Halo Reach PC, with the same tag system as Halo Custom Edition (I mean the easy use of Guerilla, Tool, and Sapien).
April 24th, 2011, 04:50 PM
TVTyrant
Re: Kinda shocked no one posted about this yet...
Would be interesting. I have to wonder if half of the texturing in Halo Reach looks so good because of impressive shaders. Because I remember Dane's textures that looked so amazing rendered two years ago looking semi crappy in CE. Was always interesting to me.
April 25th, 2011, 12:59 PM
paladin
Re: Kinda shocked no one posted about this yet...
Quote:
Originally Posted by DarkHalo003
Halo Reach PC, with the same tag system as Halo Custom Edition (I mean the easy use of Guerilla, Tool, and Sapien).
They havent used tool since halo 2. They can pretty much directly export from maya into their world editor (formerly sapien)
April 25th, 2011, 07:55 PM
Kornman00
Re: Kinda shocked no one posted about this yet...
They still use tool. It's just that it's all behind the scenes now with build farms and custom GUIs which handle the command line action for you. Guerilla, however, was replaced with a .NET app using WPF called Bonobo (which is also a tshirt on the b.net store).
April 26th, 2011, 12:14 PM
paladin
Re: Kinda shocked no one posted about this yet...
my bad corn
May 17th, 2011, 09:54 AM
Tnnaas
Re: Kinda shocked no one posted about this yet...
***SHAMELESS BUMP***
So, I've been thinking....
What if we were to, instead of just recreating Halo on the Halo Engine, recreate Halo on the CryENGINE?
Stop your flaming right there!
We have all the assets: Models, vehicles, weapons, environments, sounds, ect. and all we have to do is find a way to get them into the CryENGINE.
I had posted, some time ago, about just remaking Halo into more of an HD Halo. This could be it.
I'll just leave this post here to see what the general consensus is.
Wait, did I spell [consensus] right?!
May 17th, 2011, 10:52 AM
=sw=warlord
Re: Kinda shocked no one posted about this yet...
Quote:
Originally Posted by DarkHalcyon
***SHAMELESS BUMP***
So, I've been thinking....
What if we were to, instead of just recreating Halo on the Halo Engine, recreate Halo on the CryENGINE?
Stop your flaming right there!
We have all the assets: Models, vehicles, weapons, environments, sounds, ect. and all we have to do is find a way to get them into the CryENGINE.
I had posted, some time ago, about just remaking Halo into more of an HD Halo. This could be it.
I'll just leave this post here to see what the general consensus is. Wait, did I spell [consensus] right?!
If you were to do that you would need to do one level at a time.
The other issue is copyright infringement, it would mean this is no longer a "fan creation" it's also a complete violation of copyright in that it's a inherent plagiarisation.
May 17th, 2011, 11:55 AM
TheGhost
Re: Kinda shocked no one posted about this yet...
Quote:
Originally Posted by DarkHalcyon
***SHAMELESS BUMP***
So, I've been thinking....
What if we were to, instead of just recreating Halo on the Halo Engine, recreate Halo on the CryENGINE?
Stop your flaming right there!
We have all the assets: Models, vehicles, weapons, environments, sounds, ect. and all we have to do is find a way to get them into the CryENGINE.
I had posted, some time ago, about just remaking Halo into more of an HD Halo. This could be it.
I'll just leave this post here to see what the general consensus is.
If you were to do that you would need to do one level at a time.
The other issue is copyright infringement, it would mean this is no longer a "fan creation" it's also a complete violation of copyright in that it's a inherent plagiarisation.
WarLord didn't you work on a project like this for a long time?