Crytek doesn't actually put any real guns in the crysis games. They make their own versions of recognizable weapons and make them work how they want.
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Crytek doesn't actually put any real guns in the crysis games. They make their own versions of recognizable weapons and make them work how they want.
Aside from some of the guns being mirrored, and/or functionally incorrect (mgl 140, lol) FC2's animations are awesome. Anyone who knows shit about animation can tell you that. BC2's animations were fantastic, I agree, and I am severely disappointed at bf3's. Even the chopped up BC2 animations they used in MOH were better than this.
Edit: and FC2 was made by ubisoft.
tbqh, i agree with icee on this. what amit pointed out is exactly the issue with the arm placement. not to mention some of the movement was a little stiff in the reload. the ADS firing was pretty cool though.
the issue here is not just the m4 in the bf3 trailer. the issue is how many FIRST PERSON shooter games focus just on models and textures, while leaving animations behind. theyre just as important. im not saying every gun has to be EXACTLY perfect to real life, but the animations should always receive as much care as the models do. clearly, the models and textures in bc3 are going to be fantastic, so why not the animations?
as for farcry 2, that game has the best first person animations iv ever seen. they even chose to use left handed guns to show off the internals of some of the weapons. that is the kind of attention to detail that i love to see in a game, and for me, significantly improves the experience to know the developers cared enough to polish the animations as well as the other visuals. it doesnt matter as much that some of the stuff is functionally incorrect, because sometimes you have to change things to account for time of reloading, puling weapon out, etc... for gameplay purposes.
exam, just because you dont agree with icee and you think hes nitpicking does NOT mean he is trolling. thats a fucking insult.
YOU GUYS
ARE COMPLAINING
ABOUT A FUCKING ARM.
SHUT UP.
No, we're complaining about all the animations which are horribly low-quality for such a highly-respected development team known for quality games. It's disappointing, and there's no excuse for it.
No excuse.
There's literally nothing wrong with the majority of the animations shown so far for BF3. I seriously don't see what the problem is with the arm or the thumb, that's a proper grip for an AR style rifle, the arm may be angled a little to far down (as in, your elbow pointing to the ground/close to the magazine) but I've seen people shoot like that.
oh dear god, stfu about the animations already
I'll let you guys have some time to cool down, the next official part of the gameplay demo is supposed to release wednesday
Aaand we're back. Part 2 of the gameplay series back in the first post; you've already seen this on shakycam but here it is in HD goodness.
anybody mentions animations again (pro or against) and I'll violate each and every one of your soft, supple anuses with every instrument available to me