portals are what make it so the game engine only renders what you see, (if set up correctly) to help performance.
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portals are what make it so the game engine only renders what you see, (if set up correctly) to help performance.
Ahh. Thanks for that.
Edit for thought: So that's what the source engine sucks at doing?
OT: When you "go" through a "portal", does that involve all enemies and items in said area? And also are there seperate portals for dropped weapons compared to geometry ones?
Try running around a multiplayer map with wireframe on to see how portals work.
Ok I'll do that. What's the command for wireframe in singleplayer?
Exactly the same as multiplayer.
rasterizer_wireframe 1
Hey, that doesn't look half bad!
Nice! Higher-poly ftw!
Also, holy crap low poly fail! :P
He knows. He's just saying the original fails.