They have joints with visible air between them, that basically takes the robot angle off the table for me.
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The Prometheans look like a mix between organic and synthetic to me. Until we learn more about them, I'll consider them to be like Sentinels: Artificial constructs created by the Forerunners to fulfill a certain objective and task, I.E. war and combat. What sets them apart of the Sentinels, the Prometheans seem as though they've had skeletal remains of Forerunners integrated into their design. If the Didact is supposed to be the embodiment of rage and retaliation, then maybe his Prometheans utilize the feral instinct nature of what remains in the organic parts in the Knights' consciousness.
Ah, I see. Well, you'd be wrong, then. A robot need only be a mechanical task-machine, visuals are at the designer's discretion. I don't know what a Forerunner robot would look like, but I can tell you these Prometheans look a lot easier to sell as Forerunner robots than they do as living creatures.
Nah, the prometheans are clearly organic.
http://upload.wikimedia.org/wikipedi..._character.jpg
Life as we don't know it :downs:
But I still think they look a little interesting.
I think they are synthetic intelligence created by the Forerunners to continue past the activation of the Halos.
Quote:
Originally Posted by some guy on twitter
https://twitter.com/bungie/status/245944896584826880Quote:
Originally Posted by le bungee
I fucking love Bungie.
after watching the video, I'm not looking forward to the game anymore. lots of visually nice things, but I'm starting to think it'll just be a chore to play this game more than once.
Three new enemy types with what amount to god-mode hacks. More guns than you know what or want anything to do with. Questionable aesthetic choices depending on where you stand. High likelihood of extreme on-rails experience.
Yeah, I'm with Zeph. $15 used-bin buy.
New enemy types, but not additional. The Flood are no more (as far as we know) and the Covenant are said to make only a relatively small appearance. Also the new enemies, while having new abilities and needing new tactics to take down, appear quite kill-able. I see no raeging at god-mode enemies in my future.
New weapons, but no real new weapon types. They fill familiar roles but are different enough from their counterparts to take on unique roles as well.
Halo has always been fairly on-rails, albeit with occasional massive environments. I see nothing different here.
Aesthetic choices are debatable, but given how we have so little information, it would be assume anything when we don't even know why things look the way they do. That being said, those Forerunner structures and weapons are looking really good. Still unsure about the neon orange though. On my Forerunner, I like the teal.
All I hear is "urghhhhhh change is bad" and "urghhhhhhh i dont like the art". Go back to tetris.
The weapons are a neat spin on their human counterparts, and the enemies are something new and different that totally flip all the tactics we've been using the past 10 years on their heads. It's time for Halo to evolve, and it has with H4.
343i is over thinking their sandbox. They have all the talk of 'play the game how you want' while doing nothing behind talking about the strategies and mechanics behind beating the enemies. That mantra of '30 seconds of fun' only works out because you can jump into a fight against enemies over and over again and it'll play out differently each time. With what 343i is doing, it'll be the same damn process over and over again in flowchart form.
B is really cool, yeah, as are A and S. However, I think they did good job with what've got now, I'm happy.
E, P, H, and J
@2:06 there's an original fucking iPod :3 (you know, the ones with the track wheel)
edit:
Also, @7:10 there's video of Halo4 when it was in prototype stages back in 2010. The campaign action, but the map looks kinda like that Halo3 bridge map (you know, the one with the man cannons on each side). You can see the focus rifle's icon in the top right :3 (not saying I think it will be in-game, this prototype was back in the Reach days)
The raging doesn't happen until you turn on Legendary.
And more guns with no new weapon roles is not a good thing. It just means they are indecisive and are trying to cram everything they can into the game so certain people don't get butthurt. The DMR, Carbine, Battle Rifle, and Light Rifle are all pretty much the same gun. The only interesting one I've seen so far is the Scattershot because the shot ricochets around corners, but it's still just the shotgun by another name. And I actually feel like the Forerunner weapons look rather unimaginative...too much like a polygonal tube without much to break up the silhouette. But like I said, aesthetics are arguable depending on where you stand.
Also, lol Teek, all the ones that look the most like Gundams.
Dem' animations...
http://i.minus.com/iq5ax6mgZowI3.gif
Attachment 3004
inb4 ODX rage...
Links borked? er.. attachments borked.
Even though I'll probably never play it, those animations in particular just sell the entire thing.
ive been staring at those gifs for a few minutes now. i wasnt sure at first, but i think i like it. ive never seen any first person animations with the weapon just scattered like that. it looks work in progressey though. im hoping theres like, some kind of energy particle effect to give the impression of the parts being pulled into place, because right now it kind of looks sloppy. interesting, but sloppy.
Having energy particles would ruin it, though. As it is, it looks like the sort of wierd snappy motions you'd get if you tried to place magnets on a sheet of paper such that they all snapped into a shape when the final magnet's added.
Keep your fingers out of the gun while it's building itself or you'll lose something. :3
are those fan names or official ones?
Recruit is the new ODST
Where the hell is Mark V. Get the Gundams out of my Halo.
Oceanic: WHY... JUST WHY. WHAT IS THE POINT
Scanner and Locus are only good helmets, as for the rest, FUCK BAYFORMERS.
I'll be sticking with my usual EOD.
scanner just to see how many people try to make bad penis jokes
At least they kept the classic mark 6, will definitely be using that.
I still say CIO is a Splinter Cell reference.
And Tracker looks like a variant of CIO.
oh yeah, derpstep:
http://www.youtube.com/watch?v=Z4NLJ...&feature=g-u-u
Oh christ this Concussion Rifle is back.
I mean, the concussion rifle always annoyed the piss out of me in Reach multiplayer, but wasn't it basically a variant of the brute shot? What was actually so bad about it?
Concussion rifle is what happens when you take the Halo 3 brute shot, make it even weaker than before and add completely obnoxious screen flash effects to it.
Fair enough. Maybe they'll tweak it for H4.
Is there a Forunner Weapons video yet? I'm pretty sure that's the only thing anyone cares about out of all the weapons.
No it wasn't. The Repeater was useful. The Concussion Rifle did jack-shit except throw things around with obnoxious physics. And on single player, Elites would two-shot you with it while a whole magazine from yours wouldn't even take his shields down.
Worst. Gun. Ever. I'd go so far as to say that H2CE's gravity gun was more useful.
Concussion rifle is great in MP, but an annoying PoS in SP. I'm surprised that 343i's including it in Halo 4. I expected the DMR would be the only Reach weapon in the game.
It would be nice if there was more consistency in the design of these weapons. The storm rifle looks like it should be a precision weapon. At a glance it could be mistaken for the carbine. If it's replacing the plasma rifle it should look the part, like the plasma repeater. Also, the new beam rifle shaped like the focus rifle.
I pretty much always pick up the concussion rifle in non-vehicle maps, its perfect for fending off sword users as well as demolishing pretty much anyone coming after you at close range. I don't understand the frustration with it in MP, it was definitely a useful weapon in pretty much any mid to shortrange situation.
SP is another story xP
Im a little disappointed that they didn't redesign the Plasma Pistol, Needler, Fuel Rod, and Concussion Rifle, and instead just recolored the Reach assets :\
That Carbine looks awesome.
well, at least they did new voice overs! and good god they are cringe inducing :gonk:
I said it before, but the moment they made it so you aren't on equal footing no matter what point in the game (be it 49 points ahead or 49 points behind in a 50 point slayer game), it ceased to be Halo and turned into something else. Loadouts were pushing it in Reach, but it turned out okay since everyone had access to the same thing at any point in the same game (except invasion cause lol invasion).
You know, kill-streaks seems to me to be the most counter-productive feature in multiplayer, ever. Somebody is dominating the map? Well, let's just give him a giant ticket good for 10 free kills! Because that's fair and balanced...
The game should neither help nor hinder you no matter how well you are doing.
Invasion lost some visual flair and the Plasma Repeater was over-nerfed, but it really was probably the best gametype in the game in my opinion. The only controversies were being spawn killed (which only happened if you were vastly outnumbered because of dropouts or if your opponent was being a douche) and some smaller balance issues. However, those could be over looked if you got used to how to play it.
Yeah, I thought Invasion was one of the better gametypes. You really need a decent team to fully enjoy it though.
Oh my. Well then. Everyone here is going to be pissed off when I send this off to Frankie.
It was inspired by Halo 3: ODST. It did start before I had even heard of Section 8, but yes, I did adapt most of the revised gameplay elements off of that dead title. What I failed to mention was that shortly after coming up with the idea I had found a few dozen others wanting something similar on the B.net forums. I've cut it down from fifteen pages to four, cleaned it up, and balanced it out since then.
Courtesy of InsaneDRIVE:
http://i1141.photobucket.com/albums/...ps77ac0382.png
Hahaha what the fuck are they smoking at 343
wow...just....
well, elites arnt the primary bad guys any more, right? it makes sense that theyd change the icon to something else.
although, it would have been clever if they just changed the head on the shield instead of turning the whole thing into a bland mock-up looking thing. hopefully that new head shown on the icon actually reflects one of the enemies in the game
http://www.youtube.com/watch?v=ctyrT11HT34
Well here it is without the moozik.
I really don't know why but the Storm Rifles sound reminds me of the OSI Pulse Rifle :ugh:
The OSIPR has way more of the kick to it than that. The storm rifle sounds like a typewriter. :/
Everything sounds like it had the pitch turned up and put through a flanger
this entire game pretty much sounds like any other generic sci-fi media out there
Why do the Needler and Plasma Pistol sound like human weapons firing bullets? The Needler's signature sound should never have been altered.
The beam rifle sounds like a Geth Sniper.
Gonna play Halo 4 next week, anything you guys want me to like try to focus on and remember about it? I've barely read any of the posts in this thread for months so going in pretty blind.
I'm simply glad that they brought back the beam rifle. Fuck the focus rifle, srsly.
I always liked the idea of the focus rifle, but I don't think the idea was well executed in reach. It's no beam rifle replacement.
GT TV did Halo 4:
http://www.gametrailers.com/full-epi...h/gt-tv-halo-4
The Focus Rifle was alright, but it did lack a proper niche in Multiplayer since the Sniper did a better job at, well, sniping. It needed to do more damage against Vehicles or something.
I don't really like any of the sounds because the sound so different than Covenant sounds did in the past. The Carbine is still awesome, retains that pew pew noise, but it like the rest just doesn't sound entirely alien like it should. The Beam Rifle, FRG, and Energy Sword are the only few that actually retain an alien-like feel. Gravity Hammer sounds like a Gauss Cannon.
Halo 4 now has Flood mode, infection means you are infected into flood.
http://www.halodestiny.net/news-2184...ance.html#skip
Looks like Halo 4 may have the Flood after all.
i still dont understand why we need a shotgun, energy sword, and gravity hammer. like, i understand griffball wouldnt be griffball without both the sword and the hammer, but is that the only reason theyre both in here? thats been bothering me since halo 3.
Well the problem is that we haven't had it be a rock, paper, scissors match yet in terms of gameplay. Shotgun counters sword, but sword doesn't counter hammer. Hammer doesn't counter sword and nothing counters the shotgun. Frankly, if they made it where shotgun counters sword, sword counters hammer, and hammer counters shotgun, then they could all coexist well in one game. However, you are right, the three are currently superfluous, however I doubt they will all exist in one map together.
Too many weapons replicating the same role starting in Halo 2, and Halo 4 is even worse.
As for the sounds...ultra-derp. Personally, I feel like a plasma bolt is going to make something of a small thunder-clap since it's so friggin' hot.
E: Rock-paper-scissors a good game does not make.
I was only speaking for the trio of melee weapons. Anywhere else and, yeah, not good design. My biggest gripe is that Shotgun users, if they know what they're doing, can rack up so many kills before dying. Hammer and Sword users have to use a lot more risk or exposure to get kills depending on the map, not to mention shotgun easily counters both.
I'm just going to leave this right here:
http://www.neogaf.com/forum/showthread.php?p=42380059
I do like the elite designs
http://i736.photobucket.com/albums/x...ps3c816c9e.jpg
Sword in H3 was the best CQB weapon because it had the best range out of all 3. Shotgun would beat it in a 1v1, but the Sword was better overall. The hammer was basically just a crappier sword since the explosion damage wasn't worth shit and it rarely occupied a useful location on vehicle maps.
@Warsaw: Same here. That or I'd run for the Sword or Grenade Launcher. Really, though, Shotgun owned that map.
Basically, but I was just speaking in terms of just a 1v1 between Sword and Shotgun. I love Halo 3's Shotgun and it probably had the best gameplay for it considering you had to get timing right to use it effectively, plus the clip was short as hell. However, Reach's Shotgun was pretty OP. It had about 3/4 of Halo CE's range and was as powerful as Halo 3's.
This sword vs shotgun talk reminds of how busted bulltrues were in Reach. And how that never got fixed.
Also, beta grenade launcher was the best CQC weapon.
Tbh, I think that the concussion rifle is equal to or second to the shotgun as far as CQB weapons go. It can stop a sword user easily, and launches back anyone attempting to attack in close quarters.
But against DMR-wielding masses, it's pretty much useless.
I actually have to agree about the Concussion Rifle, I both love and hate it, and I love raping sword users with it :3