Re: Delta Halo (Working title) SP Map
the brute looks halo 1 decent in a way. Even though it has no hair
Re: Delta Halo (Working title) SP Map
Re: Delta Halo (Working title) SP Map
Quote:
Originally Posted by
Sub-Zero
the brute looks halo 1 decent in a way. Even though it has no hair
It actually had a beard which you could barely see around the helmet (or directly if you shot the helmet off the head).
As for more hair -- that could have came with extra plane extrusions.
Re: Delta Halo (Working title) SP Map
lol ya it does look like a santa beard on the sides. wouldn't the extra plane extrusions cause alittle frame lag.
Re: Delta Halo (Working title) SP Map
Quote:
Originally Posted by
Sub-Zero
lol ya it does look like a santa beard on the sides. wouldn't the extra plane extrusions cause alittle frame lag.
While it's true that adding any detail what-so-ever would increase the computation time... if you think about the whole beard being ~12-16 triangles... even if you spend a whole 100 triangles on the biped in hair... you might then lose a single frame per second... assuming you have multiple brutes on screen.
I think you can stand the drop from 56FPS to 55FPS... worst case scenario.
Re: Delta Halo (Working title) SP Map
Really? well i dont know alot about characters that much.
Re: Delta Halo (Working title) SP Map
Quote:
Originally Posted by
Sub-Zero
Really? well i dont know alot about characters that much.
Characters are just another animated object.
They really only take up extra performance because of all the vertex animation, skeleton animation, AI, etc. that is required. Still, 100 triangles would barely be noticeable unless you have like -- 5-10 onscreen.
Depending on the engine of course...
Re: Delta Halo (Working title) SP Map
Don't forget LODs. You can drop the beard on lower LOD models to increase performance.
Re: Delta Halo (Working title) SP Map
Quote:
Originally Posted by
p0lar_bear
Don't forget LODs. You can drop the beard on lower LOD models to increase performance.
Yea that'd defeat the purpose of worst-case scenario though.
Re: Delta Halo (Working title) SP Map
Quote:
Originally Posted by
Sub-Zero
the brute looks halo 1 decent in a way. Even though it has no hair
kinda....if your monitors off...the only way that would have been "good enough" is if players weren't supposed to LOOK at the character...