what i find weird is the elites HAVE an armor lock animation, probably for retail purposes (ex: custom games covy slayer)
beta ends may 19 according to inside xbox
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Vehicles are so terrible in Reach. Bungie has got to do something about them for retail. Everyone spawns with an EMP weapon, they're made of paper, you can never tell when they're going to blow up, and you can easily commit suicide if you hit something while flipping with the Banshee. Half the time on Invasion Slayer, the vehicles are destroyed almost immediately. The hell?
Also, the spawn system is atrocious in both Invasion modes. One match, my battle bro quit before the match even started, so I got to enjoy trekking across the map every time I died. There needs to be more than just the two spawn areas. In regular Invasion, most of my (Elite) team quit, so half the game was us getting spawn killed by the Spartans because we could only spawn in one spot. In Invasion Slayer, not only should there be more spawn areas, but they shouldn't be separated by teams. Elites should be able to spawn at the base, and Spartans should be able to spawn in the ship.
The Elites tend to have terrible loadouts too. No Armor Lock and not enough Needle Rifles. Spartans get all the fun guns, including two 1-hit kill weapons. The Elites have the sword, but it's worthless compared to the shotgun. In regular Invasion, the Elites really need more weapon drops. The Spartans have a whole armory, but Elites get a pair of Launchers and a pair of Focus Rifles, both of which Spartans usually steal before Elites can reach them. Elites get nothing in tier 3, and really can't countersnipe guys with Sniper Rifles and Splasers.
I think much of the problem with Invasion is that Boneyard just isn't a good map. At all. For anything.
Boneyard is just too big, and a lot of it isn't used. 'Low' player-count also kills it a bit, with me struggling to find even one person and when I do, it's normally two or the whole team just inside to a point that it isn't very fun.
i jsut hate getting stuck with idiots in party chat or some dude with no mic whatso ever
also invasion slayer is situational, once in awhile you'll get GREAT team mates that know to CAPTURE the objectives
but of course the other 9/10 times the problem arises of teamates that don't know what the fuck to do
oh and I came across an odd looking spartan body after black screen once, torso was purple and the arms and legs were green...weird :|
Hey man, I play muted for a good reason. I'm usually talking with IRL friends via Live or I don't care to put up with the incessant whining and smack from everyone else.
I'm a little unclear on the Hill objectives in Invasion Slayer. I know it triggers a "loot dump", but why does it matter who captures? Usually, the opposite team is the one that winds up with the prizes, anyway. And what triggers the loadout escalations? Kills? Hills? Do both teams get the unlocks at the same time?
Not that I'll ever get to play Invasion Slayer again. I went through a dozen straight matches where only two people bothered to veto Invasion. How about making Invasion Slayer the default for once, goddamnit?
I am having more fun with this mode than any of the others. It's nice having a direction and a bearing. If someone flanks me in Invasion, it's because it was a deliberate strategy on his part and not because he just happened to spawn in behind me. Overall, it's still pretty rough, though.
I wish there was a point to the first two phases. As a defender, even if we're kicking ass, they still manage to complete them. I wish there was a BF-like ticket system to make the slaughter worthwhile, because we might as well just let them have the early objectives.
Speaking of BF, it would be nice if capturing spawn points was a part of the experience.
Also nice: flag/core objectives that have some chance of being returned and don't resemble glorified games of "kick the can."
they seriously need to make the voting so your vote doesnt count unless you actually select something.
And if you change your vote more than twice, you lose your vote.
So I played a few rounds finally of both Invasion and Invasion Slayer.
Invasion Slayer needs some massive refinement. Right now, the best way to win is to allow the enemy team to capture a hill, and then your team converges on them from all sides, effectively taking them out and stealing their care package, and proceeding to use the weapons to rack up the kills. On Tier 3, the loadouts on both sides offer incredibly annoying-assed spawn weapons: the sword for elites, and the grenade launcher for spartans. You're either getting sneak-slashed as a spartan, or you cannot take control of vehicles as an elite on tier 3. Giving both sides easy access to those loadouts may be "balance," but it's certainly not fun. Also, I often find myself getting confused at the point of the game while playing; we're encouraged to go for drops, but someone capturing the drop point isn't rewarded at all, and when it comes down to it, all it's about is killing. Seems like a gametype that specifically caters to the MLG profags; ignore the objective entirely and just kill the people going for it (as seen in Oddball).