I want them to be flat surfaces that will face the viewer at all times, such that strafing sideways will produce the effect of the grass waving in the wind (kind of...). Is that possible?
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I want them to be flat surfaces that will face the viewer at all times, such that strafing sideways will produce the effect of the grass waving in the wind (kind of...). Is that possible?
looks nice conscar + rep
[color]Hunter has requested me to posy this for him[/color=red]
Here is my lastist W.I.P and some other pictures;
Halo 3 Spiker
Halo 3 Magnum Clay Renders
Halo 3 Longsword Clay Renders
Well, still no light source (Too lazy to set it up ATM, lol), but here's my AT-AT. Current poly count stands at 28,443 polys, with a detailed interior and before poly reduction. I need to finish the rear of the head, then it's minor details, poly reduction, smoothing, and finally skinning.
http://i203.photobucket.com/albums/a...45/AT-AT-1.jpg
I think you can tell what it is.
the detail level doesn't seem balenced.
Is this going to go in game? If so, 30,000 polys seems to high. If not, make it higher poly to get it smoother.
Good luck getting a quadrupedal mech to function properly in Halo CE. In case you didn't know, In Halo CE, the legs cannot detect the ground individually. Halo 3 we've seen it happen with the spartans and the elites legs.
Physics are going to be a pain in the ass, plain and simple.
I seem to remember that the Mythos has 4 legs, and it works fine. The environment you'll be seeing this thing in is relatively flat, there is some hills, but the AT-AT should be able to handle them with no trouble.
The Empire will have the better vehicles, but their LZ has scarce weapons. The Rebels have a heavily fortified base with many weapons, entrances and exits, but the only vehicles they have would be some Snowspeeders. They also have some heavy Anti-Armor turrets, but anyone in them is a sitting duck to an AT-AT.
Yeah, the mythos doesn't actually lift its legs either...