It's just like the brute shot. It uses mind powers to shoot. :tinfoil:
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It's just like the brute shot. It uses mind powers to shoot. :tinfoil:
Or maybe the covenant urinates out of their fingers, and thats how the guns work, and thats where pr and pp gets the plasma from...
............NO.
Also I have been working on this spiker for a few weeks now, started a while ago, just never had the experience, until now.
http://i218.photobucket.com/albums/c...bo/spiker1.jpg
http://i218.photobucket.com/albums/c...bo/spiker2.jpg
http://i218.photobucket.com/albums/c...bo/spiker3.jpg
Can I see a wireframe?
why has no one done a mauler for show? I have seen maybe 1. Pick a halo 3 weapon not done as much and try it. I like these, but try something different, or try mixing two weapons together....
hmm....
No more halo 3 weapons please... We need something more creative.
Well damn, I guess Halo 3 has the only weapons you people know about.
I'd post my P88 just to prove you're wrong but I can't be bothered until the mag's done
http://i58.photobucket.com/albums/g2...fix_spiker.jpg
Make this face bigger.
Make this smoothing group different than the smoothing group on the main blade face.
Make fatter.
Make this the write shape.
Edit:
The extruded part on the blade which attaches it to the main weapon, its a hexagon sort of shape, you need to change smoothing group on the bevel outsides, the slanted parts, if you know what I mean. CHange the smoothing group to someing differant than the top face.
I'd probably post oh, about EVERY GUN MODEL I'VE DONE to prove him wrong :P
Advancebo, I'd still like to see the wireframe.
I would love to see more original content, or at least not every other post having a remake of a halo weapon...but I cant control that. :confused2:
Here is a remake of Famas F1. I had modeled it a while back but it was crap so I decided to redo. It is one of my more recent models. I will eventually get to adding a few extra things like. (Silencer, Iron Sight, Grenade Launcher, ect...)
1060 Polys
Here is your Wireframe:
Here is your Clay:
Probably not until after a few more important things because I'm wanting to make a fun Christmas map for halo. Along with a Total Conversion Mod I am also working on for halo. Thus I had to restart from about a 9 months ago due to loss of files. :( (Ingame Screens and Renders soon.) 2 weeks I will be back out of school for Christmas Break and that will last for 3 weeks so I will have a bit of time on my hands.
how many times do you have to get banned?
Lmao, didn't even bother trying to hide it.
No I'm not trying to hide it. I want to be civil with everyone. I want honest "Crit" on my model.
Do it on your original account. Making a new account won't change people's opinions of you.
E: Happy 7000th post the studio.
I'm tired of seeing the same old 3 weapons. Some of you lack serious originality. Why is there 20 goddamn spikers and 15 ARs?
Who the hell cares. If somebody wants to model a h3 weapon for practice let them. Instead of complaining about how many of that weapons there are, Give the person advice on how they can improve the model. Then encourage them to model something else.
How do you give advice when there's enough references around here to make it 100% accurate. Instead of practicing ANOTHER H3 weapon how bout we practice making a NEW weapon not modeled often, and if it's good, put THAT in a map instead. That sounds MORE like a win-win situation don't you think?
References don't help you improve, people do. It doesn't matter what you model, if somebody can give you some good advice on not just how to improve that model, but they're skills as a whole, then hopefully they will be able to get something use that to make anything they want to.
The man makes a compelling point...
1178 Triangles. Is that good for a Halo 3 Carbine Rifle which is about 70% finished?
And you know what I'm like with high poly :P
sounds alright
You need to model in quads for proper smoothing. Don't use a clay render, that way we can see your smoothing. This is game art, not scene art.
http://i141.photobucket.com/albums/r...0_Custom-1.jpg
For those who haven't seen it in my gallery thread, I've been working on a custom BACK cover (front is the original) for Sonic Unleashed. I don't feel like clogging up my gallery thread with several of these images with only minor changes, so I'll do it here. Any complaints/crit/comments would be appreciated.
@ Snaf from my thread: I tried to balance the images out, hope it looks better.
well for one, either turn on shadows, change the type to adv. ray traced and get it far away enough from your model that you have decent lighting over the whole thing or lose the lights and turn the diffuse map to 100% self illumination so we can see your texture.
And lose the background, it really is completely worthless when trying to show your work.
What are you trying to say?
I think he's trying to suggest that the render wasn't for showing off the model or skin, just for learning to render better. Either way your comment was pretty valid.
We need crit on the AR.
Here is the AR with the specular map as its bump map.
http://img361.imageshack.us/img361/4965/guncb9.jpg
Here is the AR using its original bump map as a bump.
http://img503.imageshack.us/img503/2958/gungj8.jpg
Here is the AR with both the original bump and specular map mixed as one bump map.
http://img254.imageshack.us/img254/7249/gunnh7.jpg
Which looks better?
Textures by IVEE. Model by Aklass. Render by me.
Option #2. Material representation is the least bad. 1 and 3 look like a mix between pitted concrete and silver foam. You have to understand the surface qualities of the building materials.
Taking a break from arbiter armor, decided to do a fun little speed painting exercise before I go off to bed, did not have much time to do much else.
Time: 15 minutes
http://i305.photobucket.com/albums/n...oncept-1-1.png
\
That is, and I am not kidding chains, by far THE most awesome thing I have seen you do.
I talk alot of shit on you, even when I was banned, but my god. Plus rep ftw.
I really like it and its not even complete. Idk why but I really do.
This just proves tha you can do good stuff.
Nice lighting and color. It's a little blurry, but you should be able to fix that.
Final project for art class: white pastel on black paper again. WIP
E: Source spray
http://i231.photobucket.com/albums/e...xAm/sporks.png
I'm thinking of having it scroll hairbrained theories in gif form.
Don't break things up into triangles and don't have n-gons wherever possible. Max calculates lighting and smoothing on 4 vertices that make a quad, not triangles.
Awesome. Thanks Snaf, I will look into it.
Edit:
Do you have an example of what you mean? Or a wireframe of CMT's?
kk. I just don't understand what you mean Snaf. As you all know, I don't understand things that easily.
http://i266.photobucket.com/albums/i...16/umpmesh.png
There hunter :) Theres a few n-gons on the back but that has been fixed, its an old pic. You can get the basic idea.
pretty boxy. Intentional or not.
I see much wastage, why are there so many redundant edges
The UMP? If so, I know, The pictures 2 weeks old. I was sowing it to hunter as to give him a general idea on how to set up edgeloops.
E Ross: So my edgeloops are set up properly and there are no n-gons which causes incorrect smoothing when put in a a game engine. Particularly UT3.
We need to quit the avatar copying meme. Its annoying.
Even as a speed painting it's lacking anything that's really... i don't know. Anything. Perspective isn't really there, purpose doesn't appear to anything... you have some good elements in there, honestly, like the trees or shrubs in the lower right corner (but that's the problem; are the trees or shrubs). Most everything else is muddled and unsubstantial. If you're going to speedpaint, at least make the focal point or points recognizable.
DEE: I also forgot to say that the scratches on the ar texture make absolutely no sense where they are.
Well then, don't forget to include my theory on why women are insane due to boobies. You better not have forgotten it http://sa.tweek.us/emots/images/emot-argh.gif
Never heard it.
Well was bored today, so decided to try a fun little exercise, in which I have an hour time limit to paint in a character. So I decided to plan this a little out, and decided to base it off the final scene in the most current halo wars trailer featuring the arbiter as he looks out to the cliff edge. Obviously I could not paint the whole scene in an hour, so I did a quick sketch of shoulders and back facing the camera at an angle and his head looking away from the camera, but him looking out with the corner of his eye. Hope you enjoy.
http://i305.photobucket.com/albums/n...rscenecopy.png
Your drawings always start of from you being bored :P
Lol. Looks okay, Eye seems to be in weird position. And boring design on it. Looks cool though.
dude. wtf.
Looks good so far.
You need to work a little on your perpective. It looks like his snout is bent to the left.
True, his eye is a little too far back, the snout is bent to the left, he is looking away in the opposite direction from the camera and is looking back with only his eye, but I do need to work on perspective, as I never plan that part out.
Now that I am looking at it, I dont like his mouth.
What part? He was in a snarl, let me get a picture.
http://images.wikia.com/halo/images/..._Halo_Wars.png
Edit: Just figured out what you meant exam with the jaw bending to the left, will move the other side teeth shadow down and add less shine on the tip and more view of the inside spike on the front, and that should fix it up.
ugh
halo wars elites look all wrong, his eyes are about 2 inches too far forwards
e/ fuck it his whole head/face structure looks wrong
Whatever happened to working that one concept of the arbiter? Seriously. <_<
Also, what ExAm said. Work on your perspective. I need to work on my perspective too (never been my strong point). D:
Hey guys, I'm wondering is this stage looks decent for an beginner. Any criticism is allowed.
http://i279.photobucket.com/albums/k...zdue/stage.jpg
Meh me and killer9856 working on sum stuffs
http://i238.photobucket.com/albums/f...ayzh4xz0rx.jpg
And yes, I see a few parts were the cliffs can be fixed up.
http://img71.imageshack.us/my.php?im...h4xz0rxee4.jpg
That annoys the fuck out of me when I hear people say that ross, think openly in that elites are a race and every individual differs. Some people have eyes further away from they're nose or tight in, so have skinny eyes or big eyes, some people have round crowns, or maybe oblong, some people have far forward hair lines, others have far back.Quote:
ugh
halo wars elites look all wrong, his eyes are about 2 inches too far forwards
e/ fuck it his whole head/face structure looks wrong
Ew. Gross. Also, If thats what you were going for then yes, exam was very right. It seemed he was looking a totally different direction in yours.
higuy, I don't understand your water. You have a gaping pit and a large waterfall draining the area, but only a tiny little waterfall filling it up?
yeah and some people are stored in jars because their parents lived downwind from chernobyl when it blew up
think about it, there's certainly a difference range but overall there are set anatomical rules that are only broken in the case of severe deformation. that doesn't look like an elite's face, it's entirely the wrong shape and the proportions are out.
@ con : I know, im fixing that up. Ive been working on the base right now but I see what you mean.
Halo Wars, and thus yours. I know some people will probably disagree but having spent much time in all 3 Halo games, that just does not strike me as an Elite's face. It looks more like some generic alien from some other sci-fi game/movie, because it looks overly monster-ish. Elites aren't exactly beauty pageant winners but they aren't supposed to look like the bogeyman, they're meant to look like proud and tough warriors with incredible intellect. It's hard to describe in any sensible terms, but the look that's going on with that screen looks more suited to a Brute, not an Elite.
Oh well that just fits the background story of this one, seems he was too cruel a soldier, even for the covenant. The other elites look better, like in the original trailer. I think though that they wanted a darker, more dangerous feel to the elites, as since your looking at this from a more infantry point of view, elites look like monsters. And a giant creature wielding a glowing sword with the strength of 20 humans and is 8 feet tall sounds pretty monstrous to me, especially since they're hellbent on destroying the humans.
As far as the placement goes, I gotta agree with rossmum.
Look,
http://i29.tinypic.com/2vanzag.jpg
Their only about one eyes width off from where they should be and it does not look right does it?
Some stuff cant be tossed away with "Some things are different"
The elites dont have a separate downs army.
Yeah, but the difference is that for all their physical strength and religious zeal, the Elites are probably the smartest of all the Covenant (with the possible exception of the higher Prophets, the lower ones are most likely just useless diplomats). Even the most insane Elites are very much concerned with tradition, ceremony, honour, etc. and so portraying them outright as monsters is kind of stupid, really. That's for the Brutes.
Have to agree with you there, but ensemble is keeping this in mind, from the video the elites are worried about the relic they're using, it only seems this one is unconcerned. Also even though elites are smart, and great tacticians, they also do not find a problem dying for that honor, think of the sort of Japanese in world war 2 with the kamikaze charges, they were brainwashed by higher ups to sacrifice their lives in the thought of honor, and would kill themselves rather then be captured. Its the same with the prophets with the elites, expect the prophets are just as delusional, but they still know they are keeping the elites in the dark.
Yeah, but the Japanese didn't morph into scaly monsters no matter how brainwashed they were. As far as I'm concerned, Bungie got the Elites right the first time around and anything else is certainly not an improvement.
Smooth the cliffs out a little, looks good though
Looks pretty nice. Once you fix up the cliffs, give it smoothing or throw it in game (hopefully after giving it smoothing <_<) and post some pics.
http://www.horribledeath.com/images/halo/elite_zb.JPG
And more halo stuff if you're up to the challenge
http://www.horribledeath.com/images/halo/brute_zb.JPG
http://www.horribledeath.com/images/...e_armor_zb.JPG
http://www.horribledeath.com/images/...rute_armor.JPG
http://www.horribledeath.com/images/halo/jackal.jpg
Chains, it seems like you need to use longer and smoother strokes. Not those shitty mini fur lines.
Ok duce, I will try that out, also mech, what exactly is the challenge? I am in possession of zbrush and elite models if you're venturing for me to do that.
Mech is talking about the challenge of drawing some of the other halo creatures in addition to the elite.
Where did you find those images mech?
Those images are cool. Seems like it would be something in H3 Recon
Nope, early developments for Halo Wars which got scrapped. Also, I'm guessing that H3;ReconODST will use the same enemies from H3's standard campaign.
They look like they got a lot of pollies.
Cliffs look fine to me, just apply a smoothing group?