Re: The Studio Quick-Crit Thread
Quote:
Originally Posted by
DEEhunter
That is what I do but people always tell me to use more space. Seeing that this is a gun. Areas that are closer to the camera will need more detail.
Your unwrap for the spiker made Veex cry.
Seriously, why are things rotated sideways and two of each? I don't think veex minds two of each, but why is it rotated all retarded?
Re: The Studio Quick-Crit Thread
Quote:
Originally Posted by
FlamingRain
Your unwrap for the spiker made Veex cry.
Seriously, why are things rotated sideways and two of each? I don't think veex minds two of each, but why is it rotated all retarded?
It was autopacked. You said you were going to arange the UV elements. And that I only had to unwrap the parts.
Re: The Studio Quick-Crit Thread
I recently found a great way to make skies now. And to even convert the images to cube map and the other way around.
This is 100% Custom made.

Cubemap.

Re: The Studio Quick-Crit Thread
That looks amazing, could you put that sky ingame with some reflective metal with the cubemap so we can see how it looks?
Would +rep but got to spread around.
Re: The Studio Quick-Crit Thread
Re: The Studio Quick-Crit Thread
The blue seems way to dark. Nice though, what is it rendered in?
Re: The Studio Quick-Crit Thread
The dark blue areas are near the top of the sphere as the atmosphere gets thinner. It was rendered in vue.
Re: The Studio Quick-Crit Thread
Re: The Studio Quick-Crit Thread
Re: The Studio Quick-Crit Thread
Thats really cool. Those sky's are amazing