Re: Battlefield 3 (updated 3/2 - FULL GAMEPLAY DEMO, part 1)
Quote:
Originally Posted by
=sw=warlord
They could easily take the route some games are already taking and require steam to be installed and tie the product key to that account.
The problem is that Warsaw is looking at this from a console point of view instead of a PC point of view like most of the rest of us. BC2 DLC was tied to your EA account so you couldn't just download it for PC. I don't think you need an account for consoles so you can just download and play.
Re: Battlefield 3 (updated 3/2 - FULL GAMEPLAY DEMO, part 1)
Console will download it automatically through an XBL Update and then require you to redeem a code to play, most likely.
As for PC, they won't tie it to Steam. EA hasn't put its faith in the system 100% yet. I can't wait until they do, because then some of this retarded DRM will go away. What this means is that all someone has to do is find out where the EA Updater downloads to, hack the updater and the new files (creating false verification codes), and presto: free DLC. Redistribute as a .exe to the internet, show trollface.
Re: Battlefield 3 (updated 3/2 - FULL GAMEPLAY DEMO, part 1)
Re: Battlefield 3 (updated 3/2 - FULL GAMEPLAY DEMO, part 1)
Quote:
Originally Posted by
Patrickssj6
I read that article earlier. Saw it on reddit.
Re: Battlefield 3 (updated 3/2 - FULL GAMEPLAY DEMO, part 1)
256 total would be to much for any kind of organized game play most likely. It might be interesting to allow modders/mappers the ability to make 128 player maps.
Re: Battlefield 3 (updated 3/2 - FULL GAMEPLAY DEMO, part 1)
unfortunately, they've said that the Frostbite 2 engine is too damn complicated for any official modding kit to be released. Someone might get it working eventually, but for now the file structure is just too tightly packed, and making it easier to mod would result in performance loss.
Re: Battlefield 3 (updated 3/2 - FULL GAMEPLAY DEMO, part 1)
Quote:
Originally Posted by
Freelancer
256 total would be to much for any kind of organized game play most likely. It might be interesting to allow modders/mappers the ability to make 128 player maps.
In a regular game server anything more than 64 would be complete chaos, even on the large maps they have. The thing is that pre-organized gaming sessions like LAN parties may be able to create a scenario where that many people can play together successfully.
I've seen mods that support more than 64 players (usually up to 128). However I don't know anybody who has gotten enough players onto the test server to see if it really works or not. I'd imagine that it would cause stability issues with the server.
Re: Battlefield 3 (updated 3/2 - FULL GAMEPLAY DEMO, part 1)
If Squads could have 8 players, I could see 128 players happening. Just worry about what your squad is doing and communicate with them. If at least one person has their eye on the map and is paying attention to what needs done, it will be successful.
But then again, some players are just interested in killing the enemy and not winning. We call them snipers.
Re: Battlefield 3 (updated 3/2 - FULL GAMEPLAY DEMO, part 1)
The funny part was when you were a sniper with a shotgun in -- I believe it was the Beta but it could have been early launch when the Saiga was OP.
People would come up to you to "kill the wookie" -- and then CLACK CLACK CLACK CLACK.
Re: Battlefield 3 (updated 3/2 - FULL GAMEPLAY DEMO, part 1)
Using a shotgun as a sniper was actually how I ranked up my sniper class anyways. :lol: