depends on the size of the map he's texturing on. I think 3px is a bit large.
Printable View
depends on the size of the map he's texturing on. I think 3px is a bit large.
Good point. What resolution is the texture Chains?
No idea, bo has the texture for the aa cannon now, he can do the saturation edits if he wants to, I do not find that aa cannon very important as it was a side job and was not for anything personal to me.
Wonder why. :)
I found that humility gets me along better in life, and that if I consider everything I do shit, that I should move on get better. It's more of a new leaf to not just prove to everyone I can do something good, but also to prove to myself.
Update on this, going to open source it when done:
http://i305.photobucket.com/albums/n...strender-1.png
really like the design. Just tone down the white lines outlining the deep black lines. It makes it kind of odd looking.
Try and make the dirt look better and work on the metal's base texture. Also, it's too greyscale (minus the dirt), give it an oil layer or something for some colour.
Ok :)
To rooster- yeah I want it to have some cleaniness for once, will work on the dirt though, also I am planning on adding purple into it, plus the lights which will be added via glow map will add some variation to the color, I will get to work on the base metal tomorrow, as I am done for tonight.
I notice on your textures you don't go any farther than the diffuse. Are you planning on adding a specular/reflection map to the ghost? If not, I'd be glad to do one :D