You better have done something amazing to that pelican in order to have a reason for not putting the rest in the picture... <:mad:>
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You better have done something amazing to that pelican in order to have a reason for not putting the rest in the picture... <:mad:>
Apparently there is a monkey working the camera because all I see is half a Pelican :|
Beggars can't be choosers -_-
Kornman learned that last night, right baby?
o i c wat u di- O FUCK YOU K?!! <:mad:>
It's calledfapsfraps :eng101:
if it was an accident, then redo it. :/?
http://img527.imageshack.us/img527/8393/h3fencerj2.jpg
http://img527.imageshack.us/img527/8...88c1dd689e.jpg
started working on some halo 3 equiptment
You really fail at taking pictures, just fyi...lol.
Equipment? Like? o_o
Except no one cares.
Nah, they do care, just not enough to do much about it. Dennis made some really long post about it, I only understood some of it. One part I remember was how really they don't care much because it's going into another Halo game.
Since when do you speak on behalf of them?
Since 12 year olds can't think.
ok ok enough, lets get back on topic. im going to begin remodeling delta halo, an re scripting it, because the way i have it set up now just plain old sucks. Updates tomorrow mb
http://img104.imageshack.us/img104/6...itemc0ojk6.jpg
wtf white mc 0_o easy error to fix :-P
http://img104.imageshack.us/img104/9...yupdateuh1.jpg
first level is getting some progress, gatta fix those damn windows though :-/
Looks good so far.
I hate that Battle Rifle so much.
BTW those little squares out there are suppost to be lights, but i forgot to add the alpha channel to them, and the lightmap quality is low
the covenant ship flying overhead is amazing. I'm impressed. Also, brutes + buggers = orgasm. the only thing I don't like is the battle rifle. The one in the video's moving animation is quite over dramatic, and the one in the pictures has an ugly origin. However, You have my download sir.
yeah, getting a lot of complaints about the br, gonna fix it
The BR skin looks pretty low res.
Feel free to make things higher res, and more demmanding, most computers can take it now.
Just dont go overboard.
the normal res ripped from xbox is 256x256, this one is from halo 2 vista, and its 512 by 512
Make the Battle Rifle have animations somewhat like the one in Halo 3. I love the way it looks and it would be the first Battle Rifle to have that particular animation.
Well thats not true at all. I've seen lots of mods ATTEMPT good halo 3 animations.
i kinda like halo 2 origins more for some reason, but ill think about it
Yay. Now more info on the equipment.
also yay another bsp ingame , doesn't reveal a lot but here is some pics
http://img245.imageshack.us/img245/2844/cityupuj5.jpg
http://img509.imageshack.us/img509/1...nkplocsir6.jpg
Ok...o_0. Cool I guess
oh and just so you dont get thrown off its inside a building in the city
http://img206.imageshack.us/img206/7654/armoryhz1.jpg
a little armory im workin on
Make a part where youre actually defending for a while.
The campaign lacked that :\
The only part was in the level halo, and that really wasnt much fun for defending :\
Make a part where you actually have to have a large firefight with a bunch of marines backing you, and a bunch of covenant trying to rape you.
^^ I agree with Selentic, make it epic
im ganna take a little vote here before i get to far into making the level, crows nest theme or poa theme?
Neither. Be original, and give it a purpose before you start to model the gameplay layout, while still letting the theme affect the player's experience.
the layout i have right now could be easily switched to a different style and still look good, and i know i want it to look either crownestish, or poaish but haveing some problems deciding
In my opinion, you're doing it wrong, then. The level will have no reason for its layout. There will be no purpose for each area, thus making a convoluted and senseless linear path. My most worthwhile suggestion would be to look at Minerva: Metastasis (a mod for Half Life 2: Episode 1. The architectural layout makes immense sense in its context, while also creating some of the best combat spaces I have ever experienced.
alright, more updates a little later
EDIT: ok nevermind definetly NOT crows nest, it looks just wrong. ill leave it at its original design
PoA Theme, I never like the music on crow's nest.
EDIT: You meant visual theme. Ok.
Wait, there is an armory in Delta Halo?
I dont believe there is....and if it is its not like that...thats too much of an earth theme...
EP_Killa, theres no armory in Delta Halo, explain plz. D:
It doesn't immediately start out on delta halo.
Oh, now I see. Thanks.
its the covie ship rite? :)
ah, I understand.
So its 3 maps then?
yes
So when you release it, will all 3 maps be in one folder, or they will be separate?
there will be a total of 5 maps one is intro, the next 3 are the playable levels, then the last is the ending
Oh, so 2 maps are cut-scenes or something?
yes
I hope the finished map file sizes aren't over 60 MBs..
You betcha the campaign maps themselves are going to be big, easily around 80mb. CE has to store all sounds and bitmaps in the map instead of a seperate bitmaps.map and sounds.map
yeah there already over 100 mb each
Damn...:(
http://youtube.com/watch?v=5qNA9XTeEPU
sorry for the lack of updates, i animated some more weapons and modifyed some models, the ar moel is not final and the bsp is just a test map
Hurray more animations for me to critique!
Assault rifle: I really like the origin, though I think the model probably would have looked better unmodified. The melee animation looks cool, but it doesn't really look like its hitting anything, just sort of raising the weapon. The reload looks very bad. It shows that the right hand's fingers are not well wrapped around the gun. Also, the movements are jerky and unrealistic. The gun doesn't move properly when the clip is removed or inserted, and the left hand looks messy when its pushing the bolt. What I did like was the grenade throw, that looked good and it has always been one of my personal weakpoints. I wish I had gotten a good look at the ready anim but it wasn't really visible. The firing animation looked good, but it looks like you still don't constrain very well. The left hand seems to stray from the gun a bit. I might be wrong about that though.
Brute shot: The ready animation looked cool and accurate to halo 3, but the origin in its self looked clippy (the thumb). The melee looked pretty lame. There was a serious lack of implied force, just like the assault rifle. The fire looked good, I have no complaints on that, but the reload was very unappealing. There was far to much visible arm, and the left hand twisted in ways that it shouldn't have. Also, the fingers quite clearly clipped while putting the grenades in. The grenade throw and the equipment deploy both looked good to me though.
just noticed that the hand wrapped around on the ar werent on right D:, in max, and when hes pushing back the ophandle, then fingures are not messed up :-/, as for the bruteshot, ill make the melee a bit faster
I really like that modified model :D
And animations are good too :3
recoil on the ar is GROSS. redo it.
the fingures are NOT messed up, they go a little fast, but if you watch it slowly theres nothing abnormal about them, how is making your fingures straight abnormal? and i wasnt just ganna fast forward the bruteshot, gonna make it come out more and more faster.
http://img442.imageshack.us/img442/3105/scene1lz7.jpg
anything abnormal there, hes pushing back the op handle with his thumb
You have a bad thumb rig.
yeah some others all a little messed to, will take a look soon
Nice looking forward to it ;)
Irrelivant if it's "normal" from another perspective; what matters it it looks good where you see it ingame. And as of now, it doesn't look that good. The movements are fairly jerks and unrefined throughout the anims, fingers especially. They could all use some work.
so i found i still had a build of deltahalo on my comp so i though ah, why not one last pic before the whole thing gets redone, so here you go
http://img182.imageshack.us/img182/7...tupdateze1.jpg
the tags arent up to date like some of the past updates because the build was compiled right before the first level got textured and in sapien, so dont expect updates on this map for a while
edit: i know about that cliff in the corner
Needs less box! :gonk:
its actualy just that side, but yeah, the mesh is from july, and i was no where as good as modeling as i am now :-/. i hate the bsp right now i cannot stand it. imo the play just seems wrong, and the layout is boring :fail:
going to do the temple area?
something like it, yeah
update
http://img149.imageshack.us/img149/3...aupdatefs8.png
started fixing up some of the weapons (new animations, shaders, etc)
also i rigged and partly animated a new link biped which has absolutely nothing to do with this wip..
EDIT: forgot i didnt show you guys the hud yet, custom halo 3 hud by me, as you can see the ammo counter and radar isnt finished yet, except the assault rifle ammo hud is finished. im still debating on weather halo 2 or 3, the halo 3 one has some alpha problems , as you can see, but thats an easy fix
BR origin looks horrible. the hand is going through the gun... I suggest using a larger model. Also, the bolt is a dradle. The jew in me is tempted to spin it and sing.
Anyone else notice that link's got a little captain in him?
http://www.paravia.com/DonMaitz/Vers...ainMorgan2.jpg
when i put the br ingame it was like, super small so i scaled it up to like that, its much bigger in max because i fucked something up with the scaling..
anyway ill screw with it more
Link looks good.
Yeah, Link does look good, well done.
Looks like it's just a rip from SSBM.
Actually yeah. Didn't notice
Looks nothing like the SSBM model. But he didn't say he modeled it, he said animated and rigged.
^
nvm :/
oh yeah, i did not model it, its from ssb melee, sorry about that
shoulda made from Brawl :/
well im getting a wii this sunday, ill look into finding an emu when i get it
Oh and im working on new smg anims, and some other things right now, so excpect an update this afternoon.
As promised
the origin on the smg needs to be moved up a bit, but yeah heres the pic
http://img528.imageshack.us/img528/7...eshadestu1.jpg
In the pic
new elite shaders
new smg animations
This is looking great, keep up the good work! How far into completion would you say you are? I just can't wait to play this!
id say im around... 20% done , theres still a lot to do
Smg origin looks like its aiming to the left. The thumb looks messed up too. Why don't you just use halo 1 hands instead of those? They don't look very well rigged.
if you look closly its the right hands thumb over the trigger, not the left
Oh I see it now, it blends in because of the textures.
lawl, i dont like how he holds it tho...
Me either. One problem I have that you don't would be putting the gun to close to the screen. Thats what always gets me (@ killa)
im working on the smg origins, and i pretty much perfected the br origins, except for the hand goes through the gun a little stiff :-/
Very very late to mention this -- but the placeholder brute in the video (post #1) -- was that mine? o.o
Sweet.
yes, very late. -_-
its cmt brutes
how'd u get a hold of them