Oh. Sweet, I'm going to have to look into it. I've always loved the guy's stuff. Real inspiring.
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Oh. Sweet, I'm going to have to look into it. I've always loved the guy's stuff. Real inspiring.
http://i.imgur.com/40sCu.png
I don't even know
hay that's pretty kewl lol
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How does this look for integrating a structure into cliffs?
Not bad, but is it going to be an entrance or just a fancy wall?
If it were going to be an entrance, I'd recommend lights on struts as I've indicated below.
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Also, the left portion of the wall, underneath the awning by the cliff, looks a bit off. You might need to adjust the position of a vertex or two to make the wall look strait.
Yeah the structure itself isn't too detailed primarily for the point of just seeing if it looks alright the way it's integrated into the cliffs. I'll work on details later; I just want to get down some fundamental integration of different geometry types first.
Essentially geomerging. Not a bad way to go, but check out some references to make sure it looks they way you want it to look. Even Halo's campaign maps like b30, b40, and even c10 have some good geomerged structures.
Off the top of my head there are the two massive structures on b30, some of the thresholds to the indoor/outdoor environments in b40, and the two massive openings from and to the swamp in c10. Check those out and see how everything is meshed together. Look at how the natural conforms to the artificial.
What you've got going here isn't bad, just make sure you think it looks absolutely perfect in your mind's eye.
:making up words:
I'll just drop these two here. I decided to dick around in ToonBoom and Flash a little in class last week and this week.
Working on a new shield world model. Completely lacking detail around the North and South poles but I hope to get those looking spiffy in the near future.
As you can see, it's just a simple shield world with a different design. I am going to add a lot more detail, especially around the larger structures such as the North and South poles and anything going along the equator. Oh, and that terrain texture is just a place-holder. Tell me what you think so far.