Re: Halo 4, now on your xmom 360
Quote:
Originally Posted by
Warsaw
Too many weapons replicating the same role starting in Halo 2, and Halo 4 is even worse.
As for the sounds...ultra-derp. Personally, I feel like a plasma bolt is going to make something of a small thunder-clap since it's so friggin' hot.
E: Rock-paper-scissors a good game does not make.
I was only speaking for the trio of melee weapons. Anywhere else and, yeah, not good design. My biggest gripe is that Shotgun users, if they know what they're doing, can rack up so many kills before dying. Hammer and Sword users have to use a lot more risk or exposure to get kills depending on the map, not to mention shotgun easily counters both.
I'm just going to leave this right here:
http://www.neogaf.com/forum/showthread.php?p=42380059
Re: Halo 4, now on your xmom 360
Re: Halo 4, now on your xmom 360
Quote:
Originally Posted by
DarkHalo003
I was only speaking for the trio of melee weapons. Anywhere else and, yeah, not good design. My biggest gripe is that Shotgun users, if they know what they're doing, can rack up so many kills before dying. Hammer and Sword users have to use a lot more risk or exposure to get kills depending on the map, not to mention shotgun easily counters both.
I'm just going to leave this right here:
http://www.neogaf.com/forum/showthread.php?p=42380059
I was one of those people who made a bee-line for the Shotgun on Sword Base and then proceeded to not die until I ran out of ammo.
:-3
Human > Covenant.
Re: Halo 4, now on your xmom 360
Quote:
Originally Posted by
DarkHalo003
Well the problem is that we haven't had it be a rock, paper, scissors match yet in terms of gameplay. Shotgun counters sword, but sword doesn't counter hammer. Hammer doesn't counter sword and nothing counters the shotgun. Frankly, if they made it where shotgun counters sword, sword counters hammer, and hammer counters shotgun, then they could all coexist well in one game. However, you are right, the three are currently superfluous, however I doubt they will all exist in one map together.
Sword in H3 was the best CQB weapon because it had the best range out of all 3. Shotgun would beat it in a 1v1, but the Sword was better overall. The hammer was basically just a crappier sword since the explosion damage wasn't worth shit and it rarely occupied a useful location on vehicle maps.
Re: Halo 4, now on your xmom 360
@Warsaw: Same here. That or I'd run for the Sword or Grenade Launcher. Really, though, Shotgun owned that map.
Quote:
Originally Posted by
Pooky
Sword in H3 was the best CQB weapon because it had the best range out of all 3. Shotgun would beat it in a 1v1, but the Sword was better overall. The hammer was basically just a crappier sword since the explosion damage wasn't worth shit and it rarely occupied a useful location on vehicle maps.
Basically, but I was just speaking in terms of just a 1v1 between Sword and Shotgun. I love Halo 3's Shotgun and it probably had the best gameplay for it considering you had to get timing right to use it effectively, plus the clip was short as hell. However, Reach's Shotgun was pretty OP. It had about 3/4 of Halo CE's range and was as powerful as Halo 3's.
Re: Halo 4, now on your xmom 360
This sword vs shotgun talk reminds of how busted bulltrues were in Reach. And how that never got fixed.
Also, beta grenade launcher was the best CQC weapon.
Re: Halo 4, now on your xmom 360
Tbh, I think that the concussion rifle is equal to or second to the shotgun as far as CQB weapons go. It can stop a sword user easily, and launches back anyone attempting to attack in close quarters.
Re: Halo 4, now on your xmom 360
But against DMR-wielding masses, it's pretty much useless.
Re: Halo 4, now on your xmom 360
Quote:
Originally Posted by
Warsaw
But against DMR-wielding masses, it's pretty much useless.
Thats why I said for CQB :P
Re: Halo 4, now on your xmom 360
I actually have to agree about the Concussion Rifle, I both love and hate it, and I love raping sword users with it :3