But in the beta, you could use the Plasma Turret from the Phantom while in the passenger seat of the Warthog, and It worked fine too.
That may have been a bug though, so idk.
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New map, Spire. When I saw this map it reminded me of Portent from Halo CE, I think Bungie has been watching us.:cop:
http://www.levelup.com/galerias/3450/Spire/foto-30053/
Ivory Tower is Back!
http://www.levelup.com/galerias/4915...30047/#gallery
NICE!
I think I'm going to be recreating some of my scrapped CE projects on Forge World.
Who here has made some really good forge maps in H3? Perhaps we get some people working together.
Too bad you can't forge Firefight maps. With a few tweaks, my favorite combat arena from BCE would make a great Firefight map.
Yeah, would have been nice to at least edit the existing objects in a map's FF scenario :saddowns:
But that would be a pretty big thing to test I guess. Seeing as how you're now introducing some many new dynamic factors for the AI to compensate for. They may have used some new systems which optimize AI calculations at the cost of using the layout of objects and such at the time of a map's build. And you know some jokers would have walled off the areas where Phantoms come in at. Just more stuff for them to program to either make sure you don't do or make the AI adjust for.
Gridlock was one, my old map still going by the internal name "Hangar" was another, there was one more that never got a name, although that one isn't flat and thus would be considerably harder.
I may also remake some other maps I had a hand in, like the old UMT Archive.
E: Domain might make a comeback as well. That was a fun map.
Anyone up for making Narrows?