V2 : Why is it taking so long!
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Re: YOYO V2 : Why is it taking so long!
So we going to ever see a few screens of the Warthog? Hows that going?
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Re: YOYO V2 : Why is it taking so long!
Quote:
Originally Posted by
Matooba
So we going to ever see a few screens of the Warthog? Hows that going?
Still in D4NO hands... Dane, up to you man!
But don't expect too much change.. won't be very different from the old one.. just an update of the skins after I remodeled it a little bit..
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Re: YOYO V2 : Why is it taking so long!
is it still a 50765+ seater?
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Re: YOYO V2 : Why is it taking so long!
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Re: YOYO V2 : Why is it taking so long!
Sadly, it looks, sounds, and even rides like a remote controlled car. Get the suspension working properly, make the body more utilitarian and sleek, and just use YIv1's mongoose engine noise.
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Re: YOYO V2 : Why is it taking so long!
i quite like it... definitely needs the suspension done :P aswell as the driving/passenger animations. Looks like they're driving around on broke back mountain atm...
keeping the origional sounds from the first yoyorast would be cool aswell... but im guessin Toobs was doing this as a test so anything we really say is obsolete as this isn't the final product.
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Re: YOYO V2 : Why is it taking so long!
YOYO
hook me up with a beta if this ever gets released.. or I'll tell everyone about your petit bite :)
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Re: YOYO V2 : Why is it taking so long!
These are really just updates on where im at. Im trying to keep people up to date about what im working on now. I havent seen anything else from anyone else here on what there doing. Does anyone else have an update on something there working on for Yoyorast Island v2?
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Re: YOYO V2 : Why is it taking so long!
Quote:
Originally Posted by
Pooky
YOYO
hook me up with a beta if this ever gets released.. or I'll tell everyone about your petit bite :)
stfu! you dont know shit!
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Re: YOYO V2 : Why is it taking so long!
I think you should take your time for the while, but I'm as anxious for it to come out as is everyone else. I hope you can do it!
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Re: YOYO V2 : Why is it taking so long!
CtrlAltDestrioy has not finished his part yet.. We got a relativ big error and he is trying to find where it comes from..
and I'm still waiting D4NO to finish reskin of the 5 seat custom hog..
That's it , I can't work any further til ctrl has not finished..
Noone else is preparing anything more apart from you Mat. ;)
By the way, glad to see the baby ingame, sounds very promising.. good luck for what's left to be done!
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Re: YOYO V2 : Why is it taking so long!
:awesome:
I hope you removed that boring looking giant forerunner errection that was close to the beach, or atleast made it more interesting.
EDIT: Fix those shitty mongoose physics D:
Yoyov1's mongooses were shit, dont let these ones suck too D:
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Re: YOYO V2 : Why is it taking so long!
I just hope that I get blown real hard, keep it up broskiiiiiiiiiiiiiiiiiiiiis
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Re: YOYO V2 : Why is it taking so long!
Quote:
Originally Posted by
selentic
:awesome:
I hope you removed that boring looking giant forerunner errection that was close to the beach, or atleast made it more interesting.
:
Are you talking bout the beah base?
I wouldn't say it was uninteresent in V1.. Anyway, It's still there in V2 hehe..
But its now very very interesting : - you can now enter/hide inside trough 4 diferent entrance. - when inside there's a sitch that controls the door let you or not have access to the insland track from the beach (in hog).. so it's now a very strategic place.. + it has an entrance/exit to the underground corridors leading to the panic room of the beach ;) + It let's you go up the ramp to the ATV base (now you can use vehicles easily).
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Re: YOYO V2 : Why is it taking so long!
1. Make the Driver slouch over the glass so his back isn't going through the vehicle's bar for the backseat and it helps them not get headshotted from an attempt at a head-on collision with any weapon capable of headshots.
2. Make the passenger seat sort of stand on the back instead of relaxing with one leg hangin' out, it looks lazy...We want the feel as though we have to be on our toes. We're in war, help MC project that...
3. Help the passenger side have a 360 Field of view as far as aiming goes.
4. Can the passenger seat even zoom?...
5. May want to make the Mongoose slightly faster.
and 6.
Like everyone's been saying: Change the vehicle's sounds to be a little more rough and mess with the physics a little more, we know they're imperfect right now, but you'll get it ;)
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Re: YOYO V2 : Why is it taking so long!
Quote:
Originally Posted by
AAA
1. Make the Driver slouch over the glass so his back isn't going through the vehicle's bar for the backseat and it helps them not get headshotted from an attempt at a head-on collision with any weapon capable of headshots.
2. Make the passenger seat sort of stand on the back instead of relaxing with one leg hangin' out, it looks lazy...We want the feel as though we have to be on our toes. We're in war, help MC project that...
3. Help the passenger side have a 360 Field of view as far as aiming goes.
4. Can the passenger seat even zoom?...
5. May want to make the Mongoose slightly faster.
and 6.
Like everyone's been saying: Change the vehicle's sounds to be a little more rough and mess with the physics a little more, we know they're imperfect right now, but you'll get it ;)
2- Wait isn't the passenger supposed to be standing up.
3- I'm not sure this is possible nor necessary.
4- He could zoom if he was in 1st view not in 3rd..
5- It could be any faster you want when Mat will release it for everybody, but it hasn't to be faster than a hog in V2 cause all the jumps and everything is set for this velocity.. (would be too superior with it).
6- I wasn't against an electric sound (come on, in these times, every vehicles will run with electric motor) .. If it was me ,in this perspective, I even would get rid of the 2 little mufflers (even more less polys).
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Re: YOYO V2 : Why is it taking so long!
omfg... its a an update of it ingame... i dont see how people can comment on it yet as it is obvious that its not finished unless Matooba says : " This is the finished mongoose so far... please give crit so we can improve it" but as he hasent.. im pretty sure all of the animations are going to be fixed...:confused:
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Re: YOYO V2 : Why is it taking so long!
edit: mufflers = pwn :P...
if you look at the model it isnt an exact H3 Mongoose... the petrol tank isnt in teh middle where teh driver sits and the wheel guards are wider than the H3 one... so i was going along the basis of that this mongoose model was the prototype for the UNCS so the mufflers sort of add to the origin of that principle.
IMO... this mongey is two proto's before the H3 edition mongey.
ffs... please could a mod copy n paste this into my previous post as an edit im obviously clueless...
thank you :P
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Re: YOYO V2 : Why is it taking so long!
Quote:
Originally Posted by
SgtBotley
omfg... its a an update of it ingame... i dont see how people can comment on it yet as it is obvious that its not finished unless Matooba says : " This is the finished mongoose so far... please give crit so we can improve it" but as he hasent.. im pretty sure all of the animations are going to be fixed...:confused:
I sure of that aswell and I'm well aware that this beta version and that Mat knows were he goes.. I was just answering AAA.
Keep it up the good work guys!
D4NO is almost done with the custom hog skinning.. :cool:
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Re: YOYO V2 : Why is it taking so long!
FOR THE MILLIONTH TIME. IM ONLY KEEPING YOU GUYS UP TO DATE OF WHERE IM AT. THATS IT>>>>>>>>>>PERIOD!!!!!
Enough flaming already, holy shit.
@ Selentic, say something worth readin for christ sakes.
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Re: YOYO V2 : Why is it taking so long!
why is the passenger using shade turret anims :-/
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Re: YOYO V2 : Why is it taking so long!
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Re: YOYO V2 : Why is it taking so long!
Quote:
Originally Posted by
EP_Killa
why is the passenger using shade turret anims :-/
Well, if you'd look closely, the driver is using ghost anims....they obviously haven't gotten there yet :/
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Re: YOYO V2 : Why is it taking so long!
ATV's looking good so far. (:
And I like reading what Selentic has to say.
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Re: YOYO V2 : Why is it taking so long!
Quote:
Originally Posted by
ZeRk`
ATV's looking good so far. (:
And I like reading what Selentic has to say.
<3
Thats the giant forerunner errection Im talking about, But yeah, its really boring as is, so itd be :D if you made it more interesting.
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Re: YOYO V2 : Why is it taking so long!
Ok now just another update, :eyesroll:
Worked on the turning and suspension. More <<<<< to do. But i think youll like this better than the last taste i left in your mouth:pervert:
www.moddercentral.com/video/goose_2/goose_2.html
Updated link, try now....
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Re: YOYO V2 : Why is it taking so long!
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Re: YOYO V2 : Why is it taking so long!
Vid does not work for me.. :(
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Re: YOYO V2 : Why is it taking so long!
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Re: YOYO V2 : Why is it taking so long!
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Re: YOYO V2 : Why is it taking so long!
What sounds are you going to use for the mongoose?
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Re: YOYO V2 : Why is it taking so long!
Give it nos... it needs nos dammit.
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Re: YOYO V2 : Why is it taking so long!
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Re: YOYO V2 : Why is it taking so long!
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Re: YOYO V2 : Why is it taking so long!
Unfortunately since I've heard so much of Halo's warthog sound effects I won't be impressed until it has sounds D:
I'm completely sick of the warthog sounds
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Re: YOYO V2 : Why is it taking so long!
I seem to have been cut out of the loop here.
Meh, oh well. At least I managed to tag it, unless Matooba's decided to completely scrap everything I did. ;P
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Re: YOYO V2 : Why is it taking so long!
Quote:
Originally Posted by
Jay2645
I seem to have been cut out of the loop here.
Meh, oh well. At least I managed to tag it, unless Matooba's decided to completely scrap everything I did. ;P
and why was you tagging it?:eek:
Tags? What tags? Ive made evrything from scratch, you lost me......
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Re: YOYO V2 : Why is it taking so long!
The mongoose flips to easily. Needs to be heavier.
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Re: YOYO V2 : Why is it taking so long!
It barely flips at all! What video you watching?
try this one: http://www.moddercentral.com/video/goose_2/goose_2.html
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Re: YOYO V2 : Why is it taking so long!
Quote:
Originally Posted by
yoyorast
2- Wait isn't the passenger supposed to be standing up.
3- I'm not sure this is possible nor necessary.
4- He could zoom if he was in 1st view not in 3rd..
5- It could be any faster you want when Mat will release it for everybody, but it hasn't to be faster than a hog in V2 cause all the jumps and everything is set for this velocity.. (would be too superior with it).
6- I wasn't against an electric sound (come on, in these times, every vehicles will run with electric motor) .. If it was me ,in this perspective, I even would get rid of the 2 little mufflers (even more less polys).
2. I meant, make MC on the back of the mongoose stand up. In your test video he had one leg hanging out the side and he was sitting there like it was his day off...
3. It is possible. It's an H3 Mongoose, correct? Than it should have the ability to aim in all directions no matter what position the Mongoose is in.
- I'm sorry I didn't make those two more clear.
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Re: YOYO V2 : Why is it taking so long!
I liked being able to shoot from them, like the ones in yoyov1
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Re: YOYO V2 : Why is it taking so long!
Quote:
Originally Posted by
selentic
I liked being able to shoot from them, like the ones in yoyov1
I didn't.
The limited aiming radius was really annoying. Vehicles shouldn't have mouse aimed fireing seats in halo unless there's some way to turn where your looking in a 360 without moving the vehicle (turning the vehicle or it's turret is ok though). It was less useful than the hog's passenger seat IMO.
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Re: YOYO V2 : Why is it taking so long!
Quote:
Originally Posted by
n00b1n8R
I didn't.
The limited aiming radius was really annoying. Vehicles shouldn't have mouse aimed fireing seats in halo unless there's some way to turn where your looking in a 360 without moving the vehicle (turning the vehicle or it's turret is ok though). It was less useful than the hog's passenger seat IMO.
Unless you had a rocket.
I LOVED spinning off that beach ramp and rocketing someone behind me when they least expected it. :haw:
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Re: YOYO V2 : Why is it taking so long!
Quote:
Originally Posted by
p0lar_bear
Unless you had a rocket.
I LOVED spinning off that beach ramp and rocketing someone behind me when they least expected it. :haw:
Or a fail rod, but that's not the point.
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Re: YOYO V2 : Why is it taking so long!
Quote:
Originally Posted by
n00b1n8R
Or a fail rod, but that's not the point.
It was damn near useless but still fucking fun :D
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Re: YOYO V2 : Why is it taking so long!
Quote:
Originally Posted by
Roth
Give it nos... it needs nos dammit.
Why the hell would anyone put nos on a fucking ATV? http://www.squareforums.com/images/smilies/facepalm.gif
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Re: YOYO V2 : Why is it taking so long!
Looking mighty fine there matooba.
Il try to find a solution around the "problem" we've got when i get the chance.
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Re: YOYO V2 : Why is it taking so long!
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Re: YOYO V2 : Why is it taking so long!
Quote:
Originally Posted by
Matooba
and why was you tagging it?:eek:
Tags? What tags? Ive made evrything from scratch, you lost me......
Yes, I was, remember? I had the nodes and everything ready to go, I sent it to you for skinning, then you disappeared for about 2 months, and show up with this.
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Re: YOYO V2 : Why is it taking so long!
p0lar bear, you still have that dll fix for ogg sounds. I need it for the gooses sound permutations.
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Re: YOYO V2 : Why is it taking so long!
Halomaps, dude. I'd get you a direct link but I'm too goddamned lazy busy.
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Re: YOYO V2 : Why is it taking so long!
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Re: YOYO V2 : Why is it taking so long!
Thanks Warlord! Also wondering if anyone has a tut someplace for adding the animations for mc
Never mind i got it.....