The fog seems a bit heavy and you can't really see the lights coming from the strips (I assume there's lights there), perhaps turn it down a bit?
Looking really good otherwise :)
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I'm liking the interior. I find the exterior wall a bit vacant though, unless you plan to fill it up later. However, the fog looks great with the exterior, very mysterious!
The fog density will definitely be played with- I want it to be sort of hard to see the area down there, but not too dense. Part of the problem is that sapien is still rendering sunlight all the way down the canyon wall- as a result the contrast of those lights is somewhat muted. The right side of the picture is more like what it would look like with better lightmaps. Either way, I'll make it so you can see the lights. As for the canyon wall, I know it's plain- the concept of using shaders to make it more interesting is high on the list. No idea how to implement it quite yet though.
yea those strip lights don't like to work when there's a lot of other light around....or fog. Been trying to find a workaround this myself. no luck yet.
One giant beam coming out would be sort of cool. With rings surrounding it... I dunno. Guess that's what my imagination went to.
Why is it pink? I do not like pink forerunner stuff.
Do not like the pink.
Red base is red. Blue base is blue. Control room is purple. Been the color scheme the whole time. Most forerunner stuff is blue, but I didn't want players to confuse the control room with blue base. Moving forward with that color scheme, I made the beam purple. However, light purple looks like pink. I've darkened the beam bitmap as much as I can, but idk how else to change it. The flare is purple on the outside, but it fades to white, and looks pink. The red flames are left over from the infinity red beam, but I sort of like them.
Looking fantastic!
Meh. Purple is too... non-forerunner, but whatever. Go for it.