It only attacks haloded.exe right?
Not your selfmade server?
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It only attacks haloded.exe right?
Not your selfmade server?
It sends a bad packet to the server, which causes it to loop infinitely.
If it uses the code for haloded.exe v1.00.07, then it's going to fuck up.
OK well, my dedicated server is version 1.07 (newest) even with this "patch" that Omega created, I was able to crash my server 3/3 times.
I double and tripe checked that I had followed his instructions to the letter.
so THIS is what happened to CMT BanFree.
This sounds like it could be bad...
Also, whats with the phone avis >:[
Hmmm. Well I was able to test in on 2 computers and it seemed to work. Both winxp sp2. Are you using Vista or another OS?
Ah your profile says "Windows Vista Ultimate". Try running in compatibility mode with winxp? Because of Vista the value of a register probably changed somewhere, and it's not detecting the loop. The patch tries to be quite sure it's a real infinite loop instead of normal data ... maybe a bit too sure to work on Vista.. >_>
If that works, I'll have to update it so it works in general with vista too, instead of the "compatibility" trick.
edit: After some searching it seemed it worked for someone at gameservers.com :)
Apparently, this fixes the haloloop2:
http://www.filedropper.com/halo2boomfixedexe