Can you guys help me think of a theme for my map concept? (previous page)
That is, the general modeling style and texturing. I'm not doing icy/snowy, so don't suggest it ;p
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Can you guys help me think of a theme for my map concept? (previous page)
That is, the general modeling style and texturing. I'm not doing icy/snowy, so don't suggest it ;p
A night time desert would be interesting.
How about night tropical? I haven't seen one of those yet.
I would suggest crashed UNSC battlecruiser, but I'm planning to do something like that for a remake of Hang 'Em High (once I learn to model properly), using various human items (ODST drop pods, Albatross cargo pods, an overturned Scorpion chassis, Pelican, and a Longsword crashed into a wall) to create some of the terrain.
So, if you (anyone) want to use any of those ideas, go ahead, but for you, Conscars, I suggest this:
Make a forest map on a land bridge. Give the bases underground passageways that eventually go deep enough to be suspended from the bottom of the land bridge, and thus allow a long-range base-to-base combat area. Maybe even put a small gully going diagonally through the center, and have some of the underground passages exiting into it.
Just a crazy idea I had for a map a long time ago. Probably too odd to be worth anything to you, seeing as to the fact that you already have your bases constructed. Oh well though.
do a swamp D:
they need to be done more tbh :<
Well, I have a rough sketch of a new campaign that popped into my head. It's set in the Halo Universe, on Earth, 7 missions from about midway through H2 to just before H3 (The final level is the last Neil Blockamp Short):
ODST Squad Sigma-Omega-Pi (Alpha and Bravo Teams) SP Campaign
ODST Overview: No shields, but boosted health. Health packs scattered around more often. No Spartans seen at all in campaign.
Spawn System: When you die, you do not go back to the last checkpoint. Instead, you are air-dropped from a Pelican over the last LZ you cleared. Similar system to Checkpoints, just looks different. Might disappear if scripts don't cooperate.
Missions:
Los Angeles: Rescue AI stored in databanks. Mission Failed: AI Databanks destroyed. Covie Victory (Glassed).
Chicago: Rescue AI stored in databanks. Mission Accomplished: AI rescued. Human Victory. Damage: Outskirts intact. City eliminated by Tactical Nuke and Longsword Bombing run.
Washington, D.C.: Secure Presidential information databanks (NOTE: I am aware that there is no U.S.A. [And thus no President] in 2552-2553, I just needed a name for the databanks). Mission Failed: White House memory databanks destroyed. Covie Victory (Glassed).
New York: Save United Nations building. Protect President of the U.N. Mission Failed: President assassinated, U.N. Building destroyed. Covie Victory (Glassed).
London: Protect Buckingham Palace long enough for Marines to infiltrate the Palace, upload the databanks, and rescue AI. Mission Failed: Buckingham Palace destroyed. Human Victory. Damage: Big Ben destroyed, Buckingham Palace destroyed.
Paris: Recover Paintings from the Louvre, rescue UNSC Shipyards AI and Evac personnel. Mission Accomplished. Paintings recovered, AI uploaded. Most Personnel en route via Pelican to UNSC base outside of New Mombasa ruins. Covie victory (Glassed).
New Mombasa, Ruins: Find Sierra 117 landing site and upload. Mission accomplished: Sierra 117 found. Data recovered. Covie victory (Human forces retreat).
I just got this all down on paper (Well, digital paper), I'll be drawing LA's concept art tomorrow in Geometry class, probably (Hey, it IS shapes, right?). I THINK someone beat me to the punch with an ODST campaign idea, I've been overlooking any topics that seem boring/uninteresting or I'm too lazy to look at. I'm pretty sure it's Bridge CE, but I'm not confident and I don't know too much of the details. If someone did, I'd prefer not a link to the thread please, I don't want to accidentally steal someone's ideas.
Anyway, any suggestions while I'm still in concept stages?
are you planning on doing all this yourself?