Re: Halo 4: Much better than Reach. [edited by jcap]
Quote:
Originally Posted by Masterz1337
Zeph you are totally talking out of your ass. Play the fucking game before you continue to criticize. Nearly everything you are saying is extremely subjective, or flat out wrong.
Most unbiased guy ever.
no fanboyism here EVER in A BAJIlliON MACRO-YEARS
November 9th, 2012, 07:15 AM
Bodzilla
Re: Halo 4: Much better than Reach. [edited by jcap]
Quote:
Originally Posted by thehoodedsmack
I always thought it would have been great to see Johnson return in Flood-form ala Sarah Kerrigan style.
my fucking Pants
November 9th, 2012, 07:23 AM
Arteen
Re: Halo 4: Much better than Reach. [edited by jcap]
More campaign thoughts:
There are three things that bug me about this game that make me hesitant to rank the campaign higher than Reach and Halo 2.
The first is Prometheans, which are the Flood 2.0. Like the flood, they are less enjoyable to fight than the covenant, only fun in small doses, and awful when most of a level is devoted to them. But unlike the flood, they lack an interesting atmosphere. Levels like Sacred Icon, Quarantine Zone, High Charity, Floodgate, etc are awesome. Not particularly fun, but they are intriguing and have a great atmosphere. The prometheans lack the same presence.
Second, I'm not digging the Forerunner architecture. Even in the first game, the Forerunner architecture looks different in each level. This is especially true in Halo 2, and still holds in Halo 3. The Forerunner architecture in Halo 4 is neat, but it all looks samey and purposeless, almost generic. Blah. The overall level design (Forerunner or no) and encounters feel lacking.
Third, there's a lack of enemy variety. On the covenant side, there's elites, grunts, and jackals. Hunters hardly make an appearance. No brutes, skirmishers, drones, or engineers. There weren't many variants in the races either. There were sword elites and sniper jackals, but that was pretty much it. As opposed to something like Brutes, which had the regular soldiers, the jump pack troops, the stalkers and the chieftans. Or helmeted grunts, camo elites, etc. Prometheans had three enemy types, but no sentinels. Some with weapon variety. There aren't enough new, unique weapons.
November 9th, 2012, 08:27 AM
Kornman00
Re: Halo 4: Much better than Reach. [edited by jcap]
dot
Pretty sure the sentinels are on your side for a reason, what with Prometheans being digitized ancient humans and whatnot who are fighting for the rebellion Didact. The sentinels probably answered to the Librarian's programming. It's surprising we didn't see any Enforcers, though. I mean, Halo has 'em.
I just noticed that the beginning part of Sniper Ally of SPOPs is almost the exact same bsp setup as part of the Reclaimer level (after you leave the mammoth)
Quote:
Originally Posted by Zeph
Not like anything like this has happened before cough cough BSG cough cough or will happen again.
See what I did there?
Hey, you leave BSG out of this! The next thing you know, fatsters will watch it then claim the Reclaimer trilogy is like the BSG reboot (great), where the original series (in this case Bungie's Halo) was complete crap.
God this fucking UI is horrible.
November 9th, 2012, 08:50 AM
=sw=warlord
Re: Halo 4: Much better than Reach. [edited by jcap]
Am I the only one wondering why the Didact went through so much effort to get the composer to kill humanity when there was a massive Halo installation right next to it?
Cool, but disappointing for people like me who have to wait until Christmas and would be playing a great amount of time.
November 9th, 2012, 02:03 PM
Zeph
Re: Halo 4: Much better than Reach. [edited by jcap]
Quote:
Originally Posted by Kornman00
Hey, you leave BSG out of this! The next thing you know, fatsters will watch it then claim the Reclaimer trilogy is like the BSG reboot (great), where the original series (in this case Bungie's Halo) was complete crap.
God this fucking UI is horrible.
I want to, but when you write the script for your last episode after an idea strikes you while taking a shower the night before production beings, you've already long welcomed this kind of thing.
And I'm not fat; just incredibly atrophied.
November 9th, 2012, 02:08 PM
Pooky
Re: Halo 4: Much better than Reach. [edited by jcap]
Quote:
Originally Posted by =sw=warlord
Am I the only one wondering why the Didact went through so much effort to get the composer to kill humanity when there was a massive Halo installation right next to it?
The composer doesn't kill humans, it turns them into Prometheans. With that in mind though, I found the part where he fires the composer at that space station rather odd. I was totally expecting all the scientists to turn into Prometheans so you'd have to fight your way through them to escape the station. That would have given the level a really cool atmosphere. At any rate, firing the Halo array might not even be possible anymore since the Ark was destroyed.
November 9th, 2012, 02:21 PM
Tnnaas
Re: Halo 4: Much better than Reach. [edited by jcap]
Quote:
Originally Posted by Pooky
The composer doesn't kill humans, it turns them into Prometheans. With that in mind though, I found the part where he fires the composer at that space station rather odd. I was totally expecting all the scientists to turn into Prometheans so you'd have to fight your way through them to escape the station. That would have given the level a really cool atmosphere. At any rate, firing the Halo array might not even be possible anymore since the Ark was destroyed.
I don't think so. Halos can be individually activated. I assume the Didact himself could've retrieved the index, moved the ring, and fired short-range pulse in the Sol system if he wanted to. He wanted to trap humanity though. Imprison them in the data centers of the Composer, and then use them to raise his own Promethean Knight army.
Anyways, the Ark in Halo 3 is just a manufacturing station. It's designed to build Halos using captured moons or planetoids. And it's not the only one. Sure it can activate them remotely and simultaniously, but it isn't required to activate the installations. Each can be activated manually.
Just pointing that out.
November 9th, 2012, 07:23 PM
Arteen
Re: Halo 4: Much better than Reach. [edited by jcap] < lol what? ~jcap
I got bored, and started looking into ways to make the Halo 4 armor not so awful. Shrink the backpack so he doesn't look like some anime character, then change all of the under-armor to gray so that his armor stands out. It still has a smooth, almost cartoony look to it, but now he looks like an actual person, in actual armor. http://img.photobucket.com/albums/v2...VI_Gen2_sm.pnghttp://img.photobucket.com/albums/v2...en2_fix_sm.png