Re: The Studio Quick-Crit Thread
@ Hunter : Much of that is, to be honest, horrible. Some parts just look lie distorted primitives, when there should be a lot more shape to them. There's a lot of places where difference in detail is jarring (ex : front handle). I'd reccomend starting over with better ref, I don't think that it's worth salvaging.
Also, you don't need to cut>chamfer>extrude (or whatever you seem to be doing) all the time to get "details". In some place it just looks really bad. (Again, see handle. Also stock.) And if you *do* do that, at least try to make the smoothing clean.
@ Fear : Not bad, but not great. A lot of it looks too boxy.
Re: The Studio Quick-Crit Thread
Some fail.

Diffuse
Specular

Re: The Studio Quick-Crit Thread
Does unreal do specular differently because that doesn't look like a specular map at all. Plus I don't see any specular in the engine render.
Re: The Studio Quick-Crit Thread
Its me. Im a nub at unreal materials.
Re: The Studio Quick-Crit Thread
I see some specular. Great stuff, but to do the engine justice one would ideal put Zbrush sculpted meshes everywhere to make it look less boxy and more worn and realistic (as well as better textures).
Re: The Studio Quick-Crit Thread
Never thought of using zbrush for interiors. It always messed up the other side of the wall. Unless I use mudbox though. Ill try that next time.
Re: The Studio Quick-Crit Thread
Quote:
Originally Posted by
SnaFuBAR
Reload animations.
You could always just hide it with the animation.
Re: The Studio Quick-Crit Thread
Hunter. Do I spy errors in those grooves?
Also, Dee. Super tiled stuff is uggo.
Re: The Studio Quick-Crit Thread
Quote:
Originally Posted by
Pooky
You could always just hide it with the animation.
I believe it is very bad to restrict the animator to motions that hide bad parts of the model.
Re: The Studio Quick-Crit Thread
Quote:
Originally Posted by
BobtheGreatII
Shotgun I made a few weeks ago in a couple of hours. Far from being done, but that's what we have the crit thread for. Things I'm looking for: An idea for details on the side, I don't like the stretched cylinders and a different mechanism for the revolver part to come out...
Anyway, it has batteries instead of shells, 4 revolving batteries; 2 shots each.
Old Model
Still working on it. I'm curious if I should extend the rail on the top to the end of the gun... thoughts?
http://img61.imageshack.us/img61/5628/newrenderit0.png