was that poor team balance keeping the fighting at that side's choke point (and base) or is that just the way the map actually plays?
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was that poor team balance keeping the fighting at that side's choke point (and base) or is that just the way the map actually plays?
As I said, there is a lot of data missing from that heatmap. It created two files, and the other has the majority of the data, but something went awry and a lot of it is, well, fucked. However that area on the red side is a very good chokepoint if your driver doesn't make the right jumps, of course you can't really hold it without the tank, which is why it's meant to be such a stalemate breaker. Something we noticed was that red would never take the outer blue paths to attack, so blue team has a similar chokepoint, but to a lesser degree, however avoiding it costs time. There are some changes that are going to be made to both sides, but as I said, they are relatively minor changes that will only slightly change how the map plays. The walking path is pretty much set to go as well, just a bit more filling of empty space in the middle room.
Also if anyone has a way to make gravity lifts sync, that would make the middle ladders less of a possible gameplay issue.
The ladders are in a dump place. If you do like I said a while back when I first proposed the ladder idea, they would be OK. (Need to not be on the bridge.)
You can have a damage effect or something that push's you up, its kinda laggy but it works perfectly fine I think. Whoever made Dualing keeps did it, he made a air lift that push you up to the flag base.
They worked ok, and I would probably take those over the ladders, but the player can get really disoriented if they take damage that pushes them around while they go up it, it also fucks with the shield regeneration, which I have a problem with.
Just wondering if anyone has any insight into a better way of doing this.
I have a theory on a different type of grav lift for CE but I don't have time to test it ATM but when I get a chance then I will try it.
Also sel I need to talk to you about your biped syncing cause the way you are doing it is cutting peoples frame rates in half.
http://img413.imageshack.us/img413/3848/58748823.jpg
There's some things I don't like about it, keep in mind it's a WIP, but this is one of the things you can expect to see in the sky
Halos have four strips, not five. Otherwise, it looks great. Still, somebody who has a scanner and the H3 art book scan the page showing this for cons, please, just so he can get a good comparison.