Make it thicker :pervert:
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Make it thicker :pervert:
I figured it would look thicker with the glow, so I didn't want to make it too thick.
Also, this question still stands:
Quote:
Originally Posted by SeanTheLawn
Dude I'm suprised Glow tags aren't used to create pseudo bloom
But I guess it'd look a bit overwhelming after a while
Add a marker to your model in 3dsmax. Just add any distinctive piece of geometry (a sphere is standard) and name it with a # as the first character. That's a marker.
Then, look at the energy sword's glow tags. The first field is where you type the name of the marker that the glow is going to originate from. Copy this glow tag to your weapons folder, rename it something appropriate, and then put the name of your glow marker in the first box (without the #).
Finally, open your weapon tag. Add a new widgets block, select "glow", and then reference your glow tag.
Then from there it's all a matter of dinking with the settings of the glow tag to get it to look how you want it.
I named my markers the same thing as the energy sword ones, but no matter what I do, the glow won't show up in-game. Has anyone here made a weapon with glow on it before? Maybe I could check out their tags or they could look at mine to see what I'm doing wrong.
Does the stock sword glow?
Yeah, here's a pic I posted earlier:
http://i241.photobucket.com/albums/f...yswordglow.png