Yeah, I realize that. I'm not too sure why I said that.
August 4th, 2010, 03:42 PM
Siliconmaster
Re: [Reach] Halo: Reach Discussion
Yeah, spoiler tags still don't transfer into email notifications. Thankfully I don't know how many "many" is. :downs:
August 4th, 2010, 03:48 PM
Heathen
Re: [Reach] Halo: Reach Discussion
What in there is spoilers?
August 4th, 2010, 03:52 PM
Siliconmaster
Re: [Reach] Halo: Reach Discussion
In spoiler tags, someone had a picture, with the caption "holy crap, that's a lot of _____" And while that isn't a story spoiler, in fact it's to be expected, enough of that sort of thing and there won't be any surprises left. :P
August 4th, 2010, 04:25 PM
Heathen
Re: [Reach] Halo: Reach Discussion
I guess I get ya. Since we have all of this civi stuff going on, I hope there is more of my favorite part of Halo 3
http://nik.bot.nu/img/orig/4/3/430959.jpg
[spoilered for size] I loved fighting along side civilians. It made it seem like humanity was finally getting a chance to fight back personally and it seemed overall badass.
August 4th, 2010, 05:34 PM
FireDragon04
Re: [Reach] Halo: Reach Discussion
Loving the new screenshots and multiplayer map info. I may be 'over hyped' for reach at this point, all the information is giving me Reach on the brain 24/7 so much so I did this...
Which i have only ever done before for a little game called Mass Effect so... when a game gets stuck in my head this much...well lets just say I'm glad I'm not a reviewer (journalist) because I'd be very biased.
August 4th, 2010, 08:55 PM
DarkHalo003
Re: [Reach] Halo: Reach Discussion
The Gueta...it's freaking huge. I mean, Jun is the size of a full grown human. Also, is anyone freaked out by the talons on its hands.
GameStop has partnered with Microsoft and Tom "Tsquared" Taylor, professional gamer and team captain of Major League Gaming's Str8 Rippin, to provide Halo: Reach tips and tricks, exclusive in-game footage that has never been seen before, the new Firefight mode and tons of other great information that can only be seen at select GameStop locations during the Halo: Reach Afterhours Event. Customers at the event will have the chance to participate in a text-to-win sweepstakes for the chance to win a life-size Halo statue, view exclusive Halo: Reach footage and great product offers.
Stores listed below will be participating in the Halo: Reach Afterhours Event from 9-10:30pm on 8-06-10.
Lines may form early at some locations - call your local participating store for details.
When you click the link it will pull up a map of where you live and the GameStop thats doing this.
August 5th, 2010, 10:37 AM
SonicXtreme
Re: [Reach] Halo: Reach Discussion
so what is it 40 days from now? :O
August 5th, 2010, 10:43 AM
Futzy
Re: [Reach] Halo: Reach Discussion
I just wish it didn't come out as a distraction to the new school year
August 5th, 2010, 11:36 AM
Donut
Re: [Reach] Halo: Reach Discussion
yeah this^
halo 3 did this too. its like they plan it just to fuck up your school schedule.
August 5th, 2010, 11:55 AM
Spartan094
Re: [Reach] Halo: Reach Discussion
It's only 1 month and 9 days currently.
Quote:
Originally Posted by Donut
yeah this^
halo 3 did this too. its like they plan it just to fuck up your school schedule.
I had to pick it up right before school started and I had to wait while it sat in my locker for a couple hours :smith:
August 5th, 2010, 02:12 PM
Cagerrin
Re: [Reach] Halo: Reach Discussion
Quote:
Originally Posted by DarkHalo003
The Gueta...it's freaking huge. I mean, Jun is the size of a full grown human. Also, is anyone freaked out by the talons on its hands.
I'm now hoping someone will make a remix of "the beta, it's super awesome" involving the gueta
Also the game went gold yesterday.
August 5th, 2010, 08:52 PM
Hotrod
Re: [Reach] Halo: Reach Discussion
May I be the first to say...
FUCK YEAH!!! MARK V HELMET!!!!
And it isn't the shitty version from Halo 3, it's the actual real Halo 1 deal this time :)
August 5th, 2010, 08:58 PM
Spartan094
Re: [Reach] Halo: Reach Discussion
Needs more angles where its not covered up. It looks badass.
The Falcon seats five for campaign dramatics, but when you fly the friendly skies, you’ll only be able to cart three into the battlefield. You on the stick and two friends on the guns. In campaign, you’ll run into a few different configurations, including one outfitted with some meatier mounted guns, but in multiplayer, the only armaments are the two machine gun turrets dangling dangerously over the side rail.
That stinks you can only have three people in a Falcon in mp, but I guess its to prevent people from getting overkills or killtaculars using a laser. Hopefully in co-op though you can use the passenger seats.
August 6th, 2010, 07:13 PM
Spartan094
Re: [Reach] Halo: Reach Discussion
That picture was on IGN warlord for a while. They have a ton of screenies.
Forklifts don't die, they're only missing in Action
August 6th, 2010, 11:15 PM
TeeKup
Re: [Reach] Halo: Reach Discussion
Lol...what
August 6th, 2010, 11:17 PM
Sasc
Re: [Reach] Halo: Reach Discussion
How do you get kills with that thing? It doesn't even have a built-in weapon. Just seems like a deathtrap.
I will not be using it.
August 6th, 2010, 11:21 PM
TeeKup
Re: [Reach] Halo: Reach Discussion
Granting you can make a warthog a Hill in KoTH. I'm going to attempt to make a banshee a Hill, and give everyone else scorpions...I'm curious to see how that will turn out.
August 7th, 2010, 01:24 AM
English Mobster
Re: [Reach] Halo: Reach Discussion
I am making the Forklift a hill.
And giving everyone Gravity Hammers.
AND NO ONE CAN STOP ME.
August 7th, 2010, 04:07 AM
ejburke
Re: [Reach] Halo: Reach Discussion
Quote:
Originally Posted by Sasc
How do you get kills with that thing? It doesn't even have a built-in weapon. Just seems like a deathtrap.
I will not be using it.
Think of it as scenery. A ton of games use forklifts and civilian vehicles as static environmental objects; Bungie just made it so that they were drive-able.
August 7th, 2010, 09:08 AM
Hotrod
Re: [Reach] Halo: Reach Discussion
Quote:
Originally Posted by Sasc
How do you get kills with that thing? It doesn't even have a built-in weapon. Just seems like a deathtrap.
I will not be using it.
I doubt that you can resist the all-mighty awesomeness of the forklift. I, for one, will be using it as often as possible. Why? For shits and giggles :)
August 7th, 2010, 11:11 AM
Pooky
Re: [Reach] Halo: Reach Discussion
Quote:
Originally Posted by Sasc
How do you get kills with that thing? It doesn't even have a built-in weapon. Just seems like a deathtrap.
I will not be using it.
Look at this scrub, he's not pro enough for Forky. :realsmug:
August 7th, 2010, 03:01 PM
NotZac
Re: [Reach] Halo: Reach Discussion
Dibs on forklift racing.
August 7th, 2010, 03:22 PM
t3h m00kz
Re: [Reach] Halo: Reach Discussion
Quote:
Originally Posted by Pooky
Look at this scrub, he's not pro enough for Forky. :realsmug:
i am so proud of you right now
August 7th, 2010, 04:16 PM
Inferno
Re: [Reach] Halo: Reach Discussion
You guys don't get it,
1. Get a player on your team to drive the forklift.
2. Get all of the other players on your teams to pick up turrets, rockets, greande launchers.
3. Have your entire team ride on top of forky.
4. ????
5. Dominate.
August 7th, 2010, 04:36 PM
Donut
Re: [Reach] Halo: Reach Discussion
fucking lol^
seriously though, it would be cool to see how people could use forklifts to block off entrances and stuff. somebody mentioned that its like drivable scenery. anybody else see the potential here?
E: FUCKING LOL HOTPOCKET.
August 7th, 2010, 04:37 PM
Hotrod
Re: [Reach] Halo: Reach Discussion
Forky is the new religion! All shall bow before him!
*bows to Forky and gets amazing skills at Halo*
August 7th, 2010, 04:44 PM
EX12693
Re: [Reach] Halo: Reach Discussion
Forge bases built on forklifts?
August 7th, 2010, 04:46 PM
=sw=warlord
Re: [Reach] Halo: Reach Discussion
What if that lift was able to be used...you could crush your opponents literally.
Decided to crack out WMM since power director is in the fritz. http://www.youtube.com/watch?v=eOS-hDO0XEI
August 7th, 2010, 07:54 PM
n00b1n8R
Re: [Reach] Halo: Reach Discussion
Where are those clips with the hunter/brutes, flying and looking at the covenant carrier and the warthogs v banshees from?
August 7th, 2010, 07:55 PM
ejburke
Re: [Reach] Halo: Reach Discussion
Oh god. Fork sounds like fuck. I'm going to preemptively torch my headset now.
August 7th, 2010, 09:58 PM
NotZac
Re: [Reach] Halo: Reach Discussion
Quote:
Originally Posted by n00b1n8R
Where are those clips with the hunter/brutes, flying and looking at the covenant carrier and the warthogs v banshees from?
The Brute and Hunter clips were from the ol' Firefight trailer released some time ago, the covenant carrier scene in space is from a couple of clips, but specifically the E3 campaign trailer, and the Warthog/Banshee scene is from the latest campaign preview.
Also, am I odd for preferring the Elite General's armor over the Field Marshall's? Sure, the erecto-helmet is a bit odd, but those illuminations are lovely in my opinion.
August 7th, 2010, 10:04 PM
Futzy
Re: [Reach] Halo: Reach Discussion
Have they shown what the Heretic elites look like yet?
I renewed my live subscription and got the remaining mythic and vidmaster lightswitch achievements in case there's a reward for getting everything in reach. http://www.bungie.net/stats/halo3/ac...r=avp%20DRAGON
Probably never going to play H3 again now.
August 7th, 2010, 10:14 PM
NotZac
Re: [Reach] Halo: Reach Discussion
I was always under the impression that "Heretic" was just a load-out or two given to the Elites that allow them to spawn with human weapons. :/
August 8th, 2010, 03:55 PM
Arteen
Re: [Reach] Halo: Reach Discussion
What NotZac said. I'm pretty sure 'Heretic' just refers to them using human weapons in Firefight.
However, there is apparently a stream of some top MLG players playing Custom Games right now. If I find it, I'll link it, but for now I think it's just a false rumour.
August 12th, 2010, 06:42 AM
t3h m00kz
Re: [Reach] Halo: Reach Discussion
I wouldn't be surprised. according to the latest update, the game's pretty much done and going through the publishing stages. wouldn't be too odd if a special select few people got it early
Contains the complete list (I believe) of all the objects for Forge World.
"This isn’t the complete list, mind you, but I’ve made sure nearly all of the major objects and gadgets are present and accounted for."
August 12th, 2010, 08:11 PM
ODX
Re: [Reach] Halo: Reach Discussion
I hadn't read the whole thing yet I just skimmed :[
Edit: fixed it
August 12th, 2010, 09:07 PM
NotZac
Re: [Reach] Halo: Reach Discussion
I'd like to see a montage of every assassination animation that's in this game. I expect it to be awesome and humorous.
August 13th, 2010, 11:36 AM
jcap
Re: [Reach] Halo: Reach Discussion
August 13th, 2010, 11:42 AM
BobtheGreatII
Re: [Reach] Halo: Reach Discussion
At least they got someone pretty good to show off the map.
August 13th, 2010, 12:53 PM
Heathen
Re: [Reach] Halo: Reach Discussion
Guys, just random wishful thinking, but what if with project natal we got to make custom assassinations. Add a little personal flavor to the battlefield.
August 13th, 2010, 12:56 PM
Inferno
Re: [Reach] Halo: Reach Discussion
Quote:
Originally Posted by Heathen
Guys, just random wishful thinking, but what if with project natal we got to make custom assassinations. Add a little personal flavor to the battlefield.
Waggle to make custom animation!
August 13th, 2010, 01:00 PM
CrAsHOvErRide
Re: [Reach] Halo: Reach Discussion
I don't like the heavy breathing tbqh. Even in mid air? Meh.
August 13th, 2010, 01:01 PM
Kornman00
Re: [Reach] Halo: Reach Discussion
I'm pretty sure they stated somewhere that Kinect came out/got finalized too far into Reach development to where they could implement anything in Reach with it, but that if they use it in any future games that they'd be the best at it (hurrr).
August 13th, 2010, 01:30 PM
Inferno
Re: [Reach] Halo: Reach Discussion
Quote:
Originally Posted by Kornman00
I'm pretty sure they stated somewhere that Kinect came out/got finalized too far into Reach development to where they could implement anything in Reach with it, but that if they use it in any future games that they'd be the best at it (hurrr).
And by that they mean they don't want to waste their time implementing features for a device that is truly destined for failure.
August 13th, 2010, 01:54 PM
ODX
Re: [Reach] Halo: Reach Discussion
Quote:
Originally Posted by CrAsHOvErRide
I don't like the heavy breathing tbqh. Even in mid air? Meh.
Yeah I noticed that too, and was annoyed with it all the time. Sure it's adding emphasis that you're in battle and it's physically demanding.. but I think it's a bit too noticeable.
August 13th, 2010, 02:10 PM
ejburke
Re: [Reach] Halo: Reach Discussion
Quote:
Originally Posted by CrAsHOvErRide
I don't like the heavy breathing tbqh. Even in mid air? Meh.
Switch your character to female. It's like watching lady's tennis!
saw that video awhile back during the E3 conference
i cant wait to play tbh, my other games are getting :I
August 13th, 2010, 11:18 PM
thehoodedsmack
Re: [Reach] Halo: Reach Discussion
I don't know about you guys, but the best part of that video, for me, was seeing the player knock off a Grunt's methane pack, seeing the leaking remnants catch fire, and watching the Grunt fly off like a rocket before exploding mid-air.
August 14th, 2010, 07:37 AM
sevlag
Re: [Reach] Halo: Reach Discussion
Quote:
Originally Posted by thehoodedsmack
I don't know about you guys, but the best part of that video, for me, was seeing the player knock off a Grunt's methane pack, seeing the leaking remnants catch fire, and watching the Grunt fly off like a rocket before exploding mid-air.
yeah, i wanna see a grunt assassination, i heard with the heavy grunts you rip off one of those fins on its back and beat it to death with it
August 14th, 2010, 09:39 AM
Rob Oplawar
Re: [Reach] Halo: Reach Discussion
Quote:
Originally Posted by ODX
Yeah I noticed that too, and was annoyed with it all the time. Sure it's adding emphasis that you're in battle and it's physically demanding.. but I think it's a bit too noticeable.
It was because he was sprinting. It didn't bother me- I think it's good to have auditory as well as visual cues to whatever actions you're taking, e.g. sound of your weapon reloading, or sound of your armor ability in use.
August 14th, 2010, 11:52 AM
Lateksi
Re: [Reach] Halo: Reach Discussion
I like the sounds of the Noble team, little things like that make them seem more human. Remember your character shouted "hya!" every time you jumped in some old school shooters? This wasn't possible with MasterChief because it would've probably made him seem less "godlike" and also didn't help you make feel like it was you playing.
I wonder if they'll bring Team Swat back, but with DMR's.
August 14th, 2010, 04:29 PM
Futzy
Re: [Reach] Halo: Reach Discussion
It was in the beta
August 14th, 2010, 04:33 PM
PlasbianX
Re: [Reach] Halo: Reach Discussion
I see that the holographic armor ability was in that zealot video. Nice.
August 14th, 2010, 05:22 PM
NotZac
Re: [Reach] Halo: Reach Discussion
I liked seeing the hologram fly through the grav-lift. I thought it'd be a bit obvious to spot a hologram, but even I would've gone for that assassination like that player did. I think my opinion about the holograms (which was originally "meh") has been changed for good. Should be fun to see how much I could make them interact with the map.
Also, I would've liked to see some low-gravity combat on that top level ... and when am I going to see someone actually use the concussion rifle?
August 15th, 2010, 04:17 AM
Heathen
Re: [Reach] Halo: Reach Discussion
If its as useless as the bruteshot, never.
August 15th, 2010, 12:56 PM
sevlag
Re: [Reach] Halo: Reach Discussion
Quote:
Originally Posted by Heathen
If its as useless as the bruteshot, never.
bruteshot is useful, its just in gaylo 3 the BR made every gun useless
brute shot could tip over a hog and fuck up a goose tryin to get away with the flag
August 15th, 2010, 01:14 PM
Arteen
Re: [Reach] Halo: Reach Discussion
Quote:
Originally Posted by Heathen
If its as useless as the bruteshot, never.
The bruteshot was hardly useless.
August 15th, 2010, 01:18 PM
NotZac
Re: [Reach] Halo: Reach Discussion
Quote:
Originally Posted by Heathen
If its as useless as the bruteshot, never.
Actually I found the Brute shot to be very useful if the situation called for it. That's why I want to see how well of a weapon the concussion rifle is; if it can send objects flying farther than the original Brute weapon, then I might whore it during games.
August 15th, 2010, 04:01 PM
DarkHalo003
Re: [Reach] Halo: Reach Discussion
The Brute Shot was useful when it came to shocking opponents from above. Most people who don't see the Brute Shot coming end up defeated seconds later, not to mention when there's fusion cores involved.
August 15th, 2010, 04:38 PM
NotZac
Re: [Reach] Halo: Reach Discussion
I dislike how the falling damage still applies to man-cannons.
August 15th, 2010, 08:50 PM
Xerax
Re: [Reach] Halo: Reach Discussion
Quote:
Originally Posted by NotZac
I dislike how the falling damage still applies to man-cannons.
That's so dumb.
Also, whats the Hologram hud icon you see randomly appearing and going away?
August 15th, 2010, 09:27 PM
ODX
Re: [Reach] Halo: Reach Discussion
I like how the mid-air arm-flailing animation finally overlays with the ragdoll, so you can spin around while flailing your arms now instead of always facing downward :neckbeard:
Best example is around 1:18, you can even see another good example in the background during/immediately after the first guy.
August 15th, 2010, 09:40 PM
cheezdue
Re: [Reach] Halo: Reach Discussion
Quote:
Originally Posted by ODX
I like how the mid-air arm-flailing animation finally overlays with the ragdoll, so you can spin around while flailing your arms now instead of always facing downward.
Yeah I liked that too. I also liked how the grenades looked more powerful. Though not as powerful as the Halo 1 grenades.
August 15th, 2010, 09:41 PM
Futzy
Re: [Reach] Halo: Reach Discussion
Quote:
Originally Posted by Xerax
That's so dumb.
Also, whats the Hologram hud icon you see randomly appearing and going away?
That's the waypoint the hologram runs to. It stops when it gets there.
August 15th, 2010, 10:01 PM
NotZac
Re: [Reach] Halo: Reach Discussion
Quote:
Originally Posted by Xerax
Also, whats the Hologram hud icon you see randomly appearing and going away?
It's a navigation point (like you'd find in campaign) that indicates where your hologram is headed.
*Edit: Snaked?
Racist.
August 15th, 2010, 10:05 PM
Heathen
Re: [Reach] Halo: Reach Discussion
I was joking about the bruteshot. I use it to fly on mongooses. I love that fall damage applies to man cannons. It makes them harder to use and you cant always escape.
August 15th, 2010, 11:02 PM
Xerax
Re: [Reach] Halo: Reach Discussion
Quote:
Originally Posted by MrBig
That's the waypoint the hologram runs to. It stops when it gets there.
ahhhh (i didn't notice him spawn the hologram) *embarrassed*.