Its a fuckin game man, its not real combat, its not that big of a deal. Good god xP
The ability to play in a non-conventional way is what has made battlefield games so much fun, especially back in the 1942 days.
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Its a fuckin game man, its not real combat, its not that big of a deal. Good god xP
The ability to play in a non-conventional way is what has made battlefield games so much fun, especially back in the 1942 days.
Right, because doing what 90% of recon players do is unconventional. Yup. I've never seen that before.
I do what is fun for me, regardless what class I am using. It just happens that I have more fun sniping than doing most things. The difference here is that I don't take the game very seriously.
Just don't forget that us pilots need to take out the other pilots before we can do anything to help you guys on the ground out. We're not much use to you if we just keep getting shot down after launching two rockets from a rocket pod salvo. This just gets more convoluted on servers with fast air vehicle respawns, I try and play on servers that have a normal to slow vehicle respawn rate. Vehicles should be occasional support craft to infantry, not the main focus of the gameplay flow.
It's not that I'm taking it seriously, it's friggin' Battlefield, one of the twitchiest shooters that calls itself "realistic." Those of us on the ground trying to do our jobs are getting held back because of people like you. It's like being this close to getting lucky and then having your buddy reveal some potentially unsavoury tidbit about you (maybe you pick your nose every now and then, or you hadn't showered yet that night, or you like Power Rangers). It's wholly unnecessary. You can have fun without being an ass about it. Get on the ground and snipe from closer up, provide spot assists, set up a SOFLAM, get into a hard-to-reach spot over a capture point. Even as Engineer: throw some mines down on the road, get up on that rock above C, use the Javelin on tanks when they show up, snipe the enemy with that M4 carbine+heavy barrel.
All of those still fit with what you like to do but contribute to the team. They take almost no effort to do, since you seem to enjoy playing anything requiring no effort.
You know what else is fun though? Simple strafe patterns frustrating the hell out of snipers, reminding them that they are still awful shots.
E: Ninja'd by Freelancer.
Helos are fine, Jets are not. Jets serve no function in this game other than killing other jets. Helos can kill jets just as well. This is more of a problem for console players, though. Since there is mobile AA on most maps in PC, you pilots are more free to focus on fast-air. Which is good. I don't honestly understand why there is no mobile AA on console, it totally improves the way the maps play.
What's great in BF3 is that tanks are the focus on the ground. This is how it should work. The problem is that tanks by themselves can dominate without infantry support. It's supposed to be combined arms, not Tanks vs. Infantry. Some good teamwork with tanks in BF2 and BC2 could let you rapidly control the map without co-ordinated enemy defences. In BF3, a tank by itself can rapidly control the map without co-ordinated defences. I mean, it's great that it requires co-ordinated defences to bring it down, but it should also take co-ordinated offence to do so well. That is the Battlefield way and has been since 1942.
Lol so? Who really cares if I come in here whining and crying. I don't have to say the game isn't perfect, that goes without saying. Just because I don't come into this thread and make a post 5 paragraphs long with my opinion of what's wrong with BF3 doesn't mean I don't think it can be improved.
you know, people who make team killing montages are doing whats fun for them too. im not implying you do that, and i understand what you mean by doing whats fun for you, but theres a difference between having fun and helping, and having fun whilst not contributing anything.
i already gave my recon example in bad company 2, so heres another personal one. i have a soldier dedicated to getting defibrillator kills. i try to use my gun as little as possible, so i have to rely on putting myself in the right place at the right time. this involves sneaking behind enemies. well, squad mates can spawn on me while im behind those enemies and go take a point. then i get up behind people (think objective B on oasis conquest) and defib / knife kill them. while doing that, i can revive any team mates, or throw down med kits. at the same time, im perfectly willing to pull my garand out and deal with somebody who's causing problems for my team.
so what we have here is spawning behind enemy lines, medkits / revives for team mates, and all around better map control, all while doing what i want to do and having fun with it.
now, im not like... bragging or anything, its just an example. obviously this is a little different for sniping, but i know there are a lot of gadgets recons get in bf3 that are tremendously helpful for the team. point is, nobody is asking you to change the core style of your gameplay. we're asking that you add a little to it for everyone elses benefit.
and yet, you criticized the guy who did.
You say that as if it took me some great expenditure of effort to type it...
Community changes ways of playing based on how the game mechanics work. It worked great before, even in BC2. They are attempting to address most of my issues in the patch, but some things cannot be fixed because they are core to how the game functions. That is to say, they can't change the class structure; they can't give the C4 to the Recon, or take away Claymores from Support. All they can do is nerf or buff attributes for certain things.
Sure BF2 is populated just fine and I do play it, but I also enjoy playing with my friends. They have moved on to BF3, and so I have to follow. I don't play BF3 by myself, that would make me some kind of masochist.
Also, great to see that you take time to cry about people crying. Model poster, for sure. Would read again, A++ material.