no, i mean texture preactice, this thing was no challenge for me at all, modelling wise.
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no, i mean texture preactice, this thing was no challenge for me at all, modelling wise.
Oh you are going to texture this too? Cool!
I'd love to see your process in texturing it. :)
that's the idea yeah.
hurrr.
wanted to relax my head a bit during a marathon texturing session, so i made this in 15 mins :v:
200 tris :P
http://i623.photobucket.com/albums/t...f/froggggg.jpg
ive attached the file lol.
Doin some more high poly modeling practice. Eventually I'll bake the whole thing out and texture it
http://i.imgur.com/4aV6B.jpg
http://i.imgur.com/wQY8E.jpg
looking good, nice edges, the only comment i have is that the handle seems to connect to the body part rather painfully, and the fat edge at where the magazine goes in could use some tightening up (as well as that part right above it in the 2nd picture)
I'll see what I can do about those other parts but in terms of the pistol grip do you mean where the actual frame meets the lower receiver (lower body for non gun nuts) or where the roundness of the grip ends and squares off? If it's the latter I can go back and soften that edge up a bit so it's a little more of a smoother transition. Thanks for the comments.
Concept art
http://image.odinseye.org/images/environmen.jpg
seems rather bland.
that thing is BEGGING for some ambient occlusion and a dirt-pass
Forgot to add my comments from my site:
I havent done ao yet because the model isnt done. No sense it button clicking a new UV channel until the model is done.Quote:
~60% done. needs AO and Optimization. Slightly over Budget