Originally Posted by
Warsaw
Because you are contributing a net sum of zero to the overall effort in capturing points. Ok, you killed the guy capping it. Too bad there are three more out of your line of sight that you can't do anything about. Too bad that the guy you just killed is going to come back out of your LoS or hit you with a rocket and end your K/D farming (if you haven't figured it out yet, K/D means very very little in Battlefield). The most useful thing Recon can do exclusively is plant a spawn beacon.
Counter-snipers are great, but real counter-snipers are those that play everything but sniper until the snipers (usually in those hard to reach spots) get on their nerves enough to want to deal with them. After they do so, they switch right back to whatever class they were using before. They also stay on the ground and move from point to point, helping with caps. That's how I use Recon. The obnoxiousness varies with time, so just saying fuck it and going sniper from the outset is counter-productive to the overall team effort. That fuck-face on the top of the mountain on Operation Firestorm is not doing anything to help his team, so just ignore him. If Recon had C4 and Mortars again, it would be a much better class.
Amit:
No. Not all BF2 maps have uncaps. Some are asymmetrical about this.
You can't spray-n-pray in BF2, you HAVE to burst it at every range, even from 6 metres away. You should know better than to say otherwise, you are a veteran BF2 player.
Sniping is easy mode because you can see your bullet fall (rather than having to look for the puff of dust), because you have bipods to remove sway, and because they are 1-hit kills. In BF2, it took 2 (bolt-action) or 3 (semi auto) rounds to kill on a body shot. This is so much more balanced. There is bullet drop in BF2.
Recoilless laser rifle: AEK-971 and FAMAS. Just point, squeeze, and presto: free kill. No bursting necessary at a distance. The AK-74M is pretty bad, too, but it at least kicks up giving you the illusion of recoil. I just recently unlocked the FAMAS and have used it to see what all the rage is about. It's broken for sure.
Suppressors themselves aren't a problem, but they are a problem when new players don't have them and thus light up like Christmas trees on everybody's map. The new player won't see that Level 99 Colonel on his map because, guess what, he has a suppressor. Wouldn't be so bad if the minimap wasn't on your HUD but if you had to press ESC. Basically, it's the same problem that IRNV had before the nerf; new players get totally demolished by those who have this unlocked. This is really bad in SQDM.
People die in Normal, but that's just defib. What's the point of medkits? Now I'm supposed to run out there and revive Rambo because he thought his regenerating health would save him? No. He can die for his stupidity, ticket be damned. I'd rather save my ticket than give the enemy two. If they would remove regenerating health, people would be more careful and play a little bit smarter.
I don't know how many times I have to reiterate why Engineer is frustrating. Vehicles just plain take too long to kill. Kill a jeep in BF2, one rocket. Kill a jeep in BF3, three or four rockets. Tank in BF2? Two or three rockets. Tank in BF3? Five to seven rockets. Holy fuck, why? I'm not making this up: I have counted on multiple occasions. It happens, and it's broken. Tanks don't even need infantry support because they are damage sponges! This is even worse on Normal where he will regenerate on his own without aid of an Engineer. I'll add another part while I'm at it: Nobody has any recourse against armour except Engineer. Even in BF2, everybody could contribute in some way toward killing a tank be it with 40mm, hand grenade, mine, or AT. What's the result of BF3? Me always feeling like I'm the only Engineer on my team because, three deaths later, that tank is still rolling despite being surrounded by my own teammates...a quarter to half of them snipers.
Support is OP because he can deploy onto a bi-pod for sniper-like accuracy, fortify his position with Claymores, and replenish those Claymores after they go off.
Also, everybody can snipe with every class using things like Heavy Barrel, for-egrips, and Ballistic 12x or even 6x scopes. It's like this game was made for snipers. We don't need a Recon class with this, especially given that Straight-pull Bolt essentially turns bolt-actions into semi-autos.
BF3 would be a much better experience if, at minimum:
-Commander Class is put in along with all that entails
-No uncaps for defenders in applicable Conquest maps (In BF2 there was Conquest: Assault and Double Conquest).
-No vehicle disables and less rockets to kill. Disables are so pointless.
-Recon gets C4
-Support loses his Claymore
-Recoil plays a larger role in weapon accuracy
-Fix that spawn system. I don't recall spawning two metres in front of an enemy being a common occurrence in BF2.
-Hardcore and Normal were combined into a single mode where nothing regenerates anything and crosshairs are removed (for the sake of the laser sight).