They can, they can remove it from the checklist of things to do during the POST.
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Guess what I did today?
Went to gamestop and preordered a PS4 and Watch Dogs.
I had a few regrets today, but this is not one of them.
The DRM is not removed, it is just re-parametrized. Undid their less-restrictive sharing permissions, redid their disk-based authentication.
Weakening DRM would be like if Steam did their sharing thing WITHOUT compromising anything with their offline mode, etc.
"Removing" (never adding) DRM is something like CD Projekt does, launching The Witcher 3 DRM-free on GoG (which, admittedly, is a bigggg advertisement for their service).
Unconfirmed rumors, but...
The "family sharing plan" was just glorified game demos. Haha, what shit.
I know it's unconfirmed but this is so ironic it has to be true.Quote:
I will admit that I was not happy with how some of my fellow colleagues handled explaining the systems and many times pulled my hair out as I felt I could have done a better job explaining and selling the ideas to the press and public at large.
But that's almost always how it goes with marketing...
Yeah Microsoft did a fantastically shitty job of revealing and explaining all the features they have, because it really would turn the tides considerably and shove the PS4 into the dust.
For examble, this is why Titanfall isn't on the PS4 but is on the XOne:
http://www.respawn.com/news/lets-tal...ox-live-cloud/
Essentially, this Cloud is turning out to be amazing. Developers have so much versatility when it comes to them, since the servers can be used for a dedicated server, cloud computing, or probably tons more little nifty things I'm sure we have yet to find.
Reads more like an Azure marketing piece than a genuine explanation of why it's not on the PS4.
Hundreds of thousands of servers, sure, I'll believe that. :-3
To be fair, the Xbone has potentially more processing horsepower at its disposal with Microsoft's new XBL cloud. Less intense or less time-sensitive tasks can be offloaded to the cloud so the local hardware can focus on the more demanding bits. Theoretically, this should have allowed them to save on the per-unit cost of the console itself. At $450, the Xbone would become much more palatable relative to the PS4.
Yeah, I've read people saying this but really, what's it going to offload to The Cloud™? You can't do anything that's latency sensitive (so nothing real-time), anything critical to the single player game or anything that's going to use much bandwidth.
At this point I don't see it as anything but a marketing gimmick to try to downplay the PS4's hardware advantage. Expect to see completely mundane features that we've had for years now only being possible thanks to Azure.
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