Re: [Reach] Halo: Reach Discussion
Quote:
Originally Posted by
FRain
Fake for two reasons.
OLD sprint icon
Halo 3 Arms, and animations
fake
Your two reasons aren't very sound.
Quote:
Originally Posted by
FRain
OLD sprint icon
"pre-alpha." This means before the Alpha, which would have been before the gameplay trailer, which had the same Sprint icon.
Quote:
Originally Posted by
FRain
Halo 3 Arms, and animations
game companies tend to use old assets when building new games. Remember the Halo 2 arms in the Halo 3 Spartan Laser picture? Unreal 99 assets were used in the Unreal Engine 2 demo.
It's safe to assume before Halo 2 was made, they started with Halo 1 and worked their way up. And I'm sure with Halo 3 they started with Halo 2 and worked their way up.
This would have had me fooled, personally, but the description says it's fake.
Re: [Reach] Halo: Reach Discussion
in the description he says its fake
Re: [Reach] Halo: Reach Discussion
it was a good try, had me fooled for abit till i saw the skybox
Re: [Reach] Halo: Reach Discussion
Quote:
Originally Posted by
FRain
So I heard bungie likes blur things out. So I look into the strings and decided to put these
http://i214.photobucket.com/albums/c...094/armory.jpg
I would think the Visor in the strings would have changed to Visor Color or so. This is just my guess. So don't rage if I am wrong.
Re: [Reach] Halo: Reach Discussion
Thanks for ruining it. :(
Re: [Reach] Halo: Reach Discussion
I spy with my little eye an ODST shoulder pad there.
Re: [Reach] Halo: Reach Discussion
I thought I'd bring this back up again because I know there were a few people interested in it.
there seems to be a massive similarity between forge and carter.
http://img37.imageshack.us/i/forgeandcarter.jpg/
Re: [Reach] Halo: Reach Discussion
They both have the generic bald space marine look to them :/
I don't think they'd have anything canonically in common.
Re: [Reach] Halo: Reach Discussion
Thought this was interesting:
Quote:
That said, we are still having fun with last minute “fixes” (which some could argue are really new features – shhh, don’t tell Harold, our CEO). For instance, I just came in today and met with our campaign design lead, Chris Opdahl, and he showed me something he and the engineers cooked up yesterday with vehicles vs. biped physics that I’ve been begging to see happen since I started Halo1 back in late 90s. I won’t spoil the fun by telling you what it is, but needless to say, it will make you a very happy player to finally see this.
-Marcus
This was found on the Halo: Reach development blog, Noble Actual for those that don't know.
I wonder what thing regarding vehicles vs. bipeds could be so awesome. Anyone got any ideas?
Re: [Reach] Halo: Reach Discussion
Shit, I'm hard pressed to think of anything that has to do with vehicles vs. bipeds. Some new way that players are a little better at defending against splatters? I hope so, because when I start losing, I whore the ghost until I'm winning and even I think its a bitch tactic.