I do want to remind you guys, bad features don't exactly rule out the good features. Gameplay is hopefully solid and honestly I'm looking forward more to the gameplay than the actual story. I also can't wait to kick the shit out of all of you with the Covenant Carbine. Just saying suckers, it's been 5 years since the Carbine was struggling for power. It has returned.
October 13th, 2012, 05:05 PM
annihilation
Re: Halo 4, now on your xmom 360
The gameplay gets really stale after awhile. hth
The soundtrack is also noticeably terrible. So bad that it actually ruins some parts of the game. They didn't even try to make it sound like something from Halo despite having access to parts of the former Halo soundtracks.
E: I'm sorry, I personally hate this game. I hope you enjoy it though.
October 13th, 2012, 07:20 PM
DarkHalo003
Re: Halo 4, now on your xmom 360
Quote:
Originally Posted by annihilation
The gameplay gets really stale after awhile. hth
The soundtrack is also noticeably terrible. So bad that it actually ruins some parts of the game. They didn't even try to make it sound like something from Halo despite having access to parts of the former Halo soundtracks.
E: I'm sorry, I personally hate this game. I hope you enjoy it though.
Singleplayer or Multiplayer? I could understand either way. I guess we'll find out soon.
October 13th, 2012, 08:02 PM
Kornman00
Re: Halo 4, now on your xmom 360
They obviously didn't put some of these campaign missions through play testing
October 13th, 2012, 08:07 PM
Timo
Re: Halo 4, now on your xmom 360
The warthog sounds like a goddamn dragster
October 14th, 2012, 01:24 AM
Zeph
Re: Halo 4, now on your xmom 360
Quote:
Originally Posted by Kornman00
They obviously didn't put some of these campaign missions through play testing
Yeah they did. All plot progression points were thoroughly tested.
I can understand why they used prerendered for stuff like the prologue, but it was wasted in the eplogue. At first I thought it was live action until I saw Halsey's lip synching.
Lol'ing at how the only comment is somebody criticizing for not having the SMG's fore-grip extended. Reminds me of a certain website I can't quite put my finger on...
October 14th, 2012, 03:07 PM
BobtheGreatII
Re: Halo 4, now on your xmom 360
Quote:
Originally Posted by Warsaw
Lol'ing at how the only comment is somebody criticizing for not having the SMG's fore-grip extended. Reminds me of a certain website I can't quite put my finger on...
I am so fucking excited for this game now. Sure some stuff is like "what the fuck? (Mantis)" but this game is still going to be fun as hell and there's so much to it there's definitely something for everyone.
October 14th, 2012, 05:46 PM
DarkHalo003
Re: Halo 4, now on your xmom 360
^
I can't wait. There's a lot of anticipation that goes with it. I haven't played a lot of Halo since I left for my second year at college (or for you foreigners, university) and it will be nice to finally have that gameplay back. I think now we'll see a lot of that customization that we've all wanted in the primary Halo platform. It may not be on PC, but I don't honestly think that's a bad thing. Everyone knows Halo as the kingpin of shooters on Console, whether they're fans, CoD jocks, or PC users. I simply am looking forward to the fun I'll have with this game and that nice feeling that we know as Halo gameplay.
Also, the Mona Lisa Series from Evolutions is resumed and at number 10 now. I encourage everyone to go watch as it was one of the best stories in Evolutions.
October 14th, 2012, 07:12 PM
ThePlague
Re: Halo 4, now on your xmom 360
Yeah i'm trying to scrounge together an xbox just for this game. With hope I will have one :D
October 14th, 2012, 10:54 PM
Kornman00
Re: Halo 4, now on your xmom 360
As far as campaign goes, IMO, you can't go into it expecting anything like that of previous games. Else you're setting your experience up for failure. You really have to treat is as if this was the first time playing Halo.
October 14th, 2012, 11:19 PM
Warsaw
Re: Halo 4, now on your xmom 360
But is it still good even if you do that?
October 14th, 2012, 11:24 PM
Bobblehob
Re: Halo 4, now on your xmom 360
Quote:
Originally Posted by Warsaw
But is it still good even if you do that?
3 more weeks, and we shall see :P
October 15th, 2012, 12:11 AM
Kornman00
Re: Halo 4, now on your xmom 360
It's entertaining, yes (albeit, I haven't finished the game just yet). Fucking different, that's for sure. 343i switched to using Havok Animation and AI for Halo4 and Wwise for sound, where Bungie rolled with their own developed tech. I don't know if it's the TV I'm playing on (using HDMI, so...) or what, but the music barely feels like it's there (did any of the previous Halo games provide a volume setting for music/dialogue?), and the same goes for the some of the character dialogue.
I'll say this much...if 343i itself were to be the ones to work on Halo Wars 2, I would be very hesitant to get excited. I want a sequel to fucking Halo Wars, not 200+ people 343i does Halo Wars.
I'd really like to see a competent gamer who has never played previous Halo games play Halo4 for a few weeks, then go back and play all the Bungie games and see what they turn around and say.
Oh and 10 of the 13 MP maps in Halo4 were developed by Certain Affinity if the file name prefixes are of any meaning.
October 15th, 2012, 06:29 AM
Cortexian
Re: Halo 4, now on your xmom 360
Based on the direction and the ideas behind the Forward Unto Dawn series, in addition to the pre-rendered cut scenes that we've seen in Halo 4 and Halo Wars... There needs to just be a TV series for Halo instead of Halo 5 and 6.
Microsoft contract HBO to make a TV series with their seemingly infinite budgets. Thanks.
I just want to see some side stories where the Chief pops in at certain points while he's doing stuff from the game(s). Everything from the inception of the program in the insurrectionist time period, to the post-covenant invasion. It doesn't even need to follow ONE main individual, it could flow between individuals and different stories to culminate in something awesome (see: A Song of Ice and Fire/Game of Thrones).
October 15th, 2012, 09:56 AM
Amit
Re: Halo 4, now on your xmom 360
Quote:
Originally Posted by Kornman00
Oh and 10 of the 13 MP maps in Halo4 were developed by Certain Affinity if the file name prefixes are of any meaning.
Not surprising considering they helped with HA10, Halo 4 Forge mode, and created maps for Halo 2, CoD:WaW, and BlackFlops.
Quote:
Originally Posted by Cortexian
Microsoft contract HBO to make a TV series with their seemingly infinite budgets. Thanks.
Game of Thrones has to scrounge money in order to afford special effects.
October 15th, 2012, 10:33 AM
Tnnaas
Re: Halo 4, now on your xmom 360
Quote:
Originally Posted by Kornman00
You really have to treat is as if this was the first time playing Halo.
I'm going to owe 343i a lot of cake.
October 15th, 2012, 03:00 PM
DarkHalo003
Re: Halo 4, now on your xmom 360
A write-up from a dude who spent a fucking long time at NYCC's Halo 4 playing.
Really good write-up from the looks of it. I'm sad he didn't get to give impressions of the Carbine though. He does say that Ammo is very scarce at times and that the Banshee is basically no longer a game-winner, but still a way to stay ahead. AKA it's balanced now. I do want to say that peope are going to WHINE about armor abilities and he includes a subtle bit of that in the write-up. Regardless, it'll rock.
October 15th, 2012, 03:59 PM
Sanctus
Re: Halo 4, now on your xmom 360
As long as it's better than Reach I'll give it a shot.
October 15th, 2012, 04:49 PM
Arteen
Re: Halo 4, now on your xmom 360
"Join in progress" is something Halo has been sorely lacking. I also like all this talk about how every player should feel like they're involved. No damn 1-50 ranking system. Dominion sounds a lot like the Halo 4 analogue of Invasion.
October 15th, 2012, 08:57 PM
DarkHalo003
Re: Halo 4, now on your xmom 360
Quote:
Originally Posted by Arteen
"Join in progress" is something Halo has been sorely lacking. I also like all this talk about how every player should feel like they're involved. No damn 1-50 ranking system. Dominion sounds a lot like the Halo 4 analogue of Invasion.
I agree with these. I'm glad 343i is doing what has needed to be done for Halo since Halo 3 in terms of bringing it to the modern demands of FPS shooters in these aspects. I feel Halo: Reach was a needed stepping stone for this process: it showed what worked, what worked well, and what was too weak to continue working.
Dominion reminded me of a BTB that doesn't have Identity Dissociative Disorder. It features that true-scaled BTB matches we haven't seen since Halo 2. Halo 3 BTB was alright, but it was always shrouded in controversies like BR Starts and relatively Arena-styled maps until the end of the game's DLC with the Sidewinder remake and Sandbox. Then you have Halo Reach with it's wavering attempts at recalling that same gametype, but that was relatively wishwashy because Reach is such a different game in comparison with its armor abilities, different weapons, and fragile vehicles. It never really felt like a BTB mainly because the fighting was more like skirmishes between a couple or few players at different locations. You needed a team to win, but it really didn't feel that team-like most of the time. Objective games were always skeptical and a bit confusing depending on how many explosions were going. You also had Invasion which took that step to a greater sense of self and most of the objectives were clear cut (not to mention the shenanigan threshold was ridiculous). In comparison, Dominion looks like a BTB with that same sense of self that Invasion had with the diverse intentions that Reach's BTB simply could not maintain.
October 15th, 2012, 09:11 PM
Btcc22
Re: Halo 4, now on your xmom 360
Quote:
Originally Posted by Arteen
"Join in progress" is something Halo has been sorely lacking. I also like all this talk about how every player should feel like they're involved. No damn 1-50 ranking system. Dominion sounds a lot like the Halo 4 analogue of Invasion.
Reserving judgement on this.
My concern was the possibility of waiting several minutes for a game only to be dumped in a stacked game where you have absolutely no chance of winning. Games with a heavy focus on stats and shiny medals seem to increase instances of rage quitting and stacked teams; see BF3 et al where 90% of the time joining a pub would land you in a stacked server with no chance of winning the next ten games. I've been told that they've considered this and implemented safe-guards but we'll see.
Quote:
Originally Posted by DarkHalo003
You also had Invasion which took that step to a greater sense of self and most of the objectives were clear cut (not to mention the shenanigan threshold was ridiculous).
Invasion had real potential but it felt like an afterthought. Unreal Tournament's assault maps played out like a multiplayer campaign whereas Invasion just felt like BTB with waypoints. It didn't really help that Reach had the worst vehicular combat of the series.
October 15th, 2012, 10:45 PM
Arteen
Re: Halo 4, now on your xmom 360
Invasion had so many little problems that Bungie couldn't be arsed to fix. Awful, campable spawns. Players get royally screwed when their battlebro quits. Teammate indicators disappear behind obstructions. Awfully balanced maps. Phase one blows as the offense. Only two maps with no variations. Complete lack of support and updates too. The only time Bungie ever supported the gametype was during the beta, when they removed DMR spawns from the phase one defense loadouts.
I was a huge fan of BTB in Halo 3, and Invasion was the closest playlist to that in Reach (Reach's actual BTB playlist was awful until 343i took over). I had a lot of fun with it for a while, but the flaws just add up and make it an unbearable experience. All of these problems are mindlessly easy to fix but Bungie never bothered.
October 15th, 2012, 10:53 PM
Pooky
Re: Halo 4, now on your xmom 360
Don't forget that Elites never got remotely usable weapons on invasion slayer gametypes. Invasion slayer on Hemorrhage, a wide open map. Spartans start with Pistols, Elites get... Plasma Pistols. Invasion Slayer on Paradiso was the worst gametype in the history of Halo.
October 15th, 2012, 11:14 PM
TeeKup
Re: Halo 4, now on your xmom 360
Paradiso in of itself was an abomination. Exile and Longbow look genuinely fun. I expect the story to be utter crap. but multiplayer looks like it has a lot of potential.
October 15th, 2012, 11:53 PM
Masterz1337
Re: Halo 4, now on your xmom 360
Just want to say, I've had the game, and I absolutely loved the campaign. Some of you may have issue with the story, but It was some of the most fun I've had in any Halo campaign. I also got to play all the way up to last mission of Spartan Ops of week 3, and I think SPOPS is a the real gem of this game. The sandbox gameplay and encounters and environments are amazing, but the Campaign is restricted in what types of combat scenarios it can put you in due to story and pacing and such.
SPOPS is all about the cool encounters they could do, but can't justify in Campaign. One mission was all about hogs vs vehicles, one was like firefight, one was like 343 GS, one as like the exterior of T&R, another was like the start of the covenant, another was like the first part of the ark and then tank combat, another took place on the complex mp map and valhalla. For the complex map, it was really cool as you could capture points to get guns online, which would then clear the skys of the banshees that were after you. In valhalla they made a story about the map, where you have to save the marines from the pelican, then take out a makeshift covie camp, and then acess a base. Then defend it with frickin Manti (which aren't overpowered at all btw).
MP is fun as well, but it's much faster paced, and all I played was infinity slayer. I'll do a more in depth review later, but unless your a hater (which is about 80% of this forum), I think you'll agree it's one of the best Halo games in the series.
October 16th, 2012, 02:39 AM
Masterz1337
Re: Halo 4, now on your xmom 360
I got bored
Quote:
Halo 4 Review
Campaign: Where to start here, well I will say I enjoyed this campaign more so than any other games. I will admit I was a but worried when I started, The first mission is really cool and fun, but also short and has many elements where it is linear and trying to set a mood and atmosphere, with scripted sequences. It took me about 20-30 minutes to beat. Then the second mission started, and I began to wonder more about this game. The second mission is about exploring the planet, and just general wandering, it's not to different than the mission Halo in H1, without the marines. Parts of it were repedative, and I began to really worry. Then came mission 3, which blew my mind. Promethians, Covenant, an amazing cutscene at the end that had me "oh shit oh shit oh shit." Then came mission 4, which I just recently replayed on legendary. This might be my favorite mission out of any halo game. It's the E3 mission, although the events of the E3 demo are simply of that of a demo, and not the actual level. Anyway, it goes from wandering in the jungle, to fighting alongside marines, to fighting covies and promethians as a unified force, to tank combat, to mantis combat. For those concerned about the mantis, let me say it's awesome, and not overpowered. Think of it as a less powerful, slower, weaker tank, but with a smaller footprint, higher firing point, and can be used by one person. Anyway, by the time I was done with this mission, I was sold on 343's design. The rest of the missions are all very good, although I did have a problem with the last 2. One is similar to a mission earlier in the game, and the last one while really cool, does not try to encompass everything the game has been about.
In all levels, except Dawn, the environments are incredibly open. There are so many ways of going through encounters, even on legendary. On my third play through of some missions, I was still finding new areas and ways to attack through exploration. I really feel I'm on another planet, exploring these huge natural environments. Halo hasn't had a more open environment since H1, and this is even more open. The gameplay is fantastic too. Even on legendary, your enemies are tough but never unfair. Your deaths are a result of your actions, not unfair AI. If you are dying, change your tactic, don't hate the game hate the player. Anyway, the enemies and weapons are all great, I'll go into more detail later.
What I do want to note, because it is important, is that the Campaign does a great job of telling the story 343 wanted to tell. Some people may have an issue with the story and the way it's told, but unlike every game since H2, this HAS a story. Some of the melodrama between the Chief and Cortana made me roll my eyes, but this new perspective for them is so much better than the old bungie way. The chief feels like a character, which I really loved. The missions suited the story well, as the missions conformed to the story, unlike reach where it was a bunch of mission ideas with a story shoehorned into them. One of my big problems with H2, comes back in H4. Because the story is so specific in locations and situations, there are levels where the entire game sandbox is not available. However, there are lots of cool things in campaign that could have been done with the sandbox they have, but weren't done. And this is where Spartan Ops comes in.
Spartan Ops.
I love single player, I love spartan ops (SPOPS). I was able up to play till chapter 4 episode 3, until I could no longer sign into XBL which is required to play. Let me first say what I don't like about SPOPS.
Infinite live: When you die when playing with others or yourself, you always respawn at the last checkpoint, but the enemies don't reset. Basically, you could throw your team at the enemy until you win, rather than have to be careful. IDK how the point system works, but I assume you don't get as much points to your next rank the more you die. Eventually, I began to embrace infinite lives and respawns. the truth is, it's annoying when you have to restart from the last checkpoint and all the enemies respawn. Most of the time when I die, I think "shit, I can't do it that way" and now I can go back to the encounter the way I left it, and try a new strategy. When the enemies reset like in regular campaign, you have to go through all the motions to get back to where you were before. This is after all, the Firefight replacement, and I can see why they made it work this way. however, onto point 2.
No skulls!!! I wanted to turn iron on, but I couldn't. Also, even on legendary, they may become to easy with 4 players. I just wish this was an option.
The game has no Brutes, Buggers, Engineers, or Skirmishers. Not a big deal for the main campaign, but when you consider by the end of season 1, you will have 50 chapters, each at a minimum of 10 minutes a piece. I think there could have a place for these enemies, especially if we get 2 more seasons, bringing us up to over 1500 minutes of SPOPS campaign. Maybe they'll show up in later seasons? If so I'll be happy.
Other than those 3 things, it's amazing. On my own, they took about 10-20 minutes to beat. The majority of these are new environments, specificly for SPOPS.. They are "forged" for different missions, to give them different twists and to open up new areas, which at first I kind of groaned at, but I still had lots of fun and they seemed fresh each time I revisited. MP maps also are featured (I played on Valhalla and Complex in some missions), and one was recycled from SP. The SP area was great, didn't even realize it was from SP until I played that mission again, and the complex mission was fantastic too, as I ran around the map, I activated auto turrets that actually cleared the banshees out of the sky that I'd been avoiding. The valahalla missions… well they were cool, but I had a lot of trouble on them. At one point I had to go up against 4 hunters all by myself, which was a total pain in the ass. However, I can see it being fun with 2 or more players, which is what it was designed for. Of the missions I played, one was firefightish, one was heavily reminiscent of the Truth and Reconcilliation exterior from H1, one was like the Ark from H3, and one was like 343 GS from H1.
If campaign is about telling a story, this is about showing all the different kinds of encounters and missions can be achieved with this game. I think there is a lot of potential here, and I would gladly pay 30-40 dollars for extra seasons. If each weeks missions take about an hour to beat, and theres 10 per week, you're getting a 10 hour set of campaign style action, which is longer than any halo's campaign since H2. In fact, it would be 2 hours longer than H4 itself which took me 8 hours on heroic to beat. Anyway, I hope they realize the potential for fun for the players, and the potential for them to make a lot of money.
Another thing I loved was using your custom spartan. The perks and Loadouts are fantastic. It's really cool to have your Spartan prepped for your play style. I found overall in the game, ammo to be in short supply, so I changed my max ammo counts through a perk, and also improved my shielding. Add in some promethium vision so I can quickly find targets to use my DMR on, and I was a happy player. This addressed one of my problems with Campaign, which was the lack of human weapons in certain missions and the max ammo you could cary.
Multiplayer
I only got to play a bit of Infinity Slayer, but it plays a lot like h3, but faster paced. I don't want to draw any conclusions, as I think it takes a while to see the flaws in the MP in any halo game. I had fun playing it, and I think it's a good evolution of Halo's gameplay.
There does seem to be lots of power weapons in infinity slayer, but I also played on small maps where the LMG, Sticky Launcher, and shotgun, and Rail gun are going to be more effective for obvious reasons.
Sandbox stuffs
Vehicles: Nothing new to see here really, except for 2 minor vehicles that I don't want to ruin for anyone. But nothing substantial has been added other than the Mantis. There is no falcon or hornet, and the covie's are back to the Ghost, Wraith and Banshee. Vehicles are back to the H3 health system, but are faster like in reach, which makes sense with sprint and so many ways to EMP the vehicles.
Weapons: All awesome. Pistol feels like H1 more than ever, but with minor bloom if you fire to fast and a 8 round clip, AR feels like reach but stronger and less accurate. BR and DMR are fantastic, and for the first time in a Halo game, I enjoyed the carbine. Also, I enjoyed the beam rifle for the first time ever too. It's slightly weaker, but can fire more rounds before overheating at the same ROF as the human sniper, plus it's not as effective against vehicles as the human sniper. Promethian weapons are cool, although I used the surpressor as a weapon of last resort. I miss the PR and the SMG, I think they'd have been great as secondary weapons for the load outs. It sucks I have to start with a DMR and 3 pistol types, unless I use a perk to use the AR. The Storm Rifle is cool, but it seems like a reskin of the AR with slower projectiles and heat instead of ammo. It's slightly effective against shield. Boltshot I like a lot, you can use it for lots of head shots real quick like the H2 magnum, and the shotgun bast from it can be a life saver against a Knight, or a Watcher trying to revive one. The shotgun is now slower to fire and more powerful, while the Scattershot is faster firing and has more range, at the cost of less damage. I was disappointed by the light rifle, the burst is so quick you may as well be shooting single shots. It's still useful and cool though.
If anyone has any other questions, I'll be happy to answer and integrate them into this review. Also for anyone wondering, I have already paid for my full game, and will be picking it up midnight at launch.
October 16th, 2012, 02:47 AM
Cortexian
Re: Halo 4, now on your xmom 360
When are we getting Halo 4 CE from CMT?
plz stop slacking Masterz.
October 16th, 2012, 02:59 AM
Masterz1337
Re: Halo 4, now on your xmom 360
Actually, the majority of the weapons are pretty close in behavior to ours, I felt quite at home and it didn't take me long at all the adjust to the weapons both CMT and H4 shared.
October 16th, 2012, 03:25 AM
Cortexian
Re: Halo 4, now on your xmom 360
Yeah it ain't bad, I played a bit of mulitplayer at PAX for about 30 minutes and it seemed fun.
Would still be better on PC, and I won't be buying it anywhere near release, but yeah.
October 16th, 2012, 03:31 AM
Kornman00
Re: Halo 4, now on your xmom 360
I haven't been able to play SPOS yet, and I must say, if there are no skull options then someone at 343i needs to get their head out of their ass. You can't tell me there weren't that many players in ODST/Reach who played FF for the use of skulls, or who got extended enjoyment out of FF because of the use of skulls.
Also, no falcons, or any multiperson air carrier, in MP is teh lame.
October 16th, 2012, 08:00 AM
Tnnaas
Re: Halo 4, now on your xmom 360
Include any vehicle that appears in campaign into Forge, please.
I wanna fly my pelican in spaaaaaaaaaaaaace!
October 16th, 2012, 09:31 AM
Masterz1337
Re: Halo 4, now on your xmom 360
The 3 hogs, tank, Mantis, ghost, banshee, wraith
October 16th, 2012, 12:03 PM
thehoodedsmack
Re: Halo 4, now on your xmom 360
Theatre-mode is still in this game, right? They didn't take that away? Furthermore, does anyone know if the pan-cam function can still be accessed?
October 16th, 2012, 12:14 PM
Kornman00
Re: Halo 4, now on your xmom 360
Theatre mode is still there for "Infinity" games (that's where it shows up at least). Not sure about campaign
October 16th, 2012, 02:59 PM
Tnnaas
Re: Halo 4, now on your xmom 360
I'm pretty sure they'll leave theater mode in for everything. It would be hard to remove it without having the entire Machinima community running at them with pitchforks and torches.
Pan-cam should still remain, I believe. It may be underused, but it is a really useful tool for the avid in-game film maker.
October 16th, 2012, 05:27 PM
Pooky
Re: Halo 4, now on your xmom 360
Bloom, again?
:saddowns:
October 16th, 2012, 09:25 PM
leorimolo
Re: Halo 4, now on your xmom 360
Quote:
Originally Posted by Kornman00
Theatre mode is still there for "Infinity" games (that's where it shows up at least). Not sure about campaign
No theater for campaign, waiting to see if they atleast left a devcam.
October 16th, 2012, 09:41 PM
thehoodedsmack
Re: Halo 4, now on your xmom 360
Quote:
Originally Posted by leorimolo
No theater for campaign, waiting to see if they atleast left a devcam.
Amazing.
October 17th, 2012, 12:52 AM
Kornman00
Re: Halo 4, now on your xmom 360
Sorry, but all these new features can't replace the old ones they're killing off
October 17th, 2012, 10:17 AM
Masterz1337
Re: Halo 4, now on your xmom 360
SP really pushes the hardware, theres like 24 bsps for Dawn and the map is like 30 minutes long. Also, I've noticed how often the collect garbage, sometimes things will be deleted before you leave the room, quite annoying but still doesn't ruin my enjoyment of the game. Perhaps with all the BSP switching they had problems with letting you run around with the camera in SP Theater.
October 17th, 2012, 10:46 AM
leorimolo
Re: Halo 4, now on your xmom 360
Quote:
Originally Posted by Masterz1337
SP really pushes the hardware, theres like 24 bsps for Dawn and the map is like 30 minutes long. Also, I've noticed how often the collect garbage, sometimes things will be deleted before you leave the room, quite annoying but still doesn't ruin my enjoyment of the game. Perhaps with all the BSP switching they had problems with letting you run around with the camera in SP Theater.
Also draw distance was significantly cut, like I played it through on splitscreen first time through and I really couldn't enjoy the game correctly. Everything looked SO bad. I'm playing it with a friend over syslink now and it really looks glorious.
October 17th, 2012, 11:17 AM
Sanctus
Re: Halo 4, now on your xmom 360
Quote:
Originally Posted by Pooky
Bloom, again?
:saddowns:
I'd honestly be surprised if it wasn't in the game. I don't think it will be going away any time soon unfortunately.
October 17th, 2012, 01:44 PM
Tnnaas
Re: Halo 4, now on your xmom 360
If I play four-screen multiplayer I better have a 120 degree field of view.
I'll be in a really meeeeeeeean mood if I don't!
October 17th, 2012, 02:28 PM
leorimolo
Re: Halo 4, now on your xmom 360
Quote:
Originally Posted by DarkHalcyon
If I play four-screen multiplayer I better have a 120 degree field of view.
I'll be in a really meeeeeeeean mood if I don't!
I'm pretty sure you don't, I was playing splitscreen and it felt tiny as hell even on 1080p
October 17th, 2012, 03:02 PM
Kornman00
Re: Halo 4, now on your xmom 360
The ending was pretty bland. The CGI run after the credits helped, but the overall end was very 'meh'. Won't be playing again (and thus, won't be seeing the legendary ending) until the game launches to the world.
Quote:
Originally Posted by Masterz1337
SP really pushes the hardware, theres like 24 bsps for Dawn and the map is like 30 minutes long. Also, I've noticed how often the collect garbage, sometimes things will be deleted before you leave the room, quite annoying but still doesn't ruin my enjoyment of the game. Perhaps with all the BSP switching they had problems with letting you run around with the camera in SP Theater.
Just because they have that many bsps doesn't mean they're pushing the hardware.
I just did some game state comparisons. In Reach, the object memory pool had a little bit more than 1.6MB of space. In Halo4 they added exactly 1MB more, so it's a little more than 2.6MB.
In Reach, the starting biped allocation is 6,464bytes. This doesn't take into account the node matrices (which is variable on the actual node count) and any other additional blocks they may have to append to the object in the memory pool. In Halo4, the object type sizes have exploded. The starting biped allocation is 9,848bytes.
The base "object" type itself (the base of all other types in the game) went from 424bytes to 1,136bytes, that's a 2.6x increase.
Unlike tags, they don't plan out the memory layout of their game state data, so they can easily explode their data structures with compiler-generated padding.
If they did internships, this is the kind of stuff I would have looked into for them (along with making sure they didn't ship with more debug data than they needed), even if I had to do it in my free time, as I question whether any of their engineers do already (or have the time).
Also, apparently they're using RAD's Granny somewhere in the engine, or in the production of the game at least. Which makes me scratch my head because they licensed Havok Animation for the game as well.
I want to go to the store so much to grab a package of it. Like, seriously, I just want to go to the store to get only that.
October 17th, 2012, 09:56 PM
Amit
Re: Halo 4, now on your xmom 360
What's so good about this game fuel besides the fact that it tastes better than normal MD.
October 17th, 2012, 10:16 PM
t3h m00kz
Re: Halo 4, now on your xmom 360
It's delicious and I need some for my ridiculous Halo shrine.
October 17th, 2012, 10:39 PM
Masterz1337
Re: Halo 4, now on your xmom 360
You get more EXP the more Game Fuel and doritos you eat. A lot of us are going to get diabetes.
October 17th, 2012, 10:47 PM
Ki11a_FTW
Re: Halo 4, now on your xmom 360
Damn. My birthday is a couple of days before Halo 4. I know what I'll be getting.
October 17th, 2012, 11:09 PM
t3h m00kz
Re: Halo 4, now on your xmom 360
Not halo 4.
October 17th, 2012, 11:52 PM
Ki11a_FTW
Re: Halo 4, now on your xmom 360
Nope, the doritos and game fuel.
October 18th, 2012, 12:24 AM
Masterz1337
Re: Halo 4, now on your xmom 360
Just beat game on legendary, I think a lot of you are going to be put off by the overall ending. Kind of overly melodramatic, anti climatic, involves a quick time scene, and is unbelievable and doesn't make the most sense. That said, after beating it on legendary its still the most fun i've had in a campaign, despite a few bumps in the story. However, I still prefer the story in this one to the other games, despite it's faults.
October 18th, 2012, 12:29 AM
Timo
Re: Halo 4, now on your xmom 360
Watching a bit of gameplay the other day, the environments looked damn amazing, but the sounds were average. It was via a webcam though, speakers might do it a bit more justice.
October 18th, 2012, 12:39 AM
TeeKup
Re: Halo 4, now on your xmom 360
I've seen a few key cinematics. I can honestly say I'm impressed with the Didact.
I also love how John stands 2 feet taller than these Spartan IV's.
October 18th, 2012, 12:41 AM
Timo
Re: Halo 4, now on your xmom 360
Welp, I really should'nt have opened that spoiler.
October 18th, 2012, 12:47 AM
TeeKup
Re: Halo 4, now on your xmom 360
More like a foot, maybe a foot and a half.
October 18th, 2012, 12:50 AM
Masterz1337
Re: Halo 4, now on your xmom 360
Well there's been pics of him with them since like... E3. The sound I HATED at first, but now I love. It's like gears, where it's best played loud enough that you are totally immersed.
October 18th, 2012, 01:37 AM
p0lar_bear
Re: Halo 4, now on your xmom 360
Quote:
Originally Posted by Masterz1337
It's like gears...
Quote:
Originally Posted by Gears of War Script
Marcus: CONTROL, THIS IS DELTA.
Dom: Something deep and meaningful.
Baird: Something arrogant.
Cole: Something completely irrelevant.
<Cast repeats this ad infinitum every 3 minutes.>
Just beat game on legendary, I think a lot of you are going to be put off by the overall ending. Kind of overly melodramatic, anti climatic, involves a quick time scene, and is unbelievable and doesn't make the most sense. That said, after beating it on legendary its still the most fun i've had in a campaign, despite a few bumps in the story. However, I still prefer the story in this one to the other games, despite it's faults.
"Overly melodramatic, anti climatic, and is unbelievable and doesn't make the most sense" sounds just like Reach. Please tell me it's not that bad.
October 18th, 2012, 04:44 PM
DarkHalo003
Re: Halo 4, now on your xmom 360
Quote:
Originally Posted by Arteen
"Overly melodramatic, anti climatic, and is unbelievable and doesn't make the most sense" sounds just like Reach. Please tell me it's not that bad.
I don't think he means it in the same way as Reach. Reach was anticlimactic in that you went through all of that death-defying shit just to die at the very end of the game anyways. I think he means that it's very Space-Opera and very surreal.
October 18th, 2012, 05:15 PM
Higuy
Re: Halo 4, now on your xmom 360
@Arteen
It's that bad. Perhaps worse, since it dosen't make sense.
October 18th, 2012, 06:32 PM
Masterz1337
Re: Halo 4, now on your xmom 360
No, way better than reach. They just take the chief-cortana relationship to far, and make the chief survive something he shouldn't.
October 18th, 2012, 07:15 PM
Higuy
Re: Halo 4, now on your xmom 360
Perhaps use spoiler tags, Masterz. Even though I find this game to a terrible disgrace to the Halo franchise there are some people here who apperciate the game for what it is and don't want it ruined for them.
October 18th, 2012, 07:51 PM
Zeph
Re: Halo 4, now on your xmom 360
Quote:
Originally Posted by Higuy
Perhaps use spoiler tags, Masterz. Even though I find this game to a terrible disgrace to the Halo franchise there are some people here who apperciate the game for what it is and don't want it ruined for them.
It's no secret that halo 4 is a MC/cortana love story.
It's also no secret that MC survives shit he shouldn't.
Crash landing on Halo: survived
Glass Cannon to the face on another Halo: survived
Fall from ionosphere: survived
slipspace bomb: survived
October 18th, 2012, 08:01 PM
Higuy
Re: Halo 4, now on your xmom 360
I'm just saying, there is other people here that like to play games without any indication to shit like that, notably the ending.
October 18th, 2012, 08:12 PM
thehoodedsmack
Re: Halo 4, now on your xmom 360
You came to the wrong thread. This forum is now Halo Haters General.
October 18th, 2012, 09:12 PM
Amit
Re: Halo 4, now on your xmom 360
Quote:
Originally Posted by Timo
Welp, I really should'nt have opened that spoiler.
Ha, that's what people who actually plan to play the game say. I've never in my life owned an XBOX console so I've never had that problem haha. Can't play it? Might as well wiki/watch cinematics until I can actually play the game at my cousin's house 4 months from now :smith:
Quote:
Originally Posted by Higuy
I'm just saying, there is other people here that like to play games without any indication to shit like that, notably the ending.
Would it be a spoiler to say that what he said wasn't really a spoiler since it's basically something you should expect from Halo after playing Halo 3?
October 18th, 2012, 09:46 PM
Masterz1337
Re: Halo 4 prerelease discussion
I don't think it's much of a spoiler, crazy shit happens in every game the chief shouldn't survive.
October 18th, 2012, 09:58 PM
Tnnaas
Re: Halo 4 prerelease discussion
Halo 5: Buck meetskills Chief.
:mech2:
October 18th, 2012, 11:19 PM
Kornman00
Re: Halo 4 prerelease discussion
So would confirming that there are no Scarabs in campaign be a spoiler? That anyone cared to not have spoiled? Or would you rather have 343i spoil this fact for you directly?
How do you spoil a spoiled game? TBH, I preferred Reach's campaign more than this.
October 19th, 2012, 12:14 AM
Amit
Re: Halo 4 prerelease discussion
Well, spoiling causes boiling (anger).
October 19th, 2012, 12:16 AM
Dozo
Re: Halo 4, now on your xmom 360
Quote:
Originally Posted by Zeph
It's no secret that halo 4 is a MC/cortana love story.
It's also no secret that MC survives shit he shouldn't.
Crash landing on Halo: survived
Glass Cannon to the face on another Halo: survived
Fall from ionosphere: survived
slipspace bomb: survived
30m fall: dead
October 19th, 2012, 01:53 AM
Spartan094
Re: Halo 4 prerelease discussion
October 19th, 2012, 02:07 AM
DarkHalo003
Re: Halo 4 prerelease discussion
^Fucking sick.
October 19th, 2012, 03:57 AM
Dozo
Re: Halo 4 prerelease discussion
Was that the H3 grenade and reach AR sounds I heard at 1:45?
October 19th, 2012, 04:12 AM
Cortexian
Re: Halo 4 prerelease discussion
So I just finished the game, as I stated previously I really enjoyed fighting the Prometheans and their weapons were awesome.
I'm kind of upset that there weren't any real "boss fights". The ending cinematic where you push LT to place grenade was hugely disappointing.
I'm actually kind of glad that they removed Cortana from the main portion of the game now. It was sad to see her come to a close and go into rampancy, and I did feel sorry for both the Chief and her for being separated (possibly forever). Keep in mind that Cortana was probably the closest "friend" that the Chief ever really had, and they already mentioned the sociopathic tenancies of the Spartan II and III candidates. I'm assuming that they ironed out most of the psychological issues with the Spartan IV program since they're way less augmented and drugged up.
Anyhow, I suppose it's possible that Cortana makes a reappearance magically in Halo 5 like she did after her encounter with the gravemind. What I'm really interested in seeing though, is the Chief hopefully overcoming some of his antisocial issues now that he's surrounded by a ton of Spartan IV's and maybe even surviving III's. It would be cool to see him forge new relationships, maybe even a romantic one, with another Spartan. Would also be cool to see Buck and the Chief "saddle up and give 'em hell" together.
October 19th, 2012, 07:34 AM
Tnnaas
Re: Halo 4 prerelease discussion
Oh man, that ending was genuinely horiffying. The falling bodies were a nice extra detail, but fuck.
October 19th, 2012, 08:15 AM
Sanctus
Re: Halo 4 prerelease discussion
Quote:
Originally Posted by Spartan094
Best trailer yet
E: And I just finished watching episode 3. Holy shit that Elite was terrifying!
October 19th, 2012, 11:29 AM
Amit
Re: Halo 4 prerelease discussion
Anyone else think the medical officer looks like a slighter older Obama?
EDIT: Just watched the rest of ep.3. OMG OMG OMG, that was epic.
It was so sick when the ODST's dropped and punched out of their HEV pods. The largest problem I had was the super cliche death for Dima. It was painfully obvious she was going to die the second she gets past the guard. I was hoping we wouldn't see any main/supporting character deaths from a mile away. Anyone else weirded out by the Spinter Cell elite? lol
October 19th, 2012, 07:10 PM
DarkHalo003
Re: Halo 4 prerelease discussion
That episode was fucking great. I think this is a great outlet for Live Halo rather than a Halo movie. I'm nervous about how they represent the Chief and his voice next episode though. I'm one of those people where Steve Dowes MUST be the Chief or it gets annoying, but that's just me.
Also, those were Halo Reach sounds in the trailer. I know my AR sounds. :P
But they do sound alike.
If the VA can pull off Downes well enough, there should be no problem. I think the thing to realize is that the Chief is quite a bit younger though. I mean, at this point in the storyline, he's gotta be what? Late twentys, early to mid thirtys? He's around forty in the Halo games. I wouldn't be too critical if there is some difference in his voice, as long as it sounds plausible.
October 19th, 2012, 09:38 PM
DarkHalo003
Re: Halo 4 prerelease discussion
Fucking great. I love the monks in the choir still being there, albeit it is different than the ones in the first trilogy. I like how it sounds a lot more personal now, which is good for what 343i is going for, and it definitely makes it a lot more epic. I can't wait for this game and I can't wait for the next Forward Onto Dawn. I'm done with StarCraft2 now and Halo just looks so much cooler every day that goes by, which coming from someone who has dabbled in it for years is quite a feat to still do.
So would confirming that there are no Scarabs in campaign be a spoiler? That anyone cared to not have spoiled? Or would you rather have 343i spoil this fact for you directly?
How do you spoil a spoiled game? TBH, I preferred Reach's campaign more than this.
GOOD. Scarabs were an abomination to the series. Fun to take down? Yes. Fun to look at and accept their existence? No.
Fake E: Holy what the balls, rep is back...
October 20th, 2012, 01:18 AM
Zeph
Re: Halo 4 prerelease discussion
Quote:
Originally Posted by Warsaw
GOOD. Scarabs were an abomination to the series. Fun to take down? Yes. Fun to look at and accept their existence? No.
Fake E: Holy what the balls, rep is back...
He's joking. There's two scarab levels.
October 20th, 2012, 01:20 AM
Warsaw
Re: Halo 4 prerelease discussion
Nooooo.jpg
:saddowns:
October 20th, 2012, 06:08 AM
Arteen
Re: Halo 4 prerelease discussion
Scarabs were the best part of Halo 3 and I was super disappointed that you couldn't fight them in Reach. Damn you Carter, just let me have one!
October 20th, 2012, 05:19 PM
Disaster
Re: Halo 4 prerelease discussion
Quote:
Originally Posted by DarkHalo003
That episode was fucking great. I think this is a great outlet for Live Halo rather than a Halo movie. I'm nervous about how they represent the Chief and his voice next episode though. I'm one of those people where Steve Dowes MUST be the Chief or it gets annoying, but that's just me.
Also, those were Halo Reach sounds in the trailer. I know my AR sounds. :P
But they do sound alike.