Funny to hear you talk about humility, I've never seen any from you. Moving on doesn't make you get better, knowing what you've done wrong and correcting it does. You've got one of the most backasswards work ethics I've ever seen.
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I will do specular, but I do not plan on doing a normal as it would not be used when ingame.
No I want to be more humble, I have been a cocky, mean rude jackass, fixing that now, and I tend to move on past mistakes, I made them, I find learning from them and not doing them next time is good enough.
Snaf, let it be.
E: Ah, didn't know it was specifically for ingame. Well, that said, it's looking good so far. Can't wait to see how you add purple to it, that has potential.
Yes but I am open sourcing it once done in the ce section so if you like you can download the file there and do what you like with it. :)
Epic :D
I got some ideas.
I am done showing off paintings for a while, I need to go back and learn the basics.
holy shitcakes what is going on here
Have to agree that the detailing just doesn't look right on the Ghost, not just because they're very un-Covenant patterns on something I have very firmly stuck in my head as Covenant, but because the texture doesn't match the geometry. Someone said it before, the vehicle's shape is organic but the details aren't. While it's certainly something different, it has this lingering "not right" look to it; perhaps axe the very Forerunner angles in favour of more organic shapes, while keeping with a "fuck you this isn't your normal Covenant Ghost" theme. The details should blend into the shape, not make it look awkward.
I said those things already but I got comments like "Its a custom texture" and donut saying
What chains did is like having cliff textures on water and saying "its custom I want it to be like that." Don't make excuses when receiving crit.Quote:
i like it, but
get ready for this ^Quote:
some post after mine
omg it doesnt look covenant enough
Uh? He's not making excuses this time around - maybe it's not supposed to fit with the covenant design style? It's one thing to yell at someone because they're being thicker than a slab of concrete, but don't go out of your way if there's nothing seriously wrong happening, especially if he's just warming up to the idea of taking others' suggestions. I agree, the contrast between model design and skin design is jarring in some places, but there are others where I think he's got it.
I'd either remove the dark indentations at the nose or join them and make them follow the contours of the thin indentation you've got running across that area. Ditto for the top/side indentations. The front of the wings might look better if you extend the dark/purple/brown parts all the way to the edge, so you've got more continuity on the front. IMO it's better to have consistant flow than a "busy" skin. On the back, make the last of the 3 dark parts have a more curved bottom - again, to get better shape flow.