Mass you did some shading on this one!! :dance:
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Mass you did some shading on this one!! :dance:
Just as long as its well thought-out, I'm sure that it will be a great map. Just suggesting ideas that I have known to work.
I might be able to put up a paint-sketch of the map that I am working on, which is a myriad of compact and connected Forerunner structures positioned around a grassland courtyard, with a pair of two-way teleporters (conveniently located near to the flags) taking you to the opposite side of the map (Red Base in the north, Blue Base in the west). The layout is similar to Terminal, the compact and dual-level aspect is inspired by Chill Out, and the environment is inspired by Ascension. Plus it will have waist-high grass in many of the outside areas. All weapons and vehicles are unmodified by the way.
http://img402.imageshack.us/img402/9...n04pic4pb3.jpg
Heres another pic
Yes fully working droppods (i am aware that the elites hand is going through it, it will be fixed)
EDIT: i need to make the pods more blue
@ killas post: Those stretched UV's on the cliff want to make me to stab myself in the eye with a molten piece of metal.
Now that I can see the cliffs fully, they are indeed (currently) ugleh.
Updated, other side is done. Just need to add a scope, possibly a bipod, and then optimize. I'ce hardly cleaned up much during the process so its 3564 tri's atm. At this point I think the backstory can be dropped and I'll just say this is my concept of an H&K rifle, lol.
http://i67.photobucket.com/albums/h3.../customhk6.jpg
http://i67.photobucket.com/albums/h3.../customhk5.jpg
Actually, they look really bad. <_<
Needs moar purple and less shininess.