Re: OpenSauce Post Processing
Quote:
Originally Posted by
Syuusuke
You have to define those in the PostProcessingSettings.txt under the [Effects] section.
For every new effect you want to add, you have to increase the "Count" accordingly.
Well I finally managed to get other shaders to load. I tried following this post, but what's stated there doesn't match what I'm seeing in my PostProcessingSettings.txt.
Here's what I see:
Code:
[Shaders]
Count: 1
[0]
Name: PP_Bloom
[Effects]
Count: 1
[0]
Name: Bloom
Indicies: 0
Render Point: 3
After a bit of trial and error I managed to get it to work. Let's say I wanted to load PP_Sepia.fx. This is what I tried:
Code:
[Shaders]
Count: 2
[0]
Name: PP_Bloom
[1]
Name: PP_Sepia
[Effects]
Count: 2
[0]
Name: Bloom
Indicies: 0
Render Point: 3
[1]
Name: Sepia
Indicies: 1
Render Point: 3
Thanks for all the help! =D
E:
Ugh, I could have avoided wasting my time doing trial and error if I had looked around more and read this post. Incidentally, PP_VISR gives me a black screen. Idk if this is important, but I have an ATI gfx card.
Re: OpenSauce Post Processing
I'll save you some more trial and error and point you to this post :) .
Re: OpenSauce Post Processing
Quote:
Originally Posted by
FireScythe
I'll save you some more trial and error and point you to
this post :) .
Ah, I see. So that change also has to be done to PP_VISR. Thanks. =P
Re: OpenSauce Post Processing
Only thing I don't like is that it drops my FPS from 75 to 10 on the title screen
Re: OpenSauce Post Processing
How to enable this?
And im new here.
Re: OpenSauce Post Processing
Re: OpenSauce Post Processing
Read the first post, including the spoilered bits.
Re: OpenSauce Post Processing
You don't install this. You install OpenSauce V3.
Re: OpenSauce Post Processing
Re: OpenSauce Post Processing
I's it possible I could get the refraction shader? I want to use it to make halo4 type rampancy.it looks perfect over the hud jus the way it is all I need to do is switch out a bitmap.