Re: Halo 4: Cool Game For Attractive People [edited by secretmod thehoodedsmack]
Yeah, I was never a fan of Bungie's matchmaking. You could just as easily be in a game from the start and have too many of your teammates quit to be competitive. If you quit yourself, you'd be penalized. With in-progress funneling, you don't need a penalty for quitting.
Is it still an opt-out lobby? So, you only have that risk of joining a match in progress in that first match, right? If you stick with the lobby, you're in games from the start the rest of the way?
There's flaws to both approaches, but I think the system trying to fill vacancies in empty slots in in-progress matches is the way to go. They just didn't implement it particularly well and it needs some fixing, it seems.
Re: Halo 4: Cool Game For Attractive People [edited by secretmod thehoodedsmack]
Why does mid-game joining seem to work for basically every other game on the market but not Halo?
Re: Halo 4: Cool Game For Attractive People [edited by secretmod thehoodedsmack]
Bought Halo 4 and a pack of redbull tonight. Game is amazing so far. Although I think the banshee drivers are even worse than in Halo 1:|. I'm on the mission Infinity now, and decided to call it a night. Also, jackals are now a nightmare.
Re: Halo 4: Cool Game For Attractive People [edited by secretmod thehoodedsmack]
Quote:
Originally Posted by
Warsaw
Why does mid-game joining seem to work for basically every other game on the market but not Halo?
Because it's a new function that Halo has never had on Xbox? Give it time, the game has only been out for a week.
Re: Halo 4: Cool Game For Attractive People [edited by secretmod thehoodedsmack]
Quote:
Originally Posted by
DarkHalo003
Because it's a new function that Halo has never had on Xbox? Give it time, the game has only been out for a week.
That can not be the answer. They have had ample time with the series to make it work. Joining mid-game worked just fine on Halo PC, so why can't it work here? What is so fundamentally different about the games that prevents this from working? I am going to have to assume that the multiplayer mechanics are generally shit, just the same as I feel that they were with every other post-Combat Evolved entry until a better answer comes along...
Re: Halo 4: Cool Game For Attractive People [edited by secretmod thehoodedsmack]
Played the campaign through 3 times. I like it. Time to play legendary :ohdear:
I'm afraid to touch multiplayer and spartan ops, though. Not sure how unforgiving they are yet.
Re: Halo 4: Cool Game For Attractive People [edited by secretmod thehoodedsmack]
Quote:
Originally Posted by
nuttyyayap
Played the campaign through 3 times. I like it. Time to play legendary :ohdear:
I'm afraid to touch multiplayer and spartan ops, though. Not sure how unforgiving they are yet.
Legendary is fucking hard, promethean knights are damage sponges. The only way to kill them is to use a splattershot or storm rifle/needler. It took me the past hour and a half to finish the 3rd level ;_;
Anyone else notice how on Spartan Ops it always consists of 'running into something', having to eliminate some enemies, hit some switches, then kill enemies while you wait for extraction? Every. Single. Time.
Also, why the fuck can crawlers carry binary rifles? I'm getting one shot killed all over the place, finished a Spartan Op with 50 deaths because I'd spawn and get instakilled. Every promethean can carry one hit kill weapons.
Re: Halo 4: Cool Game For Attractive People [edited by secretmod thehoodedsmack]
Quote:
Originally Posted by
Warsaw
That can not be the answer. They have had ample time with the series to make it work. Joining mid-game worked just fine on Halo PC, so why can't it work here? What is so fundamentally different about the games that prevents this from working? I am going to have to assume that the multiplayer mechanics are generally shit, just the same as I feel that they were with every other post-Combat Evolved entry until a better answer comes along...
Dude, you're putting your expectations too high for a game without a public beta. It's the first fucking week. The next Title Update (or update period) will probably remedy these oddities. You're acting like they have to do everything perfect and flawlessly, especially with something never done before in a Halo Xbox game. Give it time. There's no other answer besides that and if you think there is then please enlighten me on why they should have to be perfect here when they've already given us a pretty kickass game. I'm just saying, you're being a bit too :mech: to be even rational.
Re: Halo 4: Cool Game For Attractive People [edited by secretmod thehoodedsmack]
I killed the most Knights on Legendary using the Light Rifle. Early on, I did think the only way to kill them was to get in close, but it's not true. You can ping them from afar just like an Elite. Just have a shotgun weapon handy, because sometimes they teleport to you when their shields break.
I finished Land Grab on Legendary. I honestly don't know why they would encourage people to play this solo. You die and either get spawned too far away or too close and you eventually just brute force your way through the mission, which doesn't feel in any way satisfying. Not having checkpoints breaks this as a solo experience.
When I played Land Grab on Normal, I just blew through it without dying and had a lot of fun. This is really disappointing.
Re: Halo 4: Cool Game For Attractive People [edited by secretmod thehoodedsmack]
Quote:
Originally Posted by
DarkHalo003
Dude, you're putting your expectations too high for a game without a public beta. It's the first fucking week. The next Title Update (or update period) will probably remedy these oddities. You're acting like they have to do everything perfect and flawlessly, especially with something never done before in a Halo Xbox game. Give it time. There's no other answer besides that and if you think there is then please enlighten me on why they should have to be perfect here when they've already given us a pretty kickass game. I'm just saying, you're being a bit too :mech: to be even rational.
I'm not. Remember how games almost never had public betas, period? Remember how they still did just fine? Remember how Halo 1 let you join a game mid-match and it still did just fine? Remember how Halo is NOT a new series and the mechanics have been all but completely unchanged since Halo 2 and they thus should have had ample time to get this working?
I'm not asking them to make a perfect game. I'm just wondering why joining a match in the middle of the round is such a huge thorn in the side of players of this series when it has been demonstrated to work fine in both other games of similar style AND in a previous entry to this very franchise.
Joining ongoing games is a common mechanic that Bungie and now 343i seem incapable of properly incorporating. The problem is either in the players or the game mechanics. Since you can't change people, you have to change the game. I'm inclined to think that this game doesn't reward resourceful playing, because if it did then a single player would be able to at least hold his own (still losing, but not getting raped with no chance) versus two or three people; it worked in Halo 1 even on Xbox LAN. It even worked in Halo 2. So, and please pardon my French, what in the fuck are the people running this series smoking they are so incapable at making a balanced team multiplayer experience and how to I obtain this magical substance?
If that's being overly critical, then you are a display of being overly charitable. It's a $60 game; it damn well better work right.