Your BR is squashed. I have the H2 model, and it's not compacted like that. PM me your AIM and i'll send you the appropriately dimensioned model.
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Your BR is squashed. I have the H2 model, and it's not compacted like that. PM me your AIM and i'll send you the appropriately dimensioned model.
Looks cartoony, which in itself isn't a bad thing; it'd go nice with one of those big-headed, cell-shaded biped models. :3
The ass end is HUGE. It is is very disproportionate.
Whatever. Geo, if you want to edit the model, I will reanimate it but it won't exactly be my highest priority right now.
Nah its fine. If we spend forever fixing everything(i want to fix the model but don't want to make you redo the anims), we will end up like h3mt. Getting nothing done.
Keep in mind that its stubby dimensions will make it look extremely foreshortened in fp, especially with this game.
Well this is the origins that ICEE made. Tell me if you think its ok, Snaf.
Enhanced FOV render:
http://i724.photobucket.com/albums/w...heBRorigin.jpg
A screenshot of the actual ingame origin from a camera viewpoint:
http://i724.photobucket.com/albums/w...realorigin.jpg
How about we don't start any retarded "MY TEAM IS BETTER THAN YOUR TEAM" shit in this thread?
:|
I didn't want to start any of it. I made a comment without thinking. Besides, me and CLS are too good of friends to argue like that anyway.
It doesn't look bad, but it does look a bit short and fat.
Looks ok. Oh and your rail is way too wide as well. If you want to keep it in its current proportioning it's up to you.
I'll look into it. Thanks.
I'm pretty satisfied with it to be honest. It does feel like a battle rifle in game. We just need that sucker skinned.
http://img152.imageshack.us/img152/7...tienadese5.gif
Any thoughts? Throw-grenade anims are the hardest for me to do. :\
Very nice, tbh.
bonerific
:jizz:
The one thing I noticed was the thumb right at the last moment. Otherwise I didn't spot anything else, nice job!
The frame gun movements look terrible to be honest, and the hand gets to far to the right at times. it also pauses for a frame or two, and that looks kind of wrong to me. When it returns to the origin, the hand seems to catch it a little late as well, and that looks pretty unnatural. It also doesn't look so much like hes throwing it. What I would suggest you do for frame gun is add more rotations on the X axis so it doesn't look so much like he's stiffly moving it upward and then immediately bringing it back down. The model looks awesome though. Where did you get it, or did you make it yourself?
Thanks for the crit, I'll try to work some stuff in. A few things to address: 1) The thumb has no problem, that's just some weird ass shadow because of the lighting. I noticed it too but when I went back to look at it, nothing was really wrong with it. 2) The base model is mine, but then WOL did some awesome stuff to it for hrh (stock, stuff for the sight, the rails).
I love the model. I'd like to play with it myself sometime.
Hmm, the model blows I know, this was more to do with the texturing. I plan to add more dirt and rust onto it. Maybe some scorch marks and general grime. The red things on top are suppose to be lights, I havent got round to texturing them so its a generic red for now :)
http://img218.imageshack.us/img218/103/renderea5.jpg
And to show off my crappy modeling skills in true 3d, a video :)
I dont have max on this pc and file so I cant get any more renders till after xmas, this pc has nothing :( part from coding :P
Edit:
What do you think of my 5 min master chief and grunt that doesnt really look like a grunt asset work? Two of many Halo ones I need to make for my game =\
http://img224.imageshack.us/img224/6306/mcln6.png http://img234.imageshack.us/img234/8122/gruntfj0.png
Posted this over in the monthly challenge...about 1.5 hours of work (not rendering time)http://i148.photobucket.com/albums/s...01/pirate2.jpg
Looks nice, but the texture at the front of the raft seem blurred.
http://i66.photobucket.com/albums/h2...ilzoefinal.jpg
my female BFF drew this for me for my 17th Birthday as a card. it's only a section of the front page. I scanned the image and then added a blue-to-green cyan gradient and tried to fix the lighting and added a lense flare.
haha yeah. Stupid me i should have put up the original with it:
Original
http://i66.photobucket.com/albums/h2...PIworkable.jpg
New
http://i66.photobucket.com/albums/h2...ilzoefinal.jpg
my female BFF drew this for me for my 17th Birthday as a card. it's only a section of the front page. I scanned the image and then added a blue-to-green cyan gradient and tried to fix the lighting and added a lense flare.
Is that a lens flare I see? Well, pic is now approximately Eighty-Brazillian times better.
haha, yeah. I put my explanation in ninja tags in my first post.
i messed around with the hues too because the colours became desaturated when i scanned the card.Quote:
my female BFF drew this for me for my 17th Birthday as a card. it's only a section of the front page. I scanned the image and then added a blue-to-green cyan gradient and tried to fix the lighting and added a lense flare.
Just to let you know, your GFF didn't make that drawing herself, from her own mind. It's a remake, or trace over. I have a friend, Dima, who drew this in her own style about a year and a half ago. Here's the original.
The edits give it a different feel, though. Nice touch. Though, the face on the female makes her look old, due to some darker shading closer to the eyes, so it seems there are wrinkles. Also, the female's face is a little pale.
Haha, thanks for the tip. Your friend draws really good, i looked through her gallery. It only took about 10-15 minutes in all so I didn't put a great deal of time into trying to fix everything up. My friend is pale but not too pale haha, and yeah the female looks old, I noticed that but I didn't want to change the colouration too much. I guess I'd be kinda bias towards the variation that my friend drew, but I like hers better than your friend's original because it's a lot less emo. :lol:
They both still look incredibly emo tho lol. But hey, nothing wrong with that :P
http://i58.photobucket.com/albums/g2...ll/carbine.png
My first maxwell render, took 1 hour. stupid DOF shizen wouldn't work right... And the program doesn't like smoothing groups, does a load of crap like smooth certain angles...
And I forgot to save as jpeg... oh well.
Props to your BFF, its pretty unique.
Looks to skinny, plain, and skeletal.
Like heathen said, it looks way too skinny. And the front grip is just ridiculous. How would you ever hold onto something like that?
idgi, is it an empty coat as a character?
Nah. Just a empty coat. I make random props so that I may use them in the future when I may ever need them.
Shotgun I made a few weeks ago in a couple of hours. Far from being done, but that's what we have the crit thread for. Things I'm looking for: An idea for details on the side, I don't like the stretched cylinders and a different mechanism for the revolver part to come out...
Anyway, it has batteries instead of shells, 4 revolving batteries; 2 shots each.
http://img383.imageshack.us/img383/4176/render1np2.png
A laser sight, flashlight, a bayonet, or a combination of the previous.
oh well thats just cool.
Very nice Shotty.
Maybe inside those shapes near the front have slots or holes making part of the barrels visible?
Does that make sense?
Badass shotty. Would fit nicely up someones vagina.
THE ABORTIONATOR.
http://img387.imageshack.us/img387/540/58772436af7.png
Animated PNGs FTW!
All I see is a black square.
I just got myself a tablet, feels wierd drawing on it. I think Ive gotten the hand of it though. This is my first sketch. I'm well aware of the right hand proportion, and im trying to fix it up. If someone has a good tutorial site, please post it for me, that would be most appreciated.
Oh yeah my sketch.
http://i148.photobucket.com/albums/s...rine_first.jpg
Proportions are bunk.
E: But my browser isnt a crashprone piece of shit.
+1 Google Chrome.
Fine. .GIF for chrome fags.
http://img78.imageshack.us/img78/9716/85911465pa4.gif
Edit:
Cool stuff.
http://img184.imageshack.us/img184/306/85929137ij2.gif
Awesome part is that I can make these things in less then 3 minutes.
Then they arent really interesting. Only interesting things are difficult things.
Not if you made yourself a template.
http://img123.imageshack.us/img123/7326/55943188vo6.gif
do they have Any practical use?
Particle textures.
From the DDOS probably.
ah
First time trying to make a mesh using mostly quads/some triangles here and there. First time using meshsmooth as well.
Lol, that's a lot of lines. I fail at this already.
EDIT:
That's the model that is actually going ingame :3. WIP, 1666 triangles, etc. I think it's an omen. Right now I feel really sick - I think 3DS Max made me motion sick D: .
Models for an Indie game...
http://i164.photobucket.com/albums/u...ing/Toilet.png
http://i164.photobucket.com/albums/u...eling/Sink.png
http://i164.photobucket.com/albums/u...ng/Fridges.png
http://i164.photobucket.com/albums/u...ropaneTank.png
And now something I'm working on in free time...
http://i164.photobucket.com/albums/u...g/Alhelmet.jpg
It's really basic as of right now.
I spy Full Metal Alchemist
No you dont.
I spy someone who needs to get on AIM!
Move the reflex sight back more.
what reflex sight?
iron sights*
^
|
what they said. no gun has the iron sight right at the end of the gun(non that i've seen). there's always a bit of the barrow extended from the iron sight(hmm..oddway of phrasing it but i think u get the idea).
http://xs134.xs.to/xs134/08011/sl7re...ll_copy752.jpg
I am perverts.
BTW, the sight should work like it does in the real world. This is an important factoid.
On the actual gun, if you look closely, the sight is still mounted just behind the barrel opening.
Fixed. It's almost impossible to see the extra bit of barrel but I ended up shaving a few triangles off so I'll leave it be for now.
And when I said the site should "actually work like it does in the real world", I was refering to the fact that I'm putting it into a game/mod that should make use of that part of the model. EG. Working iron sights. Assuming I dont go and put a scope on it anyway.
Unwrapping it now.
Nice DEE.
FINISH IT. D:
mech, that's absolutely beautiful. :awesome:
yeah that is beautiful work right there
Your work has inspired me.
Also, I finished painting my marine sketch. Im still trying to get the proportions right, but that will be in my next drawing.
http://i148.photobucket.com/albums/s...ne_first-1.jpg
On his back, is that the back spartan laser leading to the front of a sniper?
I just came up with my own idea for a weapon. It was suppose to be a sniper
I know about the arms, higuy was making fun of me because of that :(
Higuy making fun of you?... thats alittle funny.. lol.
This is my first weapon I have modeled so far:
http://farm4.static.flickr.com/3283/...c6afd7a2_o.jpg
It's basicly almost done. I used Disaster's model as refernce and H3:ODST as a ref. I added parts that I wanted as well. Tomorrow im working on bring the tri count down, but can I get any pointers on what should be fixed? Im sorry if its bad. :(
Seems that it has everything but a trigger. Very useful gun, brosef.
Smg's do have triggers. I definitely suggest modeling it in. Its essentially a box so it shouldn't be a problem. Some halo guns don't have triggers because they apparently have a pressure sensitive pad that serves the same function. To me, that sounds like its asking for an accident
http://farm4.static.flickr.com/3268/...16628af9_o.jpg
Trigger happy. lol, ik the trigger is boxy, but there isn't much to a trigger :o
Made this a while ago.
http://i58.photobucket.com/albums/g2...ball/SMG_1.jpg
Any good? Needs a better render. I was thinking of improving it and using it to make H3:Recon SMG.
The grips are way too boxy, Fear.