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Re: Pardon Our Dust.
I like that. Gives it a removed, yet interesting feel. Of course, CE and trees has never been a good combination. :P But the fog is good.
All I can think of is the reverse of Snowgrove: the big icefall in the control room "plaza" turning into a pretty waterfall. :D
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Re: Pardon Our Dust.
So it would br Grove_Final style? Ossim.
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Re: Pardon Our Dust.
And how would that blend with B40 and C40? Major doubts that it'd go well.
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Re: Pardon Our Dust.
A swampy theme, similar to Guilty Spark? That could suggest that it's close to the library (which would make sense from a design point of view) and also have some fun affects on game play (reduced viewing distance for example).
Quagmire style ftw!
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Re: Pardon Our Dust.
Quote:
Originally Posted by
NuggetWarmer
*achoo*

Sorry, but the vast majority of that model looks like it was made out of cardboard--and i reckon thats because you took the original model and 'added' detail instead of redoing it. Some parts are interesting--i like the chestpiece and the back to a degree, but random shapes of detail never constitutes something good.
You should know what the shape represents before you model it. You shouldn't just fiddle around with a box, and decide "oh hey, that kinda looks like an ammo belt" even though you have never looked at any real functioning belt. For example, you have what appear to be card-holders on the sides of his thighs, and a random rectangular shape that looks to be a belt clip or something on his back, that somehow supports the undoubtedly heavy equipment round his abdomen.
Also, remove those little horns on the back of the boots, those would be hell to run in, and show some wireframes. I want to see your triangle flow/distribution, and your tri-count. viewport screenshot with edges visible is the preferred method of showing this.
Other than that--i'm loving the wraith and the elites. and as always, i'm hating the whacko color scheme of the effects. I like the trees and the sky, but those have been around since 06 or 07, and i like the new ground textures.
Let's see those new weapons ingame, hm?
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Re: Pardon Our Dust.
Me, I'd like to see a rocky badlands type environment with ancient style stone forerunner structures
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Re: Pardon Our Dust.
Oh god, not that shitty H2 style forerunner crap. What the hell was bungie thinking. :|
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Re: Pardon Our Dust.
What was wrong with it :/
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Re: Pardon Our Dust.
I kinda liked that rocky forerunner shit a little bit
It was different, but kinda coo
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Re: Pardon Our Dust.
It was totally at odds with the halo 1 stuff and a fair bit of the H2 stuff.