Re: SPv2 Collective Questions & Information Thread
Or you won't be able to fire anymore rockets after that anyway since your first round would trigger the unevitable explosion of the flood carrier forms and that inturn will trigger the various grenades scattered around the floor, causing a massive orange cloud of death and shrapnel that not even a wary rocket launcher wielding spartan can escape.
My point is- rockets against flood= self destruction
But yeah, I do find this new reload system to suck, since I reload all the time to make sure I have a full mag/barrel.
Re: SPv2 Collective Questions & Information Thread
I stay away from the grenades, and blow them up before any rocket wielding.
Re: SPv2 Collective Questions & Information Thread
Ha your complaining about them wielding rockets. I hate it when the flood have the chain gun. They seem to NEVER miss!!!
Re: SPv2 Collective Questions & Information Thread
If they have the chaingun, I would give them the MA5C, grenade, and Spartan laser combo.
Re: SPv2 Collective Questions & Information Thread
Wow I completely forgot to add the Spartan Laser into the flood combat picture. Thats goin to own.... and we won't have to worry about misdetonating anything.
However, I wouldn't be surprised if the spartan laser isn't even goin to be in the H3 campaign, much like how the fuel rod cannon was only available in multiplayer for Halo Combat Evolved...
Re: SPv2 Collective Questions & Information Thread
Quote:
Originally Posted by
DELTA_011692
Wow I completely forgot to add the Spartan Laser into the flood combat picture. Thats goin to own.... and we won't have to worry about misdetonating anything.
However, I wouldn't be surprised if the spartan laser isn't even goin to be in the H3 campaign, much like how the fuel rod cannon was only available in multiplayer for Halo Combat Evolved...
No, its definately going to be in the campaign. They've said it already, that you will be fighting against brutes with it, and its not like bungie to implement weapons into MP and not SP on a new game with a new campaign.
Re: SPv2 Collective Questions & Information Thread
These fourms have gotten boring lately bec nothing is happening *nudges masterz for some news or pics* but yeah w/e on the ammo thing leave it as is
Re: SPv2 Collective Questions & Information Thread
The idea of losing all of the rounds in the clip whenever you reload is fucking retarded. That shouldn't be a part of ANY weapon.
We have enough shitty "realistic" games as it is.
Re: SPv2 Collective Questions & Information Thread
^ That was settled a WHILE ago.
Re: SPv2 Collective Questions & Information Thread
Quote:
Originally Posted by
BigText
We have enough shitty "realistic" games as it is.
Halo pushes enough to the edge of believability as it is, so I think it would make sense to lose the remaining rocket in a sealed canister when reloading the rocket launcher, tbqh.
Besides, I'd love to see some mods like this more often, but the tenacity of our dear friend Warsaw (=EP_Ace of Spades) is probably the only reason that even that mod ever came to be.