Looks to me as if HDR lighting isn't your best friend.
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Looks to me as if HDR lighting isn't your best friend.
H2V has HDR?
i know thats why i got happy when u toned it down.:cool:
the ROF should be like how it is in h3 beta, i love it!!!! it's awsome!!! i was disappointed with the ROF in the MP maps, it was a bit too slow.....
oh hai everybody, seems I did a number on you all. I wasn't rendering the spec map properly. Turns out, it wasn't even working.
Doh!'
ah well, we all learn
heres what it should have looked like
http://img131.imageshack.us/img131/1...render1fn1.jpg
http://img266.imageshack.us/img266/4...render2nj5.jpg
oh, and I modelled in a button lever thing Doom missed when he modelled it. Added some missing details to the bump map as well.
It looks awsome, excellent work. But Im wondering are you going to release it to the public after SPv2 comes out so other Halo map designers can use it? :eyesroll:
Yay, the safety!
And why do these details fade with every new render? :(
http://img407.imageshack.us/img407/5598/wockfr8.jpg
maybe they don't like them, they kinda look ridiculous to me and the extra detail would just create lag :(