Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
You need to be reminded that Halo isn't real? You're going to be one of those kids that takes a gun to school without a care because you'll just respawn in your bed at home.
:suicide:
Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
Quote:
Originally Posted by
Freelancer
:suicide:
Rejoin in... The next lifetime.
Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
Quote:
Originally Posted by
Freelancer
You need to be reminded that Halo isn't real? You're going to be one of those kids that takes a gun to school without a care because you'll just respawn in your bed at home.
:suicide:
Are you really not smart enough to realize that I wasn't serious? (I thought the dumbass "haw haw haw" gave that away) Or are you just being that big of an ass? :nsmug:
I'm the one with the headstone that says "Respawn in... 9" :haw:
Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
Ok, I can't reach inferno for now... and anyway I'm so tired tonight... Also Fieryscythe is offline and didn't answered my last post .. so no beta today guys.. I really want fieryscythe to give me his final answer before going on with other solutions or compromise...
I'm quoting my last post here for fire to fiend it more easily + for inferno to work on the last points if not yet done :
Quote:
Originally Posted by
yoyorast
K, ferno did an amazin job on fixing the door syncing and various things, we tested togoether.. there's still some minor stuff to fix.. he'll be done by tomorow with this stuff.. then, tomorow will happen the BIG betatest guys, be ready.. hopefully, it's the last one this time..
I'm just adding the list of stuff here again, in case you forget it ferno :
- Get the Menu from Sinow
- Doors and shileds at 60 sec
- Try to fix the weapon glitch
- remove the test metal strucutre next to the killbox
- check the scripts one last time
- Maybe you can try to add dynamic light as you said to the new panic teleporters (only if you think its not going to trun the fps down)
And I'm asking to anyone who may know how to do : Do you guys know how to add some weight at the back of a vehicle (ATV here) cause it has a real tendance to flip to the front when jumping... It would just need a little more weight at back.. Any idea how it's makable?
Thanks
edit : Dam I just found another invisible wall... annoying one, not very annoying but enough... Now with the big one bacon found, there's 2 + one little other I noticed the other day (but not very annoying) Dam I was against rerunning any lightmap and I know fieryscythe is busy and didn't wanted to chase again these invisible walls and run another radiosity, but now... Fire, I was wondering if now that the week-end is approching, maybe you would have some time to do it... and I won't remodel, it's just redoming the invisible walls and running lightmaps... I know this represents some work but I know you're a perfectionist like I am and I mean, plz fire we need you... It's so painfull to release a half finished and unperfect map after all this work... tell me what you think if you're reading... if you're not, I'll AIM as soon as I catch ya. Thks
Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
I was at taco bell...
I fixed everything and made you a present yohan.
Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
Isn't this like, the 4th day in a row you've said "Beta tomorrow..." ?
Just pointing that out. :v:
Srsly make a beta. Soon.
Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
Quote:
Originally Posted by
EX12693
Isn't this like, the 4th day in a row you've said "Beta tomorrow..." ?
Just pointing that out. :v:
Srsly make a beta. Soon.
There's always a beta, there's been one almost every day for the past week. Just because it's not a big 16 person beta test doesn't mean people aren't playing the map, Inferno and I played a little bit today.
Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
Meh, 2 people can miss a lot of shit. Whatever.
Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
You're obviously not comprehending how development cycles go, so I'll just stop trying to explain it to you.
Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
I understand perfectly. It's just that a 2 person test is less productive than a 16 person test. Simple.