Hey guys, I'm back. I was have wtfcomputerissues and I'm finally getting back into the swing of things... so yea I opened max and was like uh, do I still remember how to model? So here's my progress on Snaf's december contest model... http://img399.imageshack.us/img399/3792/shipia3.png
I know it's not as par as some of my old stuff and it needs a lot of detail, I just figured I'd see what people think...
December 10th, 2008, 10:29 PM
Chainsy
Re: The Studio Quick-Crit Thread
Quote:
Originally Posted by flyinrooster
How does it fly? :confused:
Thrusters on the back, these are used in space btw. Also I understand snaf with the black smoke, ect.
December 11th, 2008, 06:02 PM
Corndogman
Re: The Studio Quick-Crit Thread
@ Chains, It looks like you started to draw another elite head, but it looked more like a ship so you went with it. Looks interesting though.
December 11th, 2008, 06:43 PM
Chainsy
Re: The Studio Quick-Crit Thread
No, just designed it after a banshee top, and went from there.
December 11th, 2008, 06:45 PM
MetKiller Joe
Re: The Studio Quick-Crit Thread
Quote:
Originally Posted by SMASH
Hey guys, I'm back. I was have wtfcomputerissues and I'm finally getting back into the swing of things... so yea I opened max and was like uh, do I still remember how to model? So here's my progress on Snaf's december contest model... http://img399.imageshack.us/img399/3792/shipia3.png
I know it's not as par as some of my old stuff and it needs a lot of detail, I just figured I'd see what people think...
Well, to be honest and frank about it, it does not seem to have any original details on it. Seems rather generic.
If you develop it a lot more, might look much better.
Everything about that makes me want to -rep you. Yes, it's that bad.
@ smash: SO many things about that boat are inaccurate. Those seats are way off scale, and where exactly are those stairs leading to? Look at pictures, because right now it just looks like you were modeling from memory.
December 12th, 2008, 12:33 AM
Heathen
Re: The Studio Quick-Crit Thread
Dude....I love it.
December 12th, 2008, 12:35 AM
ExAm
Re: The Studio Quick-Crit Thread
If you were trying to make a monkey made out of dish gloves, you succeeded.
December 12th, 2008, 08:49 AM
Hunter
Re: The Studio Quick-Crit Thread
Something I made a college for the course I am doing, it is the college logo sexified a bit. Took ages, and it isnt perfect.
I know, It took me long enough to make it do that. Didnt have time to make it perfect.
Edit: Didn't realise that it moved that fast. Will need to fix that. College internet is slow, So I didnt notice. Computers are also very slow...
December 12th, 2008, 02:30 PM
ExAm
Re: The Studio Quick-Crit Thread
Glow is overused on the text, the S has a blotch on it.
December 12th, 2008, 04:24 PM
FluffyDuckyâ„¢
Re: The Studio Quick-Crit Thread
Yeah, and maybe make the spots blink a bit slower?
December 12th, 2008, 06:50 PM
DEElekgolo
Re: The Studio Quick-Crit Thread
The dots need a longer frame time. And you can have that cum shot thing leave a fading contrail.
December 12th, 2008, 07:28 PM
Hunter
Re: The Studio Quick-Crit Thread
I need to slow the frame rate down, and I'm not adding more frames for a contrail. Took long enough. Its only for a ICT Course, don't need to make it perfect.
As you might be able to tell, they are for an Isolation map I was making with some other people.
December 13th, 2008, 10:12 PM
LinkandKvel
Re: The Studio Quick-Crit Thread
I actually like em. Just clean up the triangulation. Also are these finished? It seems like they're only seperate parts of the same forunner construct.
December 13th, 2008, 10:14 PM
ThePlague
Re: The Studio Quick-Crit Thread
Quote:
Originally Posted by LinkandKvel
Also are these finished? It seems like they're only seperate parts of the same forunner construct.
No they aren't really finished, I just did those parts of the bases and the other person that is making the map made the rest. he couldn't figure out how to make what I did right. lol.
If they're supposed to be pillars that hold up a building the edges are too smooth to be considered cracked/worn. Marble or whatever people make pillars out of these days aren't mouldable - they crack instead of distort. It looks like you've put a stick of cheese in the sun too long and it's started to warp :p
December 14th, 2008, 09:46 AM
Roostervier
Re: The Studio Quick-Crit Thread
Did you watch those old damaged pillar dvds, dee? Anyway, looks like you need to put more effort in them--right now it looks like... well, I can't really explain it. Like they're only 25% done maybe, I don't know. Also, your material representation seems off... they don't look like rock or cement to me. And one other thing; most of your cuts and indents don't make sense for stone or cement. They are too soft, especially the edges of the pillar. If I were you I'd take that back into mudbox or zbrush and start over on it and think of how a rock chips, or how when it cracks it usually is accompanied by more cracks in other areas. Think of areas that would recieve more weathering, erosion, or would get scratched the most.
WoL, normally your weapon models are astounding, but idk, I'm not really feellin it on this one. Idk, I'll have to wait and see how it turns out.
December 16th, 2008, 09:38 PM
Heathen
Re: The Studio Quick-Crit Thread
Not so much digging the sniper either. Looks too stripped...to skeletal.
December 16th, 2008, 09:39 PM
Geo
Re: The Studio Quick-Crit Thread
Is there a reason for the odd shaped wire thing going around the front of the scope?
December 16th, 2008, 11:10 PM
jngrow
Re: The Studio Quick-Crit Thread
yeah dude the wire thing is kinda ridiculous.
December 16th, 2008, 11:26 PM
Bad Waffle
Re: The Studio Quick-Crit Thread
Yea, its not even an hour of work, just seein how you guys like it, of course.
I felt like fucking with the weird wire thing there already, so i made a really crazy one. I don't really like it, i'm just gonna make a more traditional one.
December 16th, 2008, 11:32 PM
ICEE
Re: The Studio Quick-Crit Thread
I never understood what that thing is anyways.
December 16th, 2008, 11:39 PM
CtrlAltDestroy
Re: The Studio Quick-Crit Thread
It's a carry handle.
December 17th, 2008, 12:04 AM
ICEE
Re: The Studio Quick-Crit Thread
It seems poorly positioned to be a carry handle, with so little given room between the handle and the scope it would be hard to get your fingers in there.
December 17th, 2008, 12:11 AM
Timo
Re: The Studio Quick-Crit Thread
Shouldn't it be at the center of weight too? So it doesn't pivot around the guy's hand that's holding it, or something.
December 17th, 2008, 12:24 AM
SnaFuBAR
Re: The Studio Quick-Crit Thread
Stereotypically that would be around the area above the magazine, but that depends on the materials and action of the weapon ;) Keep in mind that the barrel is one hell of a big piece of metal.
WoL, I've got a better idea for the carry handle. Message me when you can, and hopefully I don't forget.
December 17th, 2008, 01:02 AM
ExAm
Re: The Studio Quick-Crit Thread
Is the scope held in some sort of antigrav field or something? :v:
December 17th, 2008, 01:27 AM
rossmum
Re: The Studio Quick-Crit Thread
The carry handle is unnecessarily complicated. Stick with the single piece of bent tubing that it had to begin with.
December 17th, 2008, 01:54 AM
Bad Waffle
Re: The Studio Quick-Crit Thread
i had no idea what it was until now, oddly enough. You would think staring at guns for long enough it would have clicked in my head.
Ross, i gotta disagree with you, its not UNnecessarily complicated, its complicated with a very good reason--to look really friggin weird. Because i thought it was just a weird thing until two hours ago.
You realize your talking to the man that painted his face with highlighter and ran around screaming at little girls....right?
December 17th, 2008, 03:52 AM
Longshot
Re: The Studio Quick-Crit Thread
Working on some terrain, can't really seem to grasp how to model it, which do you blokes think is the best?
The first one's basic shape was created with a spline then I just basically cut it into cubes and optimized where necessary to get more variation. To me it's a better way than the second one as that's just not varied enough, I don't know. I'm bad at terrain.
Any pointers from anyone here?
December 17th, 2008, 03:59 AM
Timo
Re: The Studio Quick-Crit Thread
With that perspective it's hard to tell whether or not it's anything more than a flat plane. That, and any contours in the plane it looks like you've tried to add lack definition. Are you trying to model something like an uneven field...? Try looking at some of the terrain that bungie has modeled.
December 17th, 2008, 04:20 AM
Longshot
Re: The Studio Quick-Crit Thread
Well it's kind of hard to explain really, I've sort of tried to add some hills and whatnot. I've looked at the models that Bungie modeled but that sort of makes my head hurt too.
I suppose I just start out with a small plane / edge and continue on from there mapping out what sort of shape I want?
Oh well, back to the drawing board.
December 17th, 2008, 04:44 AM
ExAm
Re: The Studio Quick-Crit Thread
Quote:
Originally Posted by Wave of Lag
i had no idea what it was until now, oddly enough. You would think staring at guns for long enough it would have clicked in my head.
Ross, i gotta disagree with you, its not UNnecessarily complicated, its complicated with a very good reason--to look really friggin weird. Because i thought it was just a weird thing until two hours ago.
^This right hurr is my design philosophy.
December 17th, 2008, 08:29 AM
Hunter
Re: The Studio Quick-Crit Thread
Quote:
Originally Posted by Wave of Lag
had a bit of time today and yesterday, worked on this:
*Image*
Cross breed with Halo 3 Sniper and... errr... boredom?
Looks cool though, and different.
December 17th, 2008, 11:50 AM
Geo
Re: The Studio Quick-Crit Thread
Just some early stage terrain from one of my bsps.
Unless you're going for a more cartoony look, that's not what a BR is. You have the details, but the proportions are incredibly off. It's not a *bad* model, though there's a number of places where you need to clean up.
Why is it all pixely? Or spotty on the carbine, and how do you add a plane and lights. This is in Maxwell btw, and its my 1st.
And how do I add smoothing groups?
Hunter. Xfire me and ill teach you maxwell.
December 17th, 2008, 06:44 PM
SnaFuBAR
Re: The Studio Quick-Crit Thread
Quote:
Originally Posted by GeometricGeek
This is a BR I'm working on. Obviously custom stuff is added.
Note: I will be lowering the scopes polies by ALOT. I wasted quite a few there.
All these BR's make me want to do a proper subdivision high res halo universe style rifle.
Stop it.
December 17th, 2008, 06:50 PM
ICEE
Re: The Studio Quick-Crit Thread
Quote:
Originally Posted by SnaFuBAR
All these BR's make me want to do a proper subdivision high res halo universe style rifle.
Stop it.
Why stop? If your on a mapping team that needs a battle rifle, you model one. Its as simple as that. You don't have to like it snaf. He asked for criticism on the model, not the gun he modeled.
December 17th, 2008, 07:06 PM
MetKiller Joe
Re: The Studio Quick-Crit Thread
Quote:
Originally Posted by ironclad
Why stop? If your on a mapping team that needs a battle rifle, you model one. Its as simple as that. You don't have to like it snaf. He asked for criticism on the model, not the gun he modeled.
That's one thing I've never been able to figure out. Has nobody ever created a repository of "the best" models for this that and the other thing? I mean, giving credit to other people given, I don't see why people don't do that.
It just seems redundant.
Unless, of course, it is less about pride and more about practice, in which case, whatever.
I like the BR, but the butt looks a little too long Z-axis wise, imo.
December 17th, 2008, 07:25 PM
ICEE
Re: The Studio Quick-Crit Thread
Quote:
Originally Posted by MetKiller Joe
That's one thing I've never been able to figure out. Has nobody ever created a repository of "the best" models for this that and the other thing? I mean, giving credit to other people given, I don't see why people don't do that.
It just seems redundant.
Unless, of course, it is less about pride and more about practice, in which case, whatever.
I like the BR, but the butt looks a little too long Z-axis wise, imo.
In the long run, its not necessarily about making the models/skins/animations/ whatever perfect, its about making it yours. Thats what makes it fun, for me at least.
Why stop? If your on a mapping team that needs a battle rifle, you model one. Its as simple as that. You don't have to like it snaf. He asked for criticism on the model, not the gun he modeled.
I'm saying everyone making one makes me want to show em up... not that i dislike it or literally mean that everyone should stop making BR's.:rolleyes:
December 17th, 2008, 08:21 PM
Kalub
Re: The Studio Quick-Crit Thread
Shit, I hate battle rifles.... seriously... can we find a new gun to model?
December 17th, 2008, 09:38 PM
Gwunty
Re: The Studio Quick-Crit Thread
Import a halo 1 GS mesh so you dont mess up proportions and make him a oval.
December 17th, 2008, 09:58 PM
Geo
Re: The Studio Quick-Crit Thread
Quote:
Originally Posted by Kalub
Shit, I hate battle rifles.... seriously... can we find a new gun to model?
Well sigma wanted a battle rifle. So I modeled one. But its more shaped like h2 as far as the length goes. I like the h2 size more, so thats why I did it that way. (And if you think I'm just making an excuse to a bad model, I'm not. I actually had the h2 BR model imported so that I could get the size like that)
December 17th, 2008, 09:59 PM
Heathen
Re: The Studio Quick-Crit Thread
Quote:
Originally Posted by SnaFuBAR
I'm saying everyone making one makes me want to show em up... not that i dislike it or literally mean that everyone should stop making BR's.:rolleyes:
A surprisingly tame post by Snaf. + Respect and rep.
December 17th, 2008, 10:05 PM
Geo
Re: The Studio Quick-Crit Thread
Yeah I was expecting to get chewed out on the model itself.
December 17th, 2008, 11:43 PM
paladin
Re: The Studio Quick-Crit Thread
20 minutes, quick sketch. I am still working on the shading.