Re: HaloCE - OpenSauce - V3 Released
Re: HaloCE - OpenSauce - V3 Released
Re: HaloCE - OpenSauce - V3 Released
Wait, am I the only one confused by the way the biped moved at the end? the way the walking looks is very similar to halo 2 ?
Re: HaloCE - OpenSauce - V3 Released
Impressive work as usual, awesome stuff. Really wish I had something to play it on because I really don't recognize the game anymore!
Re: HaloCE - OpenSauce - V3 Released
Quote:
Originally Posted by kornman00
Version 3.1 has been released
Unfortunately, there were some issues that couldn't be resolved with ChokingVictim's unit boarding in dedicated server builds, so we couldn't include it in this specific release. We're hoping to resolve the issue within the week for a v3.1.1 release
Change Log
Source: http://www.halomods.com/ips/index.php?/topic/6-open-sauce-halo-custom-edition/page__view__findpost__p__7615
As an aside, halo force closes when I enabled xfire in-game. Started working after I re-disabled xfire in-game.
Re: HaloCE - OpenSauce - V3 Released
Quote:
Originally Posted by
Pyong Kawaguchi
Wait, am I the only one confused by the way the biped moved at the end? the way the walking looks is very similar to halo 2 ?
That was my test map. The elite used Halo 2 animations and the spartan who's seat he entered used Halo 3 animations.
Re: HaloCE - OpenSauce - V3 Released
Someone posted about this on reddit yesterday, forgot to post here about it.
http://www.reddit.com/r/halo/comment...31_for_haloce/
Re: HaloCE - OpenSauce - V3 Released
Re: HaloCE - OpenSauce - V3 Released
Quote:
Originally Posted by
Choking Victim
That was my test map. The elite used Halo 2 animations and the spartan who's seat he entered used Halo 3 animations.
sweet stuff bro, a+
Re: HaloCE - OpenSauce - V3 Released
HUD scaling doesn't work 90% of the time in internet games I join. Sometimes it switches back and forth between scaled and stretched. Works fine in LAN and single player, though.