Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
Quote:
Originally Posted by
yoyorast
Wow op op op ooop inferno, you know how it can become a nightmare to remodel and find even more invisible walls than before... I won't remodel anything unless it's not really necessary.. for now, I'd say the 1st shortcut (shown in xfire vid) can be fixed by pushing up the falling damage a little bit...
Now about the bacon invisible wall... I'd like someone to show it to me on a pic or something... I didn't found anything..
Changing the fall damage to fix a single shortcut is a bit overkill. I think 1 final remodel is all we need. This can have a real effect on gameplay so it really needs to be fixed properly.
Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
Heh, Hope i wont piss anyone off.
I hope i didn't piss someone off.
Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
I talked to yoyo about this and new idea. I'm just going to put a trigger there so if you try to cheat the map it steals your shields.
Then you fall and die.
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Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
Quote:
Originally Posted by
Inferno
I talked to yoyo about this and new idea. I'm just going to put a trigger there so if you try to cheat the map it steals your shields.
Then you fall and die.
</shortcut>
A true butt-fuck move.
........ I like it.
Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
Wouldn't work, you can do it w/o getting ejected. I was able to do it just right to stay in my hog and keep all my heath and shields.
Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
Is it possible to create a scenery object that is invisible, you could just create on instead of possibly remodeling the map, or doing a killtrigger
Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
Having to may player detecting things can cause errors. I don't think it has room for another kill box.
Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
Quote:
Originally Posted by
Pyong Kawaguchi
Is it possible to create a scenery object that is invisible, you could just create on instead of possibly remodeling the map, or doing a killtrigger
Collision only geometry you mean?
Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
He doesn't want to remodel the map again, and have to redo radiosity and such, so invisible static scenery would do the same, if not better.