Oh please. They're letting it evolve with the rest of the game industry. Halo's fallen behind other games, and the progressive style games have been eating away from Halo since COD4. Everyone who's played H4 says the gameplay is the best out of the series, or at least on par with H1. The MP is going to be different for sure, but it's not like any of the other Halo games respected their predecessors MP either.
And while doing so they're doing everything that has shown to cause gameplay to snowball beyond control and make things not fun for the loser. Halo was great because everything was on equal footing until the end. Now, it's make perfect use of the new stuff or die, die again, and die once more until points lose you the game. It's miserable to experience and it's even worse to watch as a spectator. They're taking away most of the ways you could play and are now saying you have to play it 'this' way to succeed because we've scripted it this way. Saying you can play Halo the old way with a custom game isn't going to cut it either since some of the new mechanics drive the established game modes and that's not what is going to be filling the XBL queues. They're not even doing these things for a meta game either.
The only supposed good thing out of this is that you can play catch with the oddball now. I say supposed because depending on the map it could just be abused (IE that floating island with clouds surrounding it in Halo 2).
October 21st, 2012, 03:45 PM
Bobblehob
Re: Halo 4 prerelease discussion
Quote:
Originally Posted by Zeph
And while doing so they're doing everything that has shown to cause gameplay to snowball beyond control and make things not fun for the loser. Halo was great because everything was on equal footing until the end. Now, it's make perfect use of the new stuff or die, die again, and die once more until points lose you the game. It's miserable to experience and it's even worse to watch as a spectator. They're taking away most of the ways you could play and are now saying you have to play it 'this' way to succeed because we've scripted it this way. Saying you can play Halo the old way with a custom game isn't going to cut it either since some of the new mechanics drive the established game modes and that's not what is going to be filling the XBL queues. They're not even doing these things for a meta game either.
The only supposed good thing out of this is that you can play catch with the oddball now. I say supposed because depending on the map it could just be abused (IE that floating island with clouds surrounding it in Halo 2).
Stop being so over dramatic. If anything, these new changes are easier on the "loser" just because now you get rewards, medals, and xp for pretty much everything you do. In older Halo, you weren't given anything unless you got kills or completed objectives. That is it.
Also, have you actually played the Halo 4 mp yet?
@Amit, please list the issues you see with the Vidoc.
October 21st, 2012, 04:57 PM
Masterz1337
Re: Halo 4 prerelease discussion
Everyone still starts on equal footing. When I played I scored best on my team at level 0 when everyone else was running around with light rifles and DMRs. The weapons you start with are all balanced. You rank up slow if you suck, good performance makes you rank up faster. In my brief time playing, there were never any abilities or starting weapons that made me feel like the game was unfair.
Also, in custom games/forge, you can set the games spawning and mp rules to be just like H2/3. So yeah.
October 22nd, 2012, 03:45 PM
DarkHalo003
Re: Halo 4 prerelease discussion
Quote:
Originally Posted by Masterz1337
Everyone still starts on equal footing. When I played I scored best on my team at level 0 when everyone else was running around with light rifles and DMRs. The weapons you start with are all balanced. You rank up slow if you suck, good performance makes you rank up faster. In my brief time playing, there were never any abilities or starting weapons that made me feel like the game was unfair.
Also, in custom games/forge, you can set the games spawning and mp rules to be just like H2/3. So yeah.
And what qualifies this is that everyone can start with what weapons they want to. They have the choice to decide how they want to play, not to mention the niches of the weapons are all streamlined and defined. Each has a great capacity to own and even more so each player can develop styles around them. I like that sense of tactics and strategy personally. So it may not be the literal sense of starting equally like Halo 1's OP Pistol, but in the sense that everyone can equally choose how they want to play.
October 22nd, 2012, 04:15 PM
Warsaw
Re: Halo 4 prerelease discussion
My question about that is this:
How "equal" will it be for a new player 3 months after release when people have had time to level up and unlock things to a significant degree?
Will it be like Battlefield and CoD where you get assraped first thing or will it be more or less like Halo has always been, with player skill being the determining factor.
Food for thought.
October 22nd, 2012, 04:30 PM
DarkHalo003
Re: Halo 4 prerelease discussion
Quote:
Originally Posted by Warsaw
My question about that is this:
How "equal" will it be for a new player 3 months after release when people have had time to level up and unlock things to a significant degree?
Will it be like Battlefield and CoD where you get assraped first thing or will it be more or less like Halo has always been, with player skill being the determining factor.
Food for thought.
As far as weapons go, I think it will be fine. There are a lot of ways to play with the different weapons, not to mention every weapon is powerful enough to effectively tackle different situations. However, I fear for your theory in regards to Armor Mods. We will seriously have to wait and see what happens when a lot of players playing better or for longer have those mods versus players who don't. That's really my biggest concern.
October 22nd, 2012, 04:56 PM
TeeKup
Re: Halo 4 prerelease discussion
Will be whoring the Carbine and the DMR. I might play around with the Suppressor.
October 22nd, 2012, 06:14 PM
Tnnaas
Re: Halo 4 prerelease discussion
I might have a loadout with the Light Rifle and the Boltshot. It'll cover just about all the bases between point-blank range and cross-mapping. Is it the best combination? Probably not, but at least I can use it in a variety of roles.
October 22nd, 2012, 08:59 PM
Masterz1337
Re: Halo 4 prerelease discussion
Quote:
Originally Posted by Warsaw
My question about that is this:
How "equal" will it be for a new player 3 months after release when people have had time to level up and unlock things to a significant degree?
Will it be like Battlefield and CoD where you get assraped first thing or will it be more or less like Halo has always been, with player skill being the determining factor.
Food for thought.
Thankfully we have trueskill working behind the scenes for situations like that. Players who play a lot and have a firm rank will play with another, the less expierenced players will play together too.
@Teekup, the surpressor is like the SMG basically, but slightly just spread and slower projectiles. Sounds cool though.
October 23rd, 2012, 09:14 PM
Arteen
Re: Halo 4 prerelease discussion
Those shaders/textures on the player models are awful.