Bam.
OpenGL is even more hot than DX11 now, because of both mobile and now because of everybody fleeing the shit that is Windows 8. Microsoft thinks they can strong-arm the entire industry...I'm betting they are wrong.
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Bam.
OpenGL is even more hot than DX11 now, because of both mobile and now because of everybody fleeing the shit that is Windows 8. Microsoft thinks they can strong-arm the entire industry...I'm betting they are wrong.
I wouldn't take much weight with that. Source on its own is incredibly lightweight. I'd pay more attention to it if Source actually used something more recent than SM 3.0.
I'm not really looking at the performance numbers, more the fact that they are testing OpenGL on Windows at all. I would expect it to run better since they've had time to refine their product and now have access to a brand new version of OpenGL, as well as increased familiarity with Windows. The numbers are pretty moot.
New versions of DX/OpenGL don't necessarily go back and improve old methods but simply add new ones. Rewriting a rendering solution for a 5 year old (six GPU generation) era title is a bit different than rewriting something that still hasn't been truly explored yet (DX11 things like tesselation and multithreading). With more teases of Valve's Source 2 engine poking around, I hope they're working on both APIs in parallel so we can compare much better.
But it is nice that some devs are taking another look at OpenGL. If Microsoft does try to mimic Apple and lock up Windows, then having engines handy with OpenGL support would be a lifesaver.
Also, there are two totally different compilers being used here (Visual C++, vs GCC or Clang. Hopefully Clang.). Meaning two different binaries. And they make no mention of whether those numbers are from release or debug builds. Or if whether ALL graphics features are implemented in both rendering engines (today, Source1 gfx aren't impressive to begin with).
And I'm pretty damn sure their shit is still running on DX9 (you can't just change your library references to 11 and compile, they're not the same). DX11 introduces a lot of performance-positive features, on top of GFX features.
http://i.imgur.com/Us6lV.jpg
It's called Xbox Windows.
This is disgusting.
So the thing hooked up to my TV is now a part of windows. Like this won't confuse anyone.
Edit: Is this a response to apple's game center? Because I've never met anyone who uses it, in fact the only thing I ever hear about it is how ugly it is.
Windows? Xbox? Yikes, looks like we'll need some Windex to clear this up.
:downsrim:
inb4 not metro jokes.