Re: [Reach] Halo: Reach Discussion
The MP map count has actually gone down by one for each game that's been released (not intentional). They've said they're about quality over quantity. If by coincidence Reach follows this magical pattern the game will have 10 maps.
The content that was in the public beta was in no way representative of what all you can expect from the final game. I'd be willing to bet that they have a process which can scrub some/all sensitive information when building cache files. Those forge_* names could just be something internally related for testing different forge ideas or potential retail forge map(s).
On top of the new game types and customization for them, forge 2.0 and then later DLC, one or two less maps than what Halo 3 had won't be all that big of a deal TBH. Oh, and let's not forget Firefight 2.0.
Re: [Reach] Halo: Reach Discussion
I hope they put more emphasis on SP level design and such for Reach than any other previous title.
Re: [Reach] Halo: Reach Discussion
http://www.bungie.net/images/News/In..._of_vision.jpg
http://www.bungie.net/images/News/In...Face_First.jpg
Welp I was right about the visor color change. And you know which 2 are gonna be above it. Thou I'm slightly confused what is under the Knee Guard text.
I think 50000cR for the visor color change is a bit extreme unless they upped the credits you receive each game.
Re: [Reach] Halo: Reach Discussion
Quote:
Originally Posted by
Spartan094
And you know which 2 are gonna be above it. Thou I'm slightly confused what is under the Knee Guard text.
I'm assuming the 3 empty slots are Thigh, Wrist, and Belt/Waist (notice the grenades on the character in the above screenshot?), although obviously worded differently to match the blurred areas.
We already knew thigh and wrist, so unless the waist attachments are somehow tied to either chest or thigh, that'd have to be the last slot.
Re: [Reach] Halo: Reach Discussion
Quote:
Originally Posted by
Teltaur
I'm assuming the 3 empty slots are Thigh, Wrist, and Belt/Waist (notice the grenades on the character in the above screenshot?), although obviously worded differently to match the blurred areas.
We already knew thigh and wrist, so unless the waist attachments are somehow tied to either chest or thigh, that'd have to be the last slot.
No, no thigh, no belt/waist.
Ugh, picture in spoiler.
Re: [Reach] Halo: Reach Discussion
Well, that probably would make sense, then, considering we haven't seen a single screenshot with both an attachment to the thigh and waist, so I guess it'd all go under utility. And I was kind of figuring the camo pattern might be under Colors, even though I was also expecting visor color to be there too.
So, I guess it'd most likely be the camo pattern, even though I'd hope we have one last customization option and camo ends up just going into Colors.
Re: [Reach] Halo: Reach Discussion
http://www.gametrailers.com/video/ex...o-reach/701419
Here's some space combat gameplay. Looks like we'll be facing Seraphs, Phantoms and another new Covenant spacecraft. Also docking. It's given me hope for a space station to space combat multiplayer level like assault mode in Star Wars Battlefront 2.
Re: [Reach] Halo: Reach Discussion
Nah, they already said that there is no space combat in mp; it's a one-off sp thing.
Re: [Reach] Halo: Reach Discussion
Where's this new Covenant spacecraft? All I see are Banshees that are upside down, Seraphs and Phantoms.
Re: [Reach] Halo: Reach Discussion
Quote:
Originally Posted by
Darqeness
like assault mode in Star Wars Battlefront 2.
Oh my god that game was some of the greatest shit ever. If they made this multiplayer it'd be awesome.
Quote:
Originally Posted by
Rob Oplawar
Nah, they already said that there is no space combat in mp; it's a one-off sp thing.
What the fuck Bungie, why would you do this to us?! D: