Call of Halo: Futuristic Warfare 4
And (yes, I know 343I is making it and not Bungie) didn't Bungie also get purchased by/partnered with Activision? I smell a conspiracy... :tinfoil:
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Call of Halo: Futuristic Warfare 4
And (yes, I know 343I is making it and not Bungie) didn't Bungie also get purchased by/partnered with Activision? I smell a conspiracy... :tinfoil:
They weren't purchased, they are just in an agreement with Activision to publish their next game.
So I hate the weapon sounds and most of the covvie reticles, but the rest looks okay. Except for killcams and perks. Yeahhhhh :tinfoil:
I'm positive Killcams are for specific gametypes and can be disabled. Perks are still to be judged and I won't mind them as long as they don't break the game. I hate how gimmicky the quick reload perk is with nearly every game now, but what can you do when it's a core component of the game? I think it will make the game more dynamic though, kind of like when you're fighting some Elites and a Hunter shows up, so you do have to change tactics a bit.
Wait, perks are in campaign? What the fuck?
So is a rocket launcher...
:p
I'm referring to the thruster pack actually,
http://images1.wikia.nocookie.net/__...ck-600x337.png
Hunters are CRAZY in this game.
Oh no, I was talking about Rocket Launchers being effective against Hunters in Halo Reach at Warsaw. But this is pretty cool. I don't mind how perks can be integrated into the single-player so long as it isn't too unfair against the AI.
How crazy are the Hunters? What makes them different than Halo Reach?