Re: Halo 4: Because FUCK YOU, that's why!
i agree with you entirely pooky. im curious though, since randomization is bad in competition, how would you make a shotgun? ive seen many times in bad company 2 where a shotgun blast, that normally should kill someone, falls short because of the random spread on the pellets. if you had to address this issue, how would you do so?
E: random (hur hur) question, i know. just an idea ive been kicking around for a while
Re: Halo: Square Root of 16 General Discussion [B++ GOOD EFFORT]
Quote:
Originally Posted by
thehoodedsmack
But with this game, I can't see a direction to take
Your post there pretty much parallels what I've said they dug themselves into when I heard they were doing a forerunner trilogy.
They've written themselves into a rut and wont be able to get out of it. Everything Forerunner now is DeM. They can not progress plot with it. Forerunner power is now synonymous with human power since it is being explained/explored instead of OH FUCK THE UNIVERSE IS ABOUT TO GET FUCKED SHIT SHIT SHIT SHIT SHIT. Nothing Forerunner tech can do now is consequential.
When I was doing a single player campaign in CE (before I found out that recorded animations were cut :saddown:), I was explaining Forerunner tech as something that was beyond human comprehension. However, the tech was intelligent and able to manifest functionality through the laws of physics we know. Basically, a fancy way of saying stuff like if you point a ship right at the direction of a distant Halo in slipspace (or any Forerunner outpost), it will get pulled out of slipspace right at the Halo far faster than expected.
343 has completely missed out on something along those lines now that they've made the tech consumable (hurf I'm holding a forerunner gun that neatly fits into my hands).
They have a few apparent goals that they'd like to take with this new Halo trilogy.
First, they're here to make money on the next xbox. That's why 343i was so fucking huge for a company that hadn't launched a game yet.
Second, they're Halo fans with their own imagination as to what goes on in Halo. They're out to tell you what they think Master Chief is despite all the lore and all the prior games already doing so. Part one in this kind of thing is inherently to strip him of everything established. In case, it's the awe/wonder of his past and any status/companions he has. Part two in this kind of thing is to throw him in an environment that he's not comfortable with to create unnecessary drama leading to a falling out so they can tell you what he is. Part three shows that he's not a bad guy, he's a good guy all along and not only that but he's the hero most likely giving his life because it is noble and good and noble and they've already shown you what the chief is so there's nothing else to do.
Third, they've got to try and find something to make an identity for themselves. I have a feeling that it will be some kind of expansion to spartan ops setting or something. It will have to have some kind of long term replay ability though.
Fourth, they've got to somehow churn together a long term narrative plot. Since they've brought the gods back, Halo 5 will be the Covenant trying to integrate with their gods. Halo 6, that will not be a desirable thing to end a trilogy with so it'll have to be a rehash of Halo 2's schism and Halo 3's ending.
Re: Halo: Square Root of 16 General Discussion [B++ GOOD EFFORT]
Quote:
Originally Posted by
Warsaw
Wait, wait, wait...since when was Forerunner script constructed out of legitimate Germanic runes? I thought it was round and curvy...
Gosh, get with the times. This is 343i now, not bungie. None of that old bungie stuff matters anymore.
Re: Halo 4: Much better than Reach. [edited by jcap]
Now lets think in a different perspective here.. we see the final product from 343. Now if bungie was still in development what direction do you all think the game would head in?
I certainly think it'd be a lot different. Maybe not that much better though, since reach was kinda eh.
E: I feel like bungie would have certainly brought characters such as Arbiter, shipmaster, lordhood. It would have been awesome to have came back to earth and lord hood and cheif meet face to face, lord hood being really suprised, etc. This game cut out all characters previous to this sequal, excluding cortana. It's always good to add new people but.. really? I wanna see these guys again. The game could have also been 3 times better if johnson didn't die in Halo 3.
Re: Halo 4: Much better than Reach. [edited by jcap]
Zeph you are totally talking out of your ass. Play the fucking game before you continue to criticize. Nearly everything you are saying is extremely subjective, or flat out wrong.
Re: Halo 4: Much better than Reach. [edited by jcap]
Halo 7: Buck meets Johnson's Ghost.
Re: Halo 4: Much better than Reach. [edited by jcap]
Re: Halo 4: Much better than Reach. [edited by jcap]
Quote:
Originally Posted by
Masterz1337
Zeph you are totally talking out of your ass. Play the fucking game before you continue to criticize. Nearly everything you are saying is extremely subjective, or flat out wrong.
Not really, he's pretty accurate
Re: Halo 4: Much better than Reach. [edited by jcap]
Quote:
Originally Posted by
Ki11a_FTW
The game could have also been 3 times better if johnson didn't die in Halo 3.
I always thought it would have been great to see Johnson return in Flood-form ala Sarah Kerrigan style.
Re: Halo 4: Much better than Reach. [edited by jcap]
Quote:
Originally Posted by
Masterz1337
Zeph you are totally talking out of your ass. Play the fucking game before you continue to criticize. Nearly everything you are saying is extremely subjective, or flat out wrong.
ITT, I talk about what can happen in the future and you say it's subjective and wrong.
Not like anything like this has happened before cough cough BSG cough cough or will happen again.
See what I did there?