List of new language features. C++14. We will now have the ability to use most of those language features in our code (some won't be implemented in VC++ until VS2013).
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List of new language features. C++14. We will now have the ability to use most of those language features in our code (some won't be implemented in VC++ until VS2013).
Sweet. When will firesythes BSP normals be included?
I should have been more specific with my question. What sort of uses would C++14 bring to something practical CMT could use in their projects?
Well if it makes current OS functions more efficient and run better, that's good enough for me.
We should be able to check for SSE2 support in the user's CPU with the installer for post 3.1.1 builds (current builds only have SSE enabled). Which is great, because I've noticed some more efficient combination of operations in the generated assembly with it enabled. We could enable AVX, but it is still relatively new (my main dev machine's CPU is circa 2010 and thus doesn't support it). Plus requires Win7 SP1+ IIRC. So yeah, that would kind of narrow our userbase.
Why don't you release multiple binaries?
It would complicate the build system. We already have to release multiple binaries for all the different game related exes (5 in all). Then there's the issue of testing those binaries.
Am not sure about the discontinued DZS OS SAPP can be support. However I will not be supporting this. Although S-Ext's latest version appear to be working fine and so will H-Ext first release. But I'm not sure about H-Ext's later releases might do cause the conflict due to third-party integrations in Open Sauce.
"Rad" DZS|All-In-One