Wow this looks like its definitely coming along great!
1 Question for SonicXtreme: How did you manage to get Bloom into the Halo CE Engine? As I've been trying to find software to emulate that same effect in halo CE 1.08...
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Wow this looks like its definitely coming along great!
1 Question for SonicXtreme: How did you manage to get Bloom into the Halo CE Engine? As I've been trying to find software to emulate that same effect in halo CE 1.08...
http://forums.halomods.com/viewtopic...243246&t=77303
when halomods comes back up, the link will work.
yeh, if that ENBSeries program is able to manipulate the Halo Engine in such a way as that, how come no one has thought of it before or made a different program with better improvements as i find the ENBseries program quite detail sacrificing when i have good bloom settings on.
I didn't go to the link, but could that do AA?
Update
http://img93.imageshack.us/img93/540...iplayerdz6.jpg
Multiplayer has yet to have even an Alpha version ingame because of the Sonic Spartan Biped , shown in the picture above. He is officially our most annoying to get ingame biped , as he is refusing to go ingame for various reasons , fortunately for us Kirby who works with us on a regular basis has been working on getting our metal menace ingame and hopefully when he comes online we shall finally find out what his fate is.
http://img367.imageshack.us/img367/5932/ebombercu7.jpg
Recently , after being contacted by a mysterious person who wishes to remain "anon" for personal reasons , i recieved some 3d models directly from the 360 and PS3 version of Sonic The Hedgehog , i am currently using them as reference. Basically i am using them to accurately create the rest of the enemy models for the mod and then UWVing them , it will take a while though because of how bad my UWV mapping skills are though , they are not amazing , but because i am only a 2nd year Games Design student , i still have alot of room to improve, a sign of our progression is the enemy above , its taken me 2 days to get it to this stage , and alot of flustration too , its not exactly like the 360 version , but its good for what it is.
http://img367.imageshack.us/img367/5945/salatkpd6.jpg
http://img152.imageshack.us/img152/6357/salatk2gn0.jpg
http://img299.imageshack.us/img299/2...lcrouchxk8.jpg
http://img393.imageshack.us/img393/6001/saldeathie5.jpg
Finally , More infoz on Sal , whilst showing her off at this years Sonic Amature Game Expo i decided to work on some various positions as reference for her animations when we finally get round to creating the real set of animations , as the ones we are using at the moment are place holder.
Oh and if anyone can do animations decent enough , contact me please , we kinda need help with them at the moment.
:awesome:
With SAGE finishing today , i am happy to report that we ranked out of about 51 fan games ...
9th Place , we did not win in votes , but we did indeed do what we set out to at the end of the day , which was to premote CE , and also to get more interest from people who do not know about CE , and i am getting flooded on youtube at the moment with questions about CE , my inbox is currently full.
So indeed big thanks to everyone that voted :D
In other news , i am still after anyone who can animate so we can start getting more new content ingame , so if anyone can contact me about that , then please do.
dude nice job :D
After all the time's we've seen it, i still cant get over the awsomeness of the MC Sonic.
I never saw anything interesting about Sonic... UNTIL NOW! Great Job!